Player Matchup

Merlin
Merlin
Dabs_llamag07
Merlin
Level 23
God Stats
34W - 18L
1,602 SR
Queue Stats
49W - 37L
1,514 Elo+
Solo
Ra
Ra
Denzelee
Ra
Level 13
God Stats
2W - 1L
1,455 SR
Queue Stats
12W - 21L
1,231 Elo+
Solo
Artemis
Artemis
KamenRiderRBD
Artemis
Level 17
God Stats
19W - 26L
1,423 SR
Queue Stats
39W - 53L
1,312 Elo+
Solo
King Arthur
King Arthur
LeeLeeNomnom3
King Arthur
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 11L
1,014 Elo+
Solo
Bellona
Bellona
SaffronBard6864
Bellona
Level 29
God Stats
7W - 5L
1,497 SR
Queue Stats
294W - 278L
1,459 Elo+
Solo
Team Averages
Level 18
1,495 SR
1,306 Elo+

VS

Team Averages
Level 19
1,502 SR
1,319 Elo+
Zeus
Zeus
MuscledKnot3464
Zeus
Level 7
God Stats
1W - 1L
1,535 SR
Queue Stats
4W - 9L
1,219 Elo+
Solo
Susano
Susano
NGC_Rip
Susano
Level 27
God Stats
0W - 1L
1,664 SR
Queue Stats
24W - 32L
1,320 Elo+
Solo
Ravana
Ravana
Oberonsballs
Ravana
Level 29
God Stats
0W - 4L
1,309 SR
Queue Stats
269W - 319L
1,475 Elo+
Solo
Serqet
Serqet
TheSinOf3nvy
Serqet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,319 Elo+
Solo
Da Ji
Da Ji
cyberumbreon
Da Ji
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 38L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 12
17,414
1,244
32,744
13,336
4,057
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 10 / 5
11,503
822
4,860
10,691
3,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
20
11 / 7 / 17
16,950
1,211
24,304
24,480
9,388
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
LeeLeeNomnom3
King Arthur
20
0 / 17 / 22
14,093
1,007
6,269
29,107
10,601
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
16 / 5 / 14
17,464
1,247
39,986
23,698
27,796
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

13

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 10 / 18
14,126
1,009
18,540
17,540
6,145
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
NGC_Rip
Susano
20
10 / 8 / 15
14,238
1,017
22,229
22,795
8,939
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
20
7 / 7 / 24
14,804
1,057
12,541
26,695
16,984
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
20
3 / 6 / 21
13,761
983
9,458
23,296
10,914
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
15 / 11 / 18
16,242
1,160
33,295
28,408
12,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
138
42
Kills
42
42
Deaths
42
70
Assists
96
Player
Kills
Deaths
Assists
KDA
W
15
3
12
7
W
0
10
5
0.25
W
Artemis
11
7
17
2.79
W
King Arthur
LeeLeeNomnom3
King Arthur
0
17
22
0.65
L
7
10
18
1.6
L
Susano
NGC_Rip
Susano
10
8
15
2.19
L
Ravana
7
7
24
2.71
W
16
5
14
4.6
L
Serqet
3
6
21
2.25
L
15
11
18
2.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,163
Damage
96,063
101,312
Taken
118,734
55,237
Mitigated
55,481
5,620
Healing
6,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,744
1,524
0
907
13,336
4,057
0
739
12,471
73,223
0
W
4,860
1,086
327
370
10,691
3,395
0
3,646
7,045
23,444
0
W
Artemis
24,304
14,600
0
3,073
24,480
9,388
0
3,175
21,305
133
52,128
W
King Arthur
LeeLeeNomnom3
King Arthur
6,269
874
0
0
29,107
10,601
0
5,738
23,162
0
30,859
L
18,540
3,003
0
1,350
17,540
6,145
0
5,787
11,753
44,316
0
L
Susano
NGC_Rip
Susano
22,229
5,001
0
0
22,795
8,939
0
8,758
14,037
0
60,822
L
Ravana
12,541
5,028
0
3,030
26,695
16,984
0
8,912
17,783
0
28,601
W
39,986
17,142
0
943
23,698
27,796
0
5,242
17,350
0
47,806
L
Serqet
9,458
2,055
0
894
23,296
10,914
0
8,893
14,403
0
25,048
L
33,295
9,194
0
736
28,408
12,499
0
5,375
23,033
0
51,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,424
Gold Earned
73,171
260
Minions Killed
242
4
Camps Cleared
5
1,135,232
Distance Traveled
1,261,510
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
17,414
1,244
78
6
1
254,928
1
W
Ra
11,503
822
41
3
0
104,113
0
W
Artemis
16,950
1,211
56
4
0
238,591
0
W
King Arthur
14,093
1,007
62
4
0
240,411
1
L
Zeus
14,126
1,009
56
4
0
177,654
1
L
Susano
14,238
1,017
81
6
2
228,737
2
L
Ravana
14,804
1,057
34
2
1
309,860
0
W
Bellona
17,464
1,247
23
2
3
297,189
0
L
Serqet
13,761
983
36
3
1
298,583
2
L
Da Ji
16,242
1,160
35
3
1
246,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role