Player Matchup

Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Acie Pookie
Kuzenbo
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 121L
1,544 Elo+
Party 1
Hel
Hel
Sky012202
Hel
Level 122
God Stats
6W - 6L
1,620 SR
Queue Stats
551W - 525L
1,523 Elo+
Party 1
Chiron
Chiron
X4Iceman4X
Chiron
Level 123
God Stats
1W - 1L
1,836 SR
Queue Stats
179W - 192L
1,546 Elo+
Party 1
Loki
Loki
xBoti-
Loki
Level 124
God Stats
2W - 8L
1,510 SR
Queue Stats
332W - 324L
1,490 Elo+
Solo
Team Averages
Level 126
1,593 SR
1,521 Elo+

VS

Team Averages
Level 110
1,499 SR
1,556 Elo+
Terra
Terra
InertialDuck222
Terra
Level 109
God Stats
4W - 5L
1,454 SR
Queue Stats
799W - 797L
1,567 Elo+
Solo
Agni
Agni
Ix Quickscoped
Agni
Level 159
God Stats
6W - 6L
1,526 SR
Queue Stats
464W - 461L
1,520 Elo+
Party 2
Chaac
Chaac
Jayhawk18td
Chaac
Level 69
God Stats
11W - 8L
1,626 SR
Queue Stats
103W - 84L
1,607 Elo+
Solo
Bastet
Bastet
Smadgic
Bastet
Level 117
God Stats
2W - 1L
1,513 SR
Queue Stats
105W - 100L
1,544 Elo+
Party 2
Izanami
Izanami
imthecentral
Izanami
Level 96
God Stats
5W - 5L
1,374 SR
Queue Stats
219W - 200L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 4 / 3
8,367
492
10,049
16,078
11,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Kuzenbo
Acie Pookie
Kuzenbo
12
3 / 5 / 0
7,699
453
5,659
11,846
13,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 6 / 0
7,953
468
3,085
11,606
3,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
X4Iceman4X
Chiron
14
1 / 3 / 2
8,352
491
8,790
12,540
3,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
xBoti-
Loki
14
2 / 4 / 1
8,268
486
4,518
10,818
4,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 7
8,749
515
3,905
11,290
10,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
7 / 0 / 3
11,004
647
9,921
8,000
3,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 3 / 5
10,064
592
10,790
13,605
10,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bastet
Smadgic
Bastet
17
6 / 2 / 8
10,403
612
10,673
12,081
4,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
imthecentral
Izanami
16
6 / 2 / 1
9,328
549
11,127
10,416
3,735
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
8
Kills
22
22
Deaths
8
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
3
0.63
L
Kuzenbo
Acie Pookie
Kuzenbo
3
5
0
0.6
W
1
1
7
4.5
W
7
0
3
8.5
W
2
3
5
1.5
L
1
6
0
0.17
W
Bastet
Smadgic
Bastet
6
2
8
5
L
Chiron
X4Iceman4X
Chiron
1
3
2
0.67
W
Izanami
imthecentral
Izanami
6
2
1
3.25
L
Loki
xBoti-
Loki
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,101
Damage
46,416
62,888
Taken
55,392
36,858
Mitigated
32,707
20,101
Healing
24,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
10,049
2,385
0
4,774
16,078
11,968
0
3,496
12,582
7,996
42,410
L
Kuzenbo
Acie Pookie
Kuzenbo
5,659
1,958
0
963
11,846
13,434
24
2,428
9,418
24,799
0
W
3,905
557
1,020
5,007
11,290
10,912
385
2,954
8,336
29,717
0
W
9,921
752
0
3,189
8,000
3,178
0
1,863
6,137
97,840
0
W
10,790
2,636
0
5,600
13,605
10,260
0
1,974
11,631
0
69,704
L
3,085
121
1,265
3,565
11,606
3,797
1,010
2,641
8,965
47,613
0
W
Bastet
Smadgic
Bastet
10,673
2,516
0
6,423
12,081
4,622
0
1,836
10,245
0
61,104
L
Chiron
X4Iceman4X
Chiron
8,790
1,808
872
7,467
12,540
3,296
0
2,023
10,497
0
70,096
W
Izanami
imthecentral
Izanami
11,127
8,336
0
3,325
10,416
3,735
3,283
2,572
7,844
0
74,015
L
Loki
xBoti-
Loki
4,518
1,466
0
1,195
10,818
4,363
0
3,238
7,580
0
53,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,639
Gold Earned
49,548
477
Minions Killed
626
0
Camps Cleared
0
1,596,932
Distance Traveled
1,656,098
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,367
492
99
6
0
312,308
3
L
Kuzenbo
7,699
453
41
2
0
317,443
2
W
Terra
8,749
515
47
3
0
365,505
7
W
Agni
11,004
647
182
11
0
346,348
6
W
Chaac
10,064
592
148
9
0
294,619
4
L
Hel
7,953
468
98
6
0
312,996
1
W
Bastet
10,403
612
108
6
0
359,514
3
L
Chiron
8,352
491
133
8
0
296,793
5
W
Izanami
9,328
549
141
8
0
290,112
0
L
Loki
8,268
486
106
6
0
357,392
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role