Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
RenegateXXX
Zeus
Level 122
God Stats
18W - 9L
1,597 SR
Queue Stats
109W - 155L
1,365 Elo+
Party 1
Medusa
Medusa
tudy000
Medusa
Level 125
God Stats
5W - 4L
1,504 SR
Queue Stats
48W - 71L
1,422 Elo+
Party 1
Team Averages
Level 132
1,534 SR
1,429 Elo+

VS

Team Averages
Level 68
1,489 SR
1,328 Elo+
Scylla
Scylla
BloodyRiver
Scylla
Level 68
God Stats
4W - 5L
1,452 SR
Queue Stats
104W - 182L
1,342 Elo+
Party 2
Ares
Ares
Pobaen
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,278 Elo+
Solo
Cupid
Cupid
godsmack08
Cupid
Level 107
God Stats
4W - 6L
1,517 SR
Queue Stats
199W - 324L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 0 / 12
8,215
822
4,989
6,529
5,273
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
12 / 1 / 8
9,299
930
14,593
2,056
780
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
tudy000
Medusa
12
6 / 1 / 12
8,259
826
8,573
5,935
2,266
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
2 / 7 / 0
6,148
615
3,942
10,399
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
Pobaen
Ares
9
0 / 9 / 0
6,039
604
1,151
13,087
8,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cupid
9
0 / 6 / 2
5,996
600
4,149
8,211
2,957
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
22
Kills
2
2
Deaths
22
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
12
10
L
Scylla
2
7
0
0.29
L
Ares
Pobaen
Ares
0
9
0
0
W
12
1
8
16
L
Cupid
0
6
2
0.17
W
Medusa
tudy000
Medusa
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,155
Damage
9,242
14,520
Taken
31,697
8,319
Mitigated
15,029
1,465
Healing
2,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,989
857
90
1,274
6,529
5,273
373
3,027
3,342
1,058
13,777
L
Scylla
3,942
209
0
926
10,399
3,122
0
5,441
4,958
15,512
0
L
Ares
Pobaen
Ares
1,151
285
0
524
13,087
8,950
0
5,753
7,334
4,593
0
W
14,593
1,486
0
101
2,056
780
1,192
647
1,377
33,268
0
L
Cupid
4,149
882
115
919
8,211
2,957
0
3,980
4,231
0
16,889
W
Medusa
tudy000
Medusa
8,573
3,922
0
0
5,935
2,266
1,519
1,623
4,156
0
31,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,773
Gold Earned
18,183
127
Minions Killed
80
9
Camps Cleared
1
527,068
Distance Traveled
450,422
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,215
822
25
3
2
179,023
4
L
Scylla
6,148
615
37
4
1
153,715
1
L
Ares
6,039
604
9
1
0
136,087
1
W
Zeus
9,299
930
46
5
4
191,570
1
L
Cupid
5,996
600
34
3
0
160,620
3
W
Medusa
8,259
826
56
6
3
156,475
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role