Player Matchup

Amaterasu
Amaterasu
Budduriko123
Amaterasu
Level 18
God Stats
1W - 0L
1,277 SR
Queue Stats
78W - 137L
1,179 Elo+
Party 1
Horus
Horus
Fishyeze
Horus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Uchiha_WayDen
Ymir
Level 18
God Stats
11W - 20L
1,325 SR
Queue Stats
24W - 44L
1,224 Elo+
Party 1
Nemesis
Nemesis
akimusha777
Nemesis
Level 8
God Stats
1W - 1L
1,238 SR
Queue Stats
2W - 2L
1,086 Elo+
Solo
Neith
Neith
elmebajosmacska
Neith
Level 18
God Stats
6W - 10L
1,578 SR
Queue Stats
52W - 102L
1,173 Elo+
Party 1
Team Averages
Level 13
1,384 SR
1,232 Elo+

VS

Team Averages
Level 13
1,490 SR
1,225 Elo+
Cu Chulainn
Cu Chulainn
CaliMorte
Cu Chulainn
Level 29
God Stats
30W - 28L
1,451 SR
Queue Stats
92W - 126L
1,316 Elo+
Solo
Medusa
Medusa
J3KN4
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
933 Elo+
Solo
Ares
Ares
JagonJ2
Ares
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ra
Ra
LuckyLukeDIF
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,103 Elo+
Party 2
Ganesha
Ganesha
Moltrik
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Budduriko123
Amaterasu
14
6 / 5 / 9
10,228
487
6,479
17,093
10,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Fishyeze
Horus
13
11 / 3 / 5
10,429
497
9,859
16,389
10,875
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
9 / 3 / 11
11,670
556
13,756
19,065
8,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
akimusha777
Nemesis
14
5 / 5 / 3
10,457
498
5,518
14,296
5,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
10 / 4 / 4
9,827
468
13,109
8,731
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CaliMorte
Cu Chulainn
17
10 / 9 / 1
11,085
528
17,778
23,098
10,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
J3KN4
Medusa
3
0 / 3 / 2
5,854
279
475
2,727
549
Heavy Mace

Heavy Mace

+30
Physical Power

Ares
JagonJ2
Ares
10
1 / 11 / 4
7,684
366
3,078
21,326
16,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 18 / 4
8,772
418
9,576
16,860
5,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Moltrik
Ganesha
7
0 / 3 / 4
6,775
323
1,400
6,670
4,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
28
41
Kills
13
20
Deaths
44
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Budduriko123
Amaterasu
6
5
9
2.1
L
Cu Chulainn
CaliMorte
Cu Chulainn
10
9
1
1.17
W
Horus
Fishyeze
Horus
11
3
5
4.5
L
Medusa
J3KN4
Medusa
0
3
2
0.33
L
Ares
JagonJ2
Ares
1
11
4
0.27
L
2
18
4
0.22
L
Ganesha
Moltrik
Ganesha
0
3
4
0.67
W
9
3
11
4.83
W
Nemesis
akimusha777
Nemesis
5
5
3
1.3
W
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,721
Damage
32,307
75,574
Taken
70,681
39,137
Mitigated
37,855
22,698
Healing
11,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Budduriko123
Amaterasu
6,479
1,513
0
4,618
17,093
10,796
1,570
1,435
15,515
0
28,739
L
Cu Chulainn
CaliMorte
Cu Chulainn
17,778
5,761
572
6,327
23,098
10,568
0
3,236
19,569
0
58,703
W
Horus
Fishyeze
Horus
9,859
5,374
275
4,495
16,389
10,875
3,268
3,707
12,434
0
33,810
L
Medusa
J3KN4
Medusa
475
282
0
0
2,727
549
0
1,809
918
0
865
L
Ares
JagonJ2
Ares
3,078
781
0
1,880
21,326
16,722
344
4,565
16,607
12,333
0
L
9,576
1,808
1,173
1,556
16,860
5,663
1,446
2,421
14,109
37,064
0
L
Ganesha
Moltrik
Ganesha
1,400
603
0
398
6,670
4,353
0
1,725
4,836
2,761
0
W
13,756
2,729
0
7,666
19,065
8,834
2,288
3,486
13,049
52,955
0
W
Nemesis
akimusha777
Nemesis
5,518
2,845
0
2,474
14,296
5,350
1,764
2,810
11,316
0
48,715
W
13,109
7,168
657
2,513
8,731
3,282
4,092
1,942
6,694
0
36,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,611
Gold Earned
40,170
305
Minions Killed
162
0
Camps Cleared
0
1,783,753
Distance Traveled
1,081,821
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,228
487
38
2
0
383,228
0
L
Cu Chulainn
11,085
528
84
4
0
364,485
0
W
Horus
10,429
497
53
3
0
393,048
1
L
Medusa
5,854
279
3
0
0
68,613
1
L
Ares
7,684
366
16
1
0
253,314
3
L
Ra
8,772
418
59
3
0
330,676
0
L
Ganesha
6,775
323
0
0
0
64,733
0
W
Ymir
11,670
556
71
3
0
337,388
0
W
Nemesis
10,457
498
90
4
0
377,706
0
W
Neith
9,827
468
53
3
0
292,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role