Player Matchup

Ymir
Ymir
Akorokamui
Ymir
Level 144
God Stats
2W - 0L
1,669 SR
Queue Stats
9W - 9L
1,575 Elo+
Party 1
Sobek
Sobek
GottomsToruk
Sobek
Level 112
God Stats
1W - 0L
1,784 SR
Queue Stats
5W - 1L
1,724 Elo+
Party 1
Scylla
Scylla
LiamTheVision
Scylla
Level 121
God Stats
1W - 0L
1,699 SR
Queue Stats
4W - 5L
1,496 Elo+
Party 1
Zeus
Zeus
RobyCZR
Zeus
Level 143
God Stats
1W - 0L
1,606 SR
Queue Stats
4W - 5L
1,519 Elo+
Party 1
Chaac
Chaac
diseasedpotato
Chaac
Level 142
God Stats
1W - 0L
1,964 SR
Queue Stats
6W - 6L
1,558 Elo+
Party 1
Team Averages
Level 132
1,744 SR
1,574 Elo+

VS

Team Averages
Level 131
1,604 SR
1,539 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
MrCharmant
Artio
Level 158
God Stats
5W - 4L
1,582 SR
Queue Stats
379W - 349L
1,557 Elo+
Party 2
Gilgamesh
Gilgamesh
SarahDorian
Gilgamesh
Level 124
God Stats
12W - 5L
1,698 SR
Queue Stats
341W - 312L
1,529 Elo+
Party 2
Sun Wukong
Sun Wukong
SplinteeeR
Sun Wukong
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,572 Elo+
Party 3
Da Ji
Da Ji
boud69
Da Ji
Level 135
God Stats
1W - 2L
1,739 SR
Queue Stats
66W - 57L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 18
8,482
848
4,535
18,590
10,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 1 / 17
8,615
862
9,361
13,851
16,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 2 / 12
7,789
779
5,377
6,263
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Zeus
RobyCZR
Zeus
15
8 / 3 / 9
9,427
943
20,595
8,747
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
8 / 1 / 11
9,370
937
20,749
18,842
13,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
13
0 / 4 / 2
6,911
691
6,436
16,393
17,880
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artio
13
0 / 4 / 7
7,460
746
10,342
16,417
19,514
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
SarahDorian
Gilgamesh
13
2 / 3 / 2
7,786
779
9,620
12,534
14,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
SplinteeeR
Sun Wukong
13
1 / 5 / 3
7,037
704
10,252
13,722
15,177
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
boud69
Da Ji
14
6 / 5 / 2
8,530
853
10,432
12,253
11,389
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
25
21
Kills
9
10
Deaths
21
67
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
4
2
0.25
W
0
3
18
3
W
3
1
17
11.5
W
2
2
12
4
L
Artio
0
4
7
0.88
W
Zeus
RobyCZR
Zeus
8
3
9
4.17
L
Gilgamesh
SarahDorian
Gilgamesh
2
3
2
1
L
Sun Wukong
SplinteeeR
Sun Wukong
1
5
3
0.5
L
Da Ji
boud69
Da Ji
6
5
2
1.4
W
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,617
Damage
47,082
66,293
Taken
71,319
46,133
Mitigated
78,184
38,504
Healing
27,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
6,436
199
1,429
2,682
16,393
17,880
0
8,515
7,163
15,793
0
W
4,535
672
3,376
6,996
18,590
10,714
390
3,288
14,763
6,330
0
W
9,361
848
1,972
5,373
13,851
16,398
202
3,033
10,264
14,428
0
W
5,377
716
2,364
1,887
6,263
2,068
829
1,692
4,259
12,151
0
L
Artio
10,342
848
5,755
6,743
16,417
19,514
0
9,437
6,044
13,422
0
W
Zeus
RobyCZR
Zeus
20,595
3,168
254
2,856
8,747
3,351
1,218
2,275
6,173
36,653
0
L
Gilgamesh
SarahDorian
Gilgamesh
9,620
809
2,178
2,483
12,534
14,224
0
6,568
5,506
0
19,495
L
Sun Wukong
SplinteeeR
Sun Wukong
10,252
876
898
2,714
13,722
15,177
0
6,955
5,825
0
18,262
L
Da Ji
boud69
Da Ji
10,432
2,013
480
2,207
12,253
11,389
0
7,804
3,943
0
13,211
W
20,749
5,719
2,057
11,369
18,842
13,602
1,138
5,228
13,017
2,599
28,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,683
Gold Earned
37,724
97
Minions Killed
73
0
Camps Cleared
0
962,259
Distance Traveled
975,309
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,911
691
16
2
0
193,884
1
W
Ymir
8,482
848
6
1
0
172,409
0
W
Sobek
8,615
862
19
2
0
200,368
1
W
Scylla
7,789
779
12
1
0
213,376
3
L
Artio
7,460
746
10
1
0
196,571
1
W
Zeus
9,427
943
43
4
0
175,457
0
L
Gilgamesh
7,786
779
18
2
0
205,348
4
L
Sun Wukong
7,037
704
22
2
0
197,708
0
L
Da Ji
8,530
853
7
1
0
181,798
1
W
Chaac
9,370
937
17
2
0
200,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role