Player Matchup

Gilgamesh
Gilgamesh
AngrLosa
Gilgamesh
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,680 Elo+
Party 1
Olorun
Olorun
MondScheintx
Olorun
Level 3
God Stats
1W - 1L
1,721 SR
Queue Stats
10W - 10L
1,585 Elo+
Party 1
Mercury
Mercury
gat1tosm1tero
Mercury
Level 133
God Stats
3W - 8L
1,527 SR
Queue Stats
229W - 261L
1,517 Elo+
Solo
Medusa
Medusa
italy_lemonssss
Medusa
Level 107
God Stats
0W - 1L
1,288 SR
Queue Stats
34W - 22L
1,546 Elo+
Party 1
Zeus
Zeus
xx_owl_23
Zeus
Level 108
God Stats
2W - 2L
1,504 SR
Queue Stats
40W - 24L
1,566 Elo+
Party 1
Team Averages
Level 80
1,508 SR
1,579 Elo+

VS

Team Averages
Level 102
1,511 SR
1,488 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AriesStarLord
Baron Samedi
Level 65
God Stats
4W - 4L
1,500 SR
Queue Stats
584W - 627L
1,458 Elo+
Solo
Neith
Neith
Jackal2002
Neith
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 75L
1,385 Elo+
Solo
Kuzenbo
Kuzenbo
NaiveNanobyte
Kuzenbo
Level 43
God Stats
9W - 9L
1,543 SR
Queue Stats
120W - 81L
1,633 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
wSSw
Ah Muzen Cab
Level 157
God Stats
44W - 39L
1,513 SR
Queue Stats
1,133W - 1,153L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AngrLosa
Gilgamesh
15
0 / 3 / 3
8,319
832
6,003
17,546
17,082
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
15
0 / 5 / 2
8,344
834
2,480
11,284
4,492
Mercury
14
0 / 5 / 3
8,283
828
5,521
11,108
4,088
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 3 / 1
8,768
877
5,921
12,425
4,758
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
15
2 / 7 / 1
9,091
909
6,860
14,291
5,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

137

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
3 / 0 / 8
10,034
1,003
10,412
3,505
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
AriesStarLord
Baron Samedi
17
7 / 0 / 9
10,188
1,019
11,171
4,673
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
16
2 / 2 / 14
9,878
988
10,997
7,625
3,490
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
17
6 / 0 / 11
10,942
1,094
15,312
12,645
14,513
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
wSSw
Ah Muzen Cab
17
5 / 1 / 12
10,085
1,009
13,087
3,854
1,566
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
77
3
Kills
23
23
Deaths
3
10
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
0
8
7
L
Gilgamesh
AngrLosa
Gilgamesh
0
3
3
0.5
W
Baron Samedi
AriesStarLord
Baron Samedi
7
0
9
11.5
W
Neith
2
2
14
4.5
L
Olorun
0
5
2
0.2
W
Kuzenbo
6
0
11
11.5
L
Mercury
0
5
3
0.3
L
1
3
1
0.5
W
Ah Muzen Cab
wSSw
Ah Muzen Cab
5
1
12
11
L
Zeus
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,785
Damage
60,979
66,654
Taken
32,302
35,752
Mitigated
23,116
2,057
Healing
11,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
10,412
405
2
2,071
3,505
1,498
0
642
2,863
32,788
0
L
Gilgamesh
AngrLosa
Gilgamesh
6,003
277
0
27
17,546
17,082
0
10,058
7,206
5,295
17,491
W
Baron Samedi
AriesStarLord
Baron Samedi
11,171
566
2,098
1,103
4,673
2,049
0
810
3,863
20,779
0
W
Neith
10,997
4,543
110
2,272
7,625
3,490
0
2,765
4,860
0
36,168
L
Olorun
2,480
1,759
81
170
11,284
4,492
0
7,563
3,599
10,450
0
W
Kuzenbo
15,312
4,533
88
3,470
12,645
14,513
0
4,367
8,278
30,906
0
L
Mercury
5,521
1,750
0
542
11,108
4,088
0
6,094
4,770
0
17,323
L
5,921
2,488
0
416
12,425
4,758
0
5,276
7,031
0
32,742
W
Ah Muzen Cab
wSSw
Ah Muzen Cab
13,087
4,448
0
752
3,854
1,566
0
1,841
2,013
0
22,217
L
Zeus
6,860
1,067
0
821
14,291
5,332
0
6,868
7,153
26,431
1,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,805
Gold Earned
51,127
182
Minions Killed
211
6
Camps Cleared
11
922,755
Distance Traveled
995,344
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,034
1,003
59
6
4
204,874
4
L
Gilgamesh
8,319
832
40
4
0
191,583
1
W
Baron Samedi
10,188
1,019
25
3
2
194,762
0
W
Neith
9,878
988
67
7
1
177,831
1
L
Olorun
8,344
834
21
2
0
164,942
0
W
Kuzenbo
10,942
1,094
39
4
2
230,879
3
L
Mercury
8,283
828
19
2
2
214,616
0
L
Medusa
8,768
877
54
5
2
179,723
0
W
Ah Muzen Cab
10,085
1,009
21
2
2
186,998
0
L
Zeus
9,091
909
48
5
2
171,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role