Player Matchup

Neith
Neith
Artist1984
Neith
Level 15
God Stats
0W - 1L
1,235 SR
Queue Stats
0W - 2L
1,303 Elo+
Solo
Cerberus
Cerberus
DesKatana_anuar
Cerberus
Level 14
God Stats
3W - 4L
1,620 SR
Queue Stats
36W - 42L
1,364 Elo+
Party 1
The Morrigan
The Morrigan
ExpEvo
The Morrigan
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 8L
1,609 Elo+
Solo
Cliodhna
Cliodhna
SyNDanJos
Cliodhna
Level 24
God Stats
1W - 3L
1,782 SR
Queue Stats
66W - 47L
1,480 Elo+
Solo
Sol
Sol
Xk1wy
Sol
Level 26
God Stats
2W - 2L
1,711 SR
Queue Stats
147W - 218L
1,333 Elo+
Party 1
Team Averages
Level 17
1,570 SR
1,418 Elo+

VS

Team Averages
Level 25
1,504 SR
1,377 Elo+
Bastet
Bastet
 
Bastet
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DopeSikh
Medusa
Level 18
God Stats
27W - 35L
1,428 SR
Queue Stats
46W - 58L
1,387 Elo+
Party 2
Geb
Geb
WitchDakka
Geb
Level 41
God Stats
6W - 3L
1,594 SR
Queue Stats
175W - 239L
1,379 Elo+
Party 2
Susano
Susano
shinrattensei
Susano
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 5L
1,119 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
4 / 4 / 6
6,979
499
6,895
7,420
2,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cerberus
7
0 / 6 / 7
5,625
402
2,521
13,456
6,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
ExpEvo
The Morrigan
14
10 / 4 / 5
8,737
624
11,636
9,370
3,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
SyNDanJos
Cliodhna
14
5 / 4 / 8
8,443
603
11,540
12,471
4,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
Xk1wy
Sol
10
1 / 4 / 7
6,477
463
2,630
5,524
1,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
10 / 3 / 2
9,020
644
11,574
12,124
4,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odin
 
Odin
12
1 / 1 / 6
7,232
517
3,604
7,353
3,069
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
DopeSikh
Medusa
11
8 / 9 / 4
7,414
530
12,281
10,640
3,595
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
1 / 4 / 7
6,740
481
3,541
12,838
8,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 3 / 6
6,967
498
5,264
8,869
3,025
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
47
20
Kills
22
22
Deaths
20
33
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
3
2
3.67
W
Odin
 
Odin
1
1
6
4
L
Neith
4
4
6
1.75
L
Cerberus
0
6
7
0.58
W
Medusa
DopeSikh
Medusa
8
9
4
1.11
L
The Morrigan
ExpEvo
The Morrigan
10
4
5
3.13
L
Cliodhna
SyNDanJos
Cliodhna
5
4
8
2.25
W
1
4
7
1.13
L
Sol
Xk1wy
Sol
1
4
7
1.13
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,222
Damage
36,264
48,241
Taken
51,824
19,139
Mitigated
22,844
9,021
Healing
14,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,574
2,454
0
6,107
12,124
4,591
0
1,994
10,130
0
67,063
W
Odin
 
Odin
3,604
880
0
2,265
7,353
3,069
968
2,609
4,744
2,577
31,474
L
Neith
6,895
2,594
0
769
7,420
2,634
225
420
7,000
0
24,535
L
Cerberus
2,521
95
0
2,026
13,456
6,588
0
2,092
11,259
10,412
0
W
Medusa
DopeSikh
Medusa
12,281
4,848
0
917
10,640
3,595
635
4,164
6,436
0
30,761
L
The Morrigan
ExpEvo
The Morrigan
11,636
2,610
0
1,692
9,370
3,772
0
545
8,825
38,468
7,931
L
Cliodhna
SyNDanJos
Cliodhna
11,540
3,401
0
4,130
12,471
4,374
0
668
11,749
0
58,087
W
3,541
663
0
2,943
12,838
8,564
253
2,749
10,089
10,411
0
L
Sol
Xk1wy
Sol
2,630
294
0
404
5,524
1,771
694
519
4,911
14,377
2,542
W
5,264
950
0
2,008
8,869
3,025
0
2,450
6,419
0
26,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,261
Gold Earned
37,373
289
Minions Killed
308
0
Camps Cleared
0
1,235,695
Distance Traveled
1,418,534
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,020
644
120
9
0
322,924
1
W
Odin
7,232
517
89
6
0
287,794
3
L
Neith
6,979
499
46
3
0
241,411
0
L
Cerberus
5,625
402
18
1
0
220,999
1
W
Medusa
7,414
530
41
3
0
252,398
3
L
The Morrigan
8,737
624
80
6
0
250,878
3
L
Cliodhna
8,443
603
113
8
0
270,550
1
W
Geb
6,740
481
13
1
0
277,145
4
L
Sol
6,477
463
32
2
0
251,857
0
W
Susano
6,967
498
45
3
0
278,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role