Player Matchup

Mulan
Mulan
Gold II
Ketchup4ever072
Mulan
Gold II
Level 94
God Stats
35W - 19L
1,665 SR
Queue Stats
176W - 163L
1,643 MMR
Party 1
Horus
Horus
Gold I
Tygoon1987
Horus
Gold I
Level 104
God Stats
18W - 11L
1,644 SR
Queue Stats
176W - 162L
1,695 MMR
Party 1
Discordia
Discordia
Gold II
die12flo
Discordia
Gold II
Level 99
God Stats
29W - 19L
1,674 SR
Queue Stats
176W - 164L
1,606 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 99
1,661 SR
1,648 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,524 SR
1,543 MMR
Da Ji
Da Ji
Platinum III
 
Da Ji
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
IG_Electro
Achilles
Gold III
Level 122
God Stats
11W - 16L
1,470 SR
Queue Stats
103W - 118L
1,472 MMR
Solo
Scylla
Scylla
Gold II
KilamiGaming
Scylla
Gold II
Level 69
God Stats
5W - 3L
1,602 SR
Queue Stats
152W - 160L
1,658 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 8
8,077
808
6,964
7,882
7,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Horus
11
3 / 1 / 8
6,959
696
4,327
8,356
5,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Discordia
die12flo
Discordia
12
5 / 1 / 6
7,470
747
8,439
5,307
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GebFenrirZeusGilgameshDanzaburou

VS

Bans
OdinChaacAthenaKumbhakarnaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
0 / 7 / 1
5,669
567
6,402
7,612
2,530
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
IG_Electro
Achilles
10
1 / 1 / 0
6,730
673
5,916
9,829
8,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
10
1 / 4 / 1
6,336
634
4,136
5,828
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
12
Kills
2
2
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
7
1
0.07
L
Achilles
IG_Electro
Achilles
1
1
0
1
W
4
0
8
8
L
Scylla
1
4
1
0.38
W
Horus
3
1
8
7
W
Discordia
die12flo
Discordia
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,730
Damage
16,454
21,545
Taken
23,269
15,130
Mitigated
12,597
12,119
Healing
3,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,402
1,072
0
0
7,612
2,530
0
2,844
4,616
0
10,331
L
Achilles
IG_Electro
Achilles
5,916
630
0
3,252
9,829
8,222
0
3,795
5,652
2,926
15,589
W
6,964
1,207
697
3,485
7,882
7,783
72
1,419
6,297
0
22,624
L
Scylla
4,136
144
0
680
5,828
1,845
0
2,301
3,398
16,882
0
W
Horus
4,327
2,271
1,991
4,006
8,356
5,522
117
2,610
5,508
0
13,461
W
Discordia
die12flo
Discordia
8,439
532
627
1,313
5,307
1,825
0
990
4,281
28,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,506
Gold Earned
18,735
121
Minions Killed
70
6
Camps Cleared
2
591,981
Distance Traveled
442,724
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,669
567
7
1
0
129,003
0
L
Achilles
6,730
673
29
3
1
182,307
3
W
Mulan
8,077
808
32
3
2
203,312
3
L
Scylla
6,336
634
34
3
1
131,414
0
W
Horus
6,959
696
29
3
2
199,772
2
W
Discordia
7,470
747
60
6
2
188,897
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role