Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
EmeraldHurricane
Chaac
Level 129
God Stats
2W - 0L
1,545 SR
Queue Stats
69W - 64L
1,520 Elo+
Solo
Artemis
Artemis
GeneralYeeeet
Artemis
Level 94
God Stats
1W - 6L
1,134 SR
Queue Stats
436W - 425L
1,546 Elo+
Solo
Discordia
Discordia
Grizzly Addamz
Discordia
Level 150
God Stats
5W - 4L
1,685 SR
Queue Stats
178W - 186L
1,524 Elo+
Solo
Fenrir
Fenrir
Spamlaugh69
Fenrir
Level 48
God Stats
44W - 21L
1,654 SR
Queue Stats
255W - 242L
1,492 Elo+
Solo
Team Averages
Level 105
1,504 SR
1,516 Elo+

VS

Team Averages
Level 94
1,533 SR
1,551 Elo+
Bacchus
Bacchus
I_Miss_N64
Bacchus
Level 118
God Stats
6W - 3L
1,834 SR
Queue Stats
151W - 149L
1,517 Elo+
Solo
Bakasura
Bakasura
Machoricanmoe
Bakasura
Level 148
God Stats
0W - 1L
1,258 SR
Queue Stats
80W - 85L
1,433 Elo+
Solo
Merlin
Merlin
Tomascrusero
Merlin
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 44L
1,454 Elo+
Solo
Charybdis
Charybdis
Veladora
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,906 Elo+
Solo
Nu Wa
Nu Wa
wicho1405
Nu Wa
Level 144
God Stats
1W - 1L
1,572 SR
Queue Stats
20W - 27L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
2 / 0 / 16
8,833
981
4,169
7,430
6,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 1 / 12
7,593
844
4,063
11,955
7,247
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
16
6 / 1 / 9
9,648
1,072
8,634
5,465
2,435
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Grizzly Addamz
Discordia
14
3 / 0 / 10
8,303
923
9,505
4,286
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
15
12 / 1 / 9
10,310
1,146
13,650
10,892
7,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
I_Miss_N64
Bacchus
10
0 / 6 / 3
6,128
681
3,807
11,350
10,771
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
Machoricanmoe
Bakasura
10
0 / 4 / 0
5,522
614
976
7,353
2,527
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
13
1 / 4 / 1
6,536
726
5,214
7,169
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Veladora
Charybdis
12
0 / 5 / 0
5,926
658
5,208
8,787
3,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
wicho1405
Nu Wa
13
2 / 6 / 0
7,354
817
10,157
9,697
3,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
7
25
Kills
3
3
Deaths
25
56
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
0
16
10
W
2
1
12
8
W
Artemis
6
1
9
10.5
W
Discordia
Grizzly Addamz
Discordia
3
0
10
8
L
Bacchus
I_Miss_N64
Bacchus
0
6
3
0.25
L
Bakasura
Machoricanmoe
Bakasura
0
4
0
0
W
Fenrir
12
1
9
16.5
L
Merlin
1
4
1
0.38
L
Charybdis
Veladora
Charybdis
0
5
0
0
L
Nu Wa
wicho1405
Nu Wa
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,021
Damage
25,362
40,028
Taken
44,356
25,599
Mitigated
22,449
20,425
Healing
4,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,169
856
4,327
1,881
7,430
6,713
540
4,630
2,800
10,454
0
W
4,063
394
841
7,129
11,955
7,247
683
5,405
6,550
0
14,035
W
Artemis
8,634
4,637
0
2,381
5,465
2,435
3,284
2,970
2,495
0
40,538
W
Discordia
Grizzly Addamz
Discordia
9,505
285
0
1,712
4,286
1,627
1,362
2,617
1,669
41,344
0
L
Bacchus
I_Miss_N64
Bacchus
3,807
75
105
100
11,350
10,771
0
3,499
7,312
5,946
0
L
Bakasura
Machoricanmoe
Bakasura
976
906
0
981
7,353
2,527
0
1,713
5,337
0
5,372
W
Fenrir
13,650
2,172
0
2,154
10,892
7,577
1,559
3,876
6,946
0
27,818
L
Merlin
5,214
144
0
750
7,169
2,605
0
1,646
5,240
24,348
0
L
Charybdis
Veladora
Charybdis
5,208
2,347
0
970
8,787
3,203
0
2,672
5,822
0
20,028
L
Nu Wa
wicho1405
Nu Wa
10,157
2,896
0
1,184
9,697
3,343
0
3,274
5,934
29,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,687
Gold Earned
31,466
243
Minions Killed
170
10
Camps Cleared
4
894,935
Distance Traveled
764,471
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,833
981
10
1
0
173,369
3
W
Chaac
7,593
844
12
1
1
178,222
2
W
Artemis
9,648
1,072
91
10
3
168,007
3
W
Discordia
8,303
923
87
10
3
178,957
3
L
Bacchus
6,128
681
3
0
0
159,118
1
L
Bakasura
5,522
614
17
2
1
141,530
1
W
Fenrir
10,310
1,146
43
5
3
196,380
1
L
Merlin
6,536
726
46
5
0
160,194
1
L
Charybdis
5,926
658
51
6
1
149,084
0
L
Nu Wa
7,354
817
53
6
2
154,545
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role