Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
God_Taco_ewe
Achilles
Level 43
God Stats
33W - 35L
1,424 SR
Queue Stats
257W - 282L
1,368 Elo+
Solo
Tiamat
Tiamat
HardBlack1
Tiamat
Level 151
God Stats
1W - 2L
1,270 SR
Queue Stats
233W - 221L
1,534 Elo+
Solo
Bastet
Bastet
SeraphLionKnight
Bastet
Level 108
God Stats
9W - 4L
1,797 SR
Queue Stats
466W - 481L
1,539 Elo+
Solo
Ymir
Ymir
fut12edu
Ymir
Level 39
God Stats
8W - 6L
1,583 SR
Queue Stats
128W - 161L
1,367 Elo+
Solo
Team Averages
Level 100
1,515 SR
1,462 Elo+

VS

Team Averages
Level 86
1,448 SR
1,457 Elo+
Olorun
Olorun
Blood_Sport_973
Olorun
Level 38
God Stats
61W - 65L
1,403 SR
Queue Stats
312W - 373L
1,308 Elo+
Solo
Zeus
Zeus
CrowKiller4911
Zeus
Level 40
God Stats
1W - 6L
1,179 SR
Queue Stats
160W - 155L
1,434 Elo+
Solo
Osiris
Osiris
Darth_Stormm
Osiris
Level 106
God Stats
3W - 3L
1,510 SR
Queue Stats
268W - 280L
1,514 Elo+
Solo
Thanatos
Thanatos
Grims Sazon
Thanatos
Level 142
God Stats
2W - 2L
1,522 SR
Queue Stats
249W - 226L
1,515 Elo+
Party 1
Sylvanus
Sylvanus
Grims Sombra
Sylvanus
Level 104
God Stats
15W - 10L
1,625 SR
Queue Stats
273W - 264L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
9 / 0 / 4
7,897
607
6,673
9,042
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
God_Taco_ewe
Achilles
12
0 / 1 / 1
6,151
473
3,074
8,999
6,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
HardBlack1
Tiamat
13
4 / 1 / 3
7,607
585
5,245
4,999
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 0 / 4
7,353
566
7,646
8,599
2,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
11
1 / 0 / 10
7,060
543
3,423
8,675
5,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,058
389
2,422
8,735
2,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 4 / 0
5,977
460
2,369
6,883
2,150
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Osiris
12
1 / 1 / 0
7,169
551
5,276
7,467
7,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
Grims Sazon
Thanatos
9
1 / 7 / 0
5,960
458
4,515
12,165
3,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
Grims Sombra
Sylvanus
9
0 / 3 / 0
5,522
425
5,577
7,314
3,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
21
Kills
2
2
Deaths
21
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
9
0
4
11
L
0
6
0
0
L
0
4
0
0
L
Osiris
1
1
0
1
W
Achilles
God_Taco_ewe
Achilles
0
1
1
0.5
L
Thanatos
Grims Sazon
Thanatos
1
7
0
0.14
L
Sylvanus
Grims Sombra
Sylvanus
0
3
0
0
W
Tiamat
HardBlack1
Tiamat
4
1
3
5.5
W
7
0
4
9
W
Ymir
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,061
Damage
20,159
40,314
Taken
42,564
20,139
Mitigated
19,324
20,363
Healing
15,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
6,673
3,056
0
4,693
9,042
2,736
666
3,857
5,185
0
41,426
L
2,422
1,022
0
1,093
8,735
2,383
1,844
1,769
6,920
22,138
0
L
2,369
515
0
1,346
6,883
2,150
0
3,191
3,514
29,773
0
L
Osiris
5,276
922
0
3,214
7,467
7,332
0
0
7,467
7,398
32,367
W
Achilles
God_Taco_ewe
Achilles
3,074
459
0
3,246
8,999
6,898
234
682
8,317
0
28,879
L
Thanatos
Grims Sazon
Thanatos
4,515
1,279
0
6,744
12,165
3,845
0
1,779
10,200
0
26,941
L
Sylvanus
Grims Sombra
Sylvanus
5,577
986
543
2,533
7,314
3,614
758
1,519
5,795
20,198
5,151
W
Tiamat
HardBlack1
Tiamat
5,245
332
81
2,488
4,999
2,074
248
2,145
2,854
37,834
0
W
7,646
1,914
0
5,979
8,599
2,507
0
1,232
7,367
0
40,062
W
Ymir
3,423
529
420
3,456
8,675
5,924
0
2,868
5,807
29,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,068
Gold Earned
29,686
351
Minions Killed
321
0
Camps Cleared
0
1,213,622
Distance Traveled
1,092,085
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,897
607
67
5
0
240,074
2
L
Olorun
5,058
389
39
3
0
184,460
0
L
Zeus
5,977
460
75
6
0
204,854
2
L
Osiris
7,169
551
101
8
0
250,363
1
W
Achilles
6,151
473
64
5
0
228,632
2
L
Thanatos
5,960
458
55
4
0
228,836
1
L
Sylvanus
5,522
425
51
4
0
223,572
0
W
Tiamat
7,607
585
80
6
0
252,959
1
W
Bastet
7,353
566
76
6
0
286,924
0
W
Ymir
7,060
543
64
5
0
205,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role