Player Matchup

Jing Wei
Jing Wei
AFFLICTI0N1721
Jing Wei
Level 16
God Stats
7W - 12L
1,402 SR
Queue Stats
26W - 26L
1,466 Elo+
Solo
Fafnir
Fafnir
RASDEATH666
Fafnir
Level 17
God Stats
15W - 15L
1,650 SR
Queue Stats
43W - 48L
1,569 Elo+
Solo
Bastet
Bastet
StuckingFupid
Bastet
Level 26
God Stats
10W - 4L
1,500 SR
Queue Stats
105W - 104L
1,532 Elo+
Solo
Janus
Janus
Wookiecreeper
Janus
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
163W - 168L
1,586 Elo+
Solo
Cliodhna
Cliodhna
lancocot
Cliodhna
Level 21
God Stats
3W - 2L
1,679 SR
Queue Stats
20W - 18L
1,475 Elo+
Solo
Team Averages
Level 20
1,546 SR
1,526 Elo+

VS

Team Averages
Level 22
1,476 SR
1,628 Elo+
Thanatos
Thanatos
Kleviiin
Thanatos
Level 28
God Stats
10W - 9L
1,476 SR
Queue Stats
114W - 69L
1,602 Elo+
Solo
King Arthur
King Arthur
LoveoverHate
King Arthur
Level 27
God Stats
8W - 12L
1,380 SR
Queue Stats
73W - 64L
1,595 Elo+
Solo
Tiamat
Tiamat
ObjsOrFeed
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 42L
1,784 Elo+
Solo
Izanami
Izanami
OctoantOnTwitch
Izanami
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Terra
Terra
OyMistah
Terra
Level 26
God Stats
4W - 2L
1,524 SR
Queue Stats
62W - 44L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
11
1 / 11 / 2
7,410
436
7,430
13,720
3,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
11
1 / 4 / 4
7,869
463
5,528
12,507
11,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

16
1 / 1 / 0
9,332
549
12,492
14,124
8,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
5 / 3 / 0
9,228
543
9,526
9,210
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
lancocot
Cliodhna
11
1 / 8 / 1
7,419
436
4,666
11,763
3,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Kleviiin
Thanatos
16
8 / 1 / 3
9,620
566
7,467
11,523
4,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
LoveoverHate
King Arthur
14
0 / 1 / 1
8,169
481
4,801
15,060
14,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
ObjsOrFeed
Tiamat
15
7 / 1 / 5
9,343
550
15,872
11,126
6,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
6 / 4 / 7
8,637
508
9,950
8,767
3,012
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
OyMistah
Terra
12
6 / 2 / 9
8,843
520
6,964
11,571
10,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
9
Kills
27
27
Deaths
9
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
11
2
0.18
W
Thanatos
Kleviiin
Thanatos
8
1
3
9.5
W
King Arthur
LoveoverHate
King Arthur
0
1
1
0.5
W
Tiamat
ObjsOrFeed
Tiamat
7
1
5
9.5
W
6
4
7
2.38
W
Terra
OyMistah
Terra
6
2
9
5.25
L
Fafnir
1
4
4
0.75
L
1
1
0
1
L
5
3
0
1.67
L
Cliodhna
lancocot
Cliodhna
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,642
Damage
45,054
61,324
Taken
58,047
29,142
Mitigated
39,579
17,315
Healing
29,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
7,430
5,091
0
1,161
13,720
3,581
0
6,843
6,759
0
35,296
W
Thanatos
Kleviiin
Thanatos
7,467
2,062
0
12,311
11,523
4,666
0
1,512
9,961
0
64,031
W
King Arthur
LoveoverHate
King Arthur
4,801
539
0
6,689
15,060
14,614
0
0
15,060
0
48,659
W
Tiamat
ObjsOrFeed
Tiamat
15,872
1,934
70
3,193
11,126
6,881
12
4,928
5,930
67,231
0
W
9,950
7,278
0
1,487
8,767
3,012
884
3,421
5,270
0
43,452
W
Terra
OyMistah
Terra
6,964
2,270
1,561
4,220
11,571
10,406
0
4,697
6,772
23,024
0
L
Fafnir
5,528
1,982
0
2,073
12,507
11,014
0
4,526
7,813
15,970
0
L
12,492
3,387
0
9,819
14,124
8,169
194
0
14,124
0
68,013
L
9,526
464
63
1,786
9,210
2,789
0
5,211
3,767
59,501
0
L
Cliodhna
lancocot
Cliodhna
4,666
765
0
2,413
11,763
3,589
1,182
5,496
6,025
0
36,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,258
Gold Earned
44,612
395
Minions Killed
447
0
Camps Cleared
0
1,581,742
Distance Traveled
1,557,668
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,410
436
54
3
0
311,716
4
W
Thanatos
9,620
566
110
6
0
347,317
4
W
King Arthur
8,169
481
115
7
0
305,057
0
W
Tiamat
9,343
550
128
8
0
328,278
4
W
Izanami
8,637
508
68
4
0
245,627
0
W
Terra
8,843
520
26
2
0
331,389
7
L
Fafnir
7,869
463
19
1
0
312,653
1
L
Bastet
9,332
549
137
8
0
331,932
3
L
Janus
9,228
543
120
7
0
340,731
7
L
Cliodhna
7,419
436
65
4
0
284,710
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role