Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
EpsilonMemory
Baron Samedi
Level 21
God Stats
5W - 2L
1,595 SR
Queue Stats
43W - 68L
1,250 Elo+
Solo
Chaac
Chaac
Greeno1Mike
Chaac
Level 106
God Stats
35W - 2L
1,801 SR
Queue Stats
423W - 72L
1,795 Elo+
Party 1
Team Averages
Level 50
1,632 SR
1,515 Elo+

VS

Team Averages
Level 95
1,534 SR
1,445 Elo+
Fafnir
Fafnir
Fikizolo
Fafnir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,168 Elo+
Solo
Osiris
Osiris
Fossil_Xcore8
Osiris
Level 101
God Stats
1W - 1L
1,543 SR
Queue Stats
9W - 7L
1,566 Elo+
Solo
Sol
Sol
adriangumo
Sol
Level 155
God Stats
22W - 13L
1,560 SR
Queue Stats
211W - 188L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
7 / 0 / 9
9,060
824
12,234
9,174
3,673
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
EpsilonMemory
Baron Samedi
11
4 / 2 / 8
8,205
746
5,349
8,915
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 0 / 11
8,534
776
12,091
11,343
8,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Fikizolo
Fafnir
9
1 / 6 / 1
6,599
600
2,062
13,146
12,149
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
1 / 7 / 1
6,610
601
4,962
11,801
10,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 2
6,634
603
9,261
8,374
2,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
16
Kills
2
2
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
7
0
9
11.5
W
Baron Samedi
EpsilonMemory
Baron Samedi
4
2
8
4
L
Fafnir
Fikizolo
Fafnir
1
6
1
0.25
L
1
7
1
0.21
W
5
0
11
10.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,674
Damage
16,285
29,432
Taken
33,321
16,223
Mitigated
24,958
14,556
Healing
4,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
12,234
5,541
0
4,859
9,174
3,673
2,011
3,588
5,586
0
41,132
W
Baron Samedi
EpsilonMemory
Baron Samedi
5,349
587
758
2,240
8,915
3,916
0
4,419
4,496
18,914
0
L
Fafnir
Fikizolo
Fafnir
2,062
223
310
1,699
13,146
12,149
0
2,478
9,793
7,294
0
L
4,962
1,371
0
1,463
11,801
10,340
0
1,568
9,660
0
14,685
W
12,091
1,171
0
6,699
11,343
8,634
317
3,472
7,871
0
30,108
L
9,261
2,184
0
1,318
8,374
2,469
0
898
7,070
31,942
2,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,799
Gold Earned
19,843
145
Minions Killed
89
7
Camps Cleared
3
614,601
Distance Traveled
623,399
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,060
824
83
8
3
189,714
4
W
Baron Samedi
8,205
746
38
3
3
193,801
2
L
Fafnir
6,599
600
7
1
0
176,119
1
L
Osiris
6,610
601
24
2
1
237,744
2
W
Chaac
8,534
776
24
2
1
231,086
1
L
Sol
6,634
603
58
5
2
209,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role