Player Matchup

Neith
Neith
BleachedCatt
Neith
Level 15
God Stats
1W - 2L
1,173 SR
Queue Stats
17W - 21L
1,484 Elo+
Solo
Anhur
Anhur
Seehond
Anhur
Level 29
God Stats
2W - 4L
1,275 SR
Queue Stats
114W - 117L
1,386 Elo+
Solo
Hun Batz
Hun Batz
SoulsDestrics
Hun Batz
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,530 Elo+
Solo
Sylvanus
Sylvanus
TheFirstWave
Sylvanus
Level 4
God Stats
5W - 5L
1,479 SR
Queue Stats
39W - 27L
1,469 Elo+
Solo
He Bo
He Bo
zhenwanmei
He Bo
Level 18
God Stats
3W - 3L
1,195 SR
Queue Stats
124W - 84L
1,536 Elo+
Solo
Team Averages
Level 18
1,325 SR
1,481 Elo+

VS

Team Averages
Level 20
1,518 SR
1,575 Elo+
Bastet
Bastet
 
Bastet
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ArlekinCyk
Nemesis
Level 5
God Stats
2W - 3L
1,569 SR
Queue Stats
5W - 5L
1,648 Elo+
Solo
Gilgamesh
Gilgamesh
Hamzat13
Gilgamesh
Level 57
God Stats
12W - 11L
1,523 SR
Queue Stats
40W - 44L
1,484 Elo+
Party 1
Neith
Neith
huyNeGr4
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,622 Elo+
Party 1
Bellona
Bellona
shizog0d
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 8
8,820
490
5,433
6,995
2,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
Seehond
Anhur
17
9 / 2 / 7
11,500
639
9,493
11,671
4,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hun Batz
SoulsDestrics
Hun Batz
20
6 / 1 / 7
11,969
665
10,893
13,164
6,306
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
TheFirstWave
Sylvanus
16
10 / 2 / 9
10,752
597
11,263
14,694
9,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
17
10 / 3 / 4
10,991
611
14,071
10,150
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 5 / 0
7,488
416
6,353
12,482
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
ArlekinCyk
Nemesis
13
3 / 8 / 1
8,843
491
5,477
14,733
4,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Hamzat13
Gilgamesh
14
4 / 9 / 0
9,406
523
10,929
17,356
15,747
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
huyNeGr4
Neith
12
0 / 7 / 2
7,307
406
1,998
8,184
2,044
Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
shizog0d
Bellona
12
0 / 7 / 2
6,980
388
3,530
15,495
13,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
15
36
Kills
10
10
Deaths
36
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
5
0
0.6
L
Nemesis
ArlekinCyk
Nemesis
3
8
1
0.44
W
1
2
8
2.5
L
Gilgamesh
Hamzat13
Gilgamesh
4
9
0
0.44
W
Anhur
Seehond
Anhur
9
2
7
6.25
W
Hun Batz
SoulsDestrics
Hun Batz
6
1
7
9.5
W
Sylvanus
TheFirstWave
Sylvanus
10
2
9
7.25
L
Neith
huyNeGr4
Neith
0
7
2
0.14
L
Bellona
shizog0d
Bellona
0
7
2
0.14
W
He Bo
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,153
Damage
28,287
56,674
Taken
68,250
26,688
Mitigated
38,931
25,971
Healing
7,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,353
1,214
0
3,514
12,482
3,481
0
5,051
7,231
0
31,223
L
Nemesis
ArlekinCyk
Nemesis
5,477
3,417
0
562
14,733
4,636
0
6,367
8,164
0
47,348
W
5,433
1,935
0
3,174
6,995
2,812
2,603
210
6,564
0
32,409
L
Gilgamesh
Hamzat13
Gilgamesh
10,929
2,287
0
526
17,356
15,747
0
5,192
12,059
994
41,950
W
Anhur
Seehond
Anhur
9,493
5,861
0
4,336
11,671
4,896
5,169
372
11,193
0
76,119
W
Hun Batz
SoulsDestrics
Hun Batz
10,893
2,923
0
6,078
13,164
6,306
346
118
13,046
0
101,374
W
Sylvanus
TheFirstWave
Sylvanus
11,263
3,182
2,141
7,270
14,694
9,534
2,976
251
14,354
40,508
8,404
L
Neith
huyNeGr4
Neith
1,998
872
0
770
8,184
2,044
520
3,412
4,730
0
22,789
L
Bellona
shizog0d
Bellona
3,530
868
0
1,708
15,495
13,023
0
3,918
11,495
0
26,359
W
He Bo
14,071
605
188
2,784
10,150
3,140
340
0
10,028
77,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,032
Gold Earned
40,024
585
Minions Killed
289
0
Camps Cleared
0
1,728,050
Distance Traveled
1,474,405
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,488
416
59
3
0
243,267
3
L
Nemesis
8,843
491
80
4
0
325,931
2
W
Neith
8,820
490
59
3
0
296,947
1
L
Gilgamesh
9,406
523
59
3
0
336,143
3
W
Anhur
11,500
639
141
8
0
325,419
1
W
Hun Batz
11,969
665
164
9
0
395,083
2
W
Sylvanus
10,752
597
83
5
0
344,372
2
L
Neith
7,307
406
48
3
0
291,399
1
L
Bellona
6,980
388
43
2
0
277,665
2
W
He Bo
10,991
611
138
8
0
366,229
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role