Player Matchup

Sylvanus
Sylvanus
DoodieInMyPants
Sylvanus
Level 117
God Stats
6W - 6L
1,663 SR
Queue Stats
39W - 32L
1,512 Elo+
Solo
Thoth
Thoth
OakGoose22883
Thoth
Level 129
God Stats
3W - 9L
1,515 SR
Queue Stats
105W - 103L
1,409 Elo+
Solo
Jing Wei
Jing Wei
iiKxngPanda
Jing Wei
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 114L
1,412 Elo+
Solo
Team Averages
Level 115
1,559 SR
1,444 Elo+

VS

Team Averages
Level 106
1,395 SR
1,514 Elo+
Heimdallr
Heimdallr
AirStryyder
Heimdallr
Level 155
God Stats
1W - 1L
1,284 SR
Queue Stats
283W - 351L
1,546 Elo+
Solo
Erlang Shen
Erlang Shen
AtomicBearcat42
Erlang Shen
Level 107
God Stats
1W - 1L
1,336 SR
Queue Stats
230W - 164L
1,584 Elo+
Solo
Nox
Nox
Nomo_007
Nox
Level 56
God Stats
2W - 3L
1,566 SR
Queue Stats
197W - 218L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
1 / 4 / 12
12,125
638
11,016
21,569
25,872
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
11 / 4 / 5
13,559
714
17,947
16,299
6,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
iiKxngPanda
Jing Wei
16
7 / 7 / 5
12,940
681
22,572
21,483
8,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AirStryyder
Heimdallr
16
4 / 9 / 8
12,861
677
16,169
19,836
8,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
AtomicBearcat42
Erlang Shen
17
8 / 6 / 7
13,692
721
16,706
26,552
28,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
3 / 4 / 10
13,067
688
16,399
13,406
4,226
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
40
19
Kills
15
15
Deaths
19
22
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AirStryyder
Heimdallr
4
9
8
0.89
W
Erlang Shen
AtomicBearcat42
Erlang Shen
8
6
7
1.92
L
Sylvanus
1
4
12
1.75
W
3
4
10
2
L
11
4
5
3.38
L
Jing Wei
iiKxngPanda
Jing Wei
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,535
Damage
49,274
59,351
Taken
59,794
41,690
Mitigated
41,246
20,423
Healing
14,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AirStryyder
Heimdallr
16,169
9,174
0
3,370
19,836
8,023
1,280
8,757
11,079
0
41,069
W
Erlang Shen
AtomicBearcat42
Erlang Shen
16,706
5,414
0
7,249
26,552
28,997
319
10,858
15,694
0
26,818
L
Sylvanus
11,016
1,276
4,232
9,834
21,569
25,872
174
6,034
14,871
22,236
0
W
16,399
1,781
515
3,677
13,406
4,226
1,037
9,887
3,519
62,178
0
L
17,947
429
162
3,367
16,299
6,823
77
5,965
9,887
52,755
0
L
Jing Wei
iiKxngPanda
Jing Wei
22,572
19,110
250
2,578
21,483
8,995
1,204
4,991
15,557
0
61,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,624
Gold Earned
39,620
170
Minions Killed
186
8
Camps Cleared
6
1,014,178
Distance Traveled
926,798
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,861
677
45
2
0
263,494
2
W
Erlang Shen
13,692
721
16
1
2
335,745
0
L
Sylvanus
12,125
638
14
1
2
366,054
0
W
Nox
13,067
688
125
7
4
327,559
2
L
Thoth
13,559
714
69
4
2
360,039
1
L
Jing Wei
12,940
681
87
5
4
288,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role