Player Matchup

King Arthur
King Arthur
Ar7anes
King Arthur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
JeffStinson
Hachiman
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 19L
1,260 Elo+
Party 3
Geb
Geb
LucaderBarbar02
Geb
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 72L
1,349 Elo+
Solo
Izanami
Izanami
Sferum
Izanami
Level 15
God Stats
7W - 10L
1,336 SR
Queue Stats
13W - 18L
1,260 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SiLVERFOXiE
Tsukuyomi
Level 29
God Stats
3W - 3L
1,262 SR
Queue Stats
20W - 15L
1,369 Elo+
Solo
Team Averages
Level 17
1,420 SR
1,348 Elo+

VS

Team Averages
Level 23
1,479 SR
1,447 Elo+
Hel
Hel
Kloudid
Hel
Level 27
God Stats
0W - 1L
1,402 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
RaveNPaladiN
Neith
Level 8
God Stats
0W - 1L
1,388 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
e33romanov
Cupid
Level 27
God Stats
8W - 6L
1,618 SR
Queue Stats
107W - 119L
1,393 Elo+
Party 1
Ullr
Ullr
mute-plum0
Ullr
Level 26
God Stats
5W - 18L
1,194 SR
Queue Stats
75W - 92L
1,389 Elo+
Party 1
Jing Wei
Jing Wei
qM0J0
Jing Wei
Level 26
God Stats
1W - 1L
1,792 SR
Queue Stats
20W - 20L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ar7anes
King Arthur
16
3 / 9 / 6
10,923
437
7,365
20,955
20,687
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
JeffStinson
Hachiman
19
10 / 4 / 13
12,649
506
21,559
21,955
8,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 1 / 22
12,776
511
16,602
21,358
42,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
Sferum
Izanami
20
5 / 2 / 9
13,199
528
6,634
12,606
5,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
SiLVERFOXiE
Tsukuyomi
20
17 / 0 / 11
13,807
552
29,046
17,106
10,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
10
1 / 11 / 2
8,316
333
2,828
17,562
16,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 10 / 4
12,020
481
18,011
21,232
9,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
14
3 / 6 / 7
9,608
384
12,359
18,037
5,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 8 / 5
9,611
384
6,895
21,005
6,056
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
qM0J0
Jing Wei
15
1 / 6 / 5
9,505
380
10,037
18,574
5,065
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
38
40
Kills
15
16
Deaths
41
61
Assists
23
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ar7anes
King Arthur
3
9
6
0.67
W
Hachiman
JeffStinson
Hachiman
10
4
13
4.13
L
Hel
1
11
2
0.18
W
5
1
22
16
L
8
10
4
1
W
Izanami
Sferum
Izanami
5
2
9
4.75
W
Tsukuyomi
SiLVERFOXiE
Tsukuyomi
17
0
11
22.5
L
Cupid
3
6
7
1.08
L
2
8
5
0.56
L
Jing Wei
qM0J0
Jing Wei
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,206
Damage
50,130
93,980
Taken
96,410
87,650
Mitigated
42,296
29,421
Healing
15,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ar7anes
King Arthur
7,365
970
0
3,124
20,955
20,687
913
955
20,000
9,985
35,762
W
Hachiman
JeffStinson
Hachiman
21,559
14,420
0
11,537
21,955
8,892
3,664
596
21,359
0
100,107
L
Hel
2,828
268
2,584
2,441
17,562
16,315
0
4,807
12,755
9,145
0
W
16,602
2,021
0
1,690
21,358
42,517
2,003
964
20,394
54,401
0
L
18,011
7,694
0
3,222
21,232
9,360
592
3,719
17,513
0
71,863
W
Izanami
Sferum
Izanami
6,634
4,474
0
5,823
12,606
5,027
5,551
76
12,530
0
101,239
W
Tsukuyomi
SiLVERFOXiE
Tsukuyomi
29,046
7,204
0
7,247
17,106
10,527
2,347
313
16,793
0
90,454
L
Cupid
12,359
6,681
0
2,534
18,037
5,500
964
3,576
14,461
0
43,654
L
6,895
4,732
0
2,254
21,005
6,056
192
3,626
17,379
0
36,304
L
Jing Wei
qM0J0
Jing Wei
10,037
8,202
0
2,668
18,574
5,065
0
2,544
16,030
0
59,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,354
Gold Earned
49,060
544
Minions Killed
354
0
Camps Cleared
0
2,205,248
Distance Traveled
2,009,607
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,923
437
60
2
0
427,500
0
W
Hachiman
12,649
506
126
5
0
389,291
3
L
Hel
8,316
333
5
0
0
305,354
0
W
Geb
12,776
511
53
2
0
479,054
6
L
Neith
12,020
481
97
4
0
375,682
4
W
Izanami
13,199
528
184
7
0
385,578
1
W
Tsukuyomi
13,807
552
121
5
0
523,825
2
L
Cupid
9,608
384
88
4
0
459,183
7
L
Ullr
9,611
384
70
3
0
411,934
0
L
Jing Wei
9,505
380
94
4
0
457,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role