Player Matchup

Gilgamesh
Gilgamesh
Chiroooou
Gilgamesh
Level 27
God Stats
2W - 3L
1,336 SR
Queue Stats
51W - 51L
1,510 Elo+
Party 1
Chernobog
Chernobog
Controlveryhigh
Chernobog
Level 22
God Stats
36W - 24L
1,697 SR
Queue Stats
68W - 46L
1,668 Elo+
Solo
Fafnir
Fafnir
RASDEATH666
Fafnir
Level 17
God Stats
15W - 15L
1,623 SR
Queue Stats
43W - 48L
1,555 Elo+
Solo
Artemis
Artemis
シャオシャオ
Artemis
Level 4
God Stats
2W - 0L
1,787 SR
Queue Stats
2W - 0L
1,692 Elo+
Party 1
Ra
Ra
二擦り半蔵
Ra
Level 15
God Stats
1W - 0L
1,752 SR
Queue Stats
64W - 32L
1,673 Elo+
Party 1
Team Averages
Level 17
1,639 SR
1,620 Elo+

VS

Team Averages
Level 21
1,601 SR
1,627 Elo+
Artemis
Artemis
ChrisJulez
Artemis
Level 7
God Stats
1W - 1L
1,800 SR
Queue Stats
22W - 25L
1,566 Elo+
Solo
Bellona
Bellona
Diegofnd403
Bellona
Level 29
God Stats
5W - 3L
1,670 SR
Queue Stats
121W - 114L
1,572 Elo+
Solo
Sol
Sol
Dopeywhenbanned
Sol
Level 46
God Stats
0W - 1L
1,317 SR
Queue Stats
16W - 19L
1,645 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Musashi27
Morgan Le Fay
Level 8
God Stats
0W - 3L
1,376 SR
Queue Stats
26W - 37L
1,571 Elo+
Solo
Nemesis
Nemesis
Tikyu
Nemesis
Level 15
God Stats
0W - 1L
1,841 SR
Queue Stats
71W - 64L
1,784 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chiroooou
Gilgamesh
14
1 / 2 / 9
9,151
458
5,070
13,951
8,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
Controlveryhigh
Chernobog
20
18 / 2 / 2
14,557
728
22,947
22,829
12,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
14
2 / 3 / 6
9,975
499
8,481
20,358
26,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 4 / 0
8,762
438
1,223
7,315
2,261
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

18
7 / 7 / 4
11,051
553
12,885
16,605
7,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ChrisJulez
Artemis
15
2 / 2 / 3
8,812
441
6,213
9,076
3,269
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Diegofnd403
Bellona
15
4 / 7 / 9
9,516
476
11,549
18,247
11,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
9 / 4 / 4
10,933
547
17,097
16,536
7,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
Musashi27
Morgan Le Fay
13
2 / 7 / 3
8,241
412
12,331
15,360
5,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Tikyu
Nemesis
14
0 / 9 / 0
8,031
402
5,085
13,591
8,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
36
28
Kills
17
18
Deaths
29
21
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Chiroooou
Gilgamesh
1
2
9
2.75
L
Artemis
ChrisJulez
Artemis
2
2
3
1.75
W
Chernobog
Controlveryhigh
Chernobog
18
2
2
9.5
L
Bellona
Diegofnd403
Bellona
4
7
9
1.21
L
9
4
4
2.75
L
Morgan Le Fay
Musashi27
Morgan Le Fay
2
7
3
0.5
W
Fafnir
2
3
6
1.67
L
Nemesis
Tikyu
Nemesis
0
9
0
0
W
0
4
0
0
W
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,606
Damage
52,275
81,058
Taken
72,810
56,569
Mitigated
36,046
26,851
Healing
15,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Chiroooou
Gilgamesh
5,070
916
0
905
13,951
8,653
0
4,820
8,953
4,996
34,640
L
Artemis
ChrisJulez
Artemis
6,213
2,157
0
3,638
9,076
3,269
92
2,917
6,159
0
47,153
W
Chernobog
Controlveryhigh
Chernobog
22,947
17,128
0
14,803
22,829
12,090
6,241
6,088
16,711
0
126,329
L
Bellona
Diegofnd403
Bellona
11,549
4,335
0
2,392
18,247
11,300
497
6,846
11,089
0
62,177
L
17,097
4,456
0
6,617
16,536
7,436
2,066
3,079
13,333
55,676
4,394
L
Morgan Le Fay
Musashi27
Morgan Le Fay
12,331
1,570
0
883
15,360
5,888
472
8,020
7,083
44,185
0
W
Fafnir
8,481
2,401
0
2,974
20,358
26,077
897
8,144
11,890
30,178
0
L
Nemesis
Tikyu
Nemesis
5,085
2,096
0
1,785
13,591
8,153
295
1,592
11,961
0
40,273
W
1,223
162
0
1,689
7,315
2,261
52
589
6,726
0
37,093
W
12,885
1,619
2,160
4,320
16,605
7,488
771
7,563
8,724
87,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,496
Gold Earned
45,533
520
Minions Killed
428
0
Camps Cleared
0
1,737,896
Distance Traveled
1,767,720
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,151
458
68
3
0
360,030
4
L
Artemis
8,812
441
85
4
0
346,695
7
W
Chernobog
14,557
728
185
9
0
393,385
3
L
Bellona
9,516
476
92
5
0
395,144
4
L
Sol
10,933
547
90
5
0
349,977
1
L
Morgan Le Fay
8,241
412
82
4
0
334,075
3
W
Fafnir
9,975
499
43
2
0
339,195
3
L
Nemesis
8,031
402
79
4
0
341,829
2
W
Artemis
8,762
438
82
4
0
265,398
4
W
Ra
11,051
553
142
7
0
379,888
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role