Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
 
Sobek
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
星落尘曦
Tsukuyomi
Level 47
God Stats
20W - 9L
1,710 SR
Queue Stats
121W - 57L
1,621 Elo+
Party 3
Zhong Kui
Zhong Kui
永世位尊
Zhong Kui
Level 68
God Stats
6W - 2L
1,607 SR
Queue Stats
227W - 149L
1,544 Elo+
Party 3
Nu Wa
Nu Wa
诸帝之尊
Nu Wa
Level 36
God Stats
3W - 6L
1,060 SR
Queue Stats
74W - 47L
1,565 Elo+
Party 3
Team Averages
Level 72
1,475 SR
1,546 Elo+

VS

Team Averages
Level 56
1,323 SR
1,340 Elo+
Neith
Neith
TooSweetCB
Neith
Level 15
God Stats
0W - 4L
1,083 SR
Queue Stats
13W - 17L
1,376 Elo+
Party 2
Fafnir
Fafnir
TrunksZro
Fafnir
Level 68
God Stats
1W - 3L
1,372 SR
Queue Stats
45W - 67L
1,325 Elo+
Party 2
Ymir
Ymir
YOLO_OHB
Ymir
Level 84
God Stats
7W - 9L
1,462 SR
Queue Stats
142W - 184L
1,317 Elo+
Party 1
Cliodhna
Cliodhna
bonnez__
Cliodhna
Level 28
God Stats
5W - 11L
1,286 SR
Queue Stats
45W - 66L
1,313 Elo+
Party 2
Nu Wa
Nu Wa
xSAKU_SUMARINGA
Nu Wa
Level 86
God Stats
49W - 61L
1,413 SR
Queue Stats
69W - 94L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
4 / 0 / 6
6,879
625
5,500
7,077
2,261
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
 
Sobek
11
1 / 0 / 5
6,292
572
4,957
8,446
5,253
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tsukuyomi
星落尘曦
Tsukuyomi
11
5 / 2 / 1
6,592
599
3,158
7,049
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
永世位尊
Zhong Kui
13
9 / 1 / 5
8,209
746
8,179
8,502
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 0 / 4
7,032
639
4,339
3,256
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
0 / 8 / 1
4,994
454
4,391
7,772
2,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fafnir
TrunksZro
Fafnir
9
1 / 1 / 0
5,619
511
4,109
7,386
4,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
6
0 / 6 / 0
4,262
387
1,712
8,216
4,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
bonnez__
Cliodhna
8
1 / 4 / 0
5,254
478
1,446
8,348
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 4 / 0
5,365
488
3,351
6,775
2,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
22
Kills
3
3
Deaths
23
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
0
6
7
W
Sobek
 
Sobek
1
0
5
3.5
L
Neith
0
8
1
0.06
L
Fafnir
TrunksZro
Fafnir
1
1
0
1
L
Ymir
0
6
0
0
L
Cliodhna
bonnez__
Cliodhna
1
4
0
0.25
L
1
4
0
0.25
W
Tsukuyomi
星落尘曦
Tsukuyomi
5
2
1
2.75
W
Zhong Kui
永世位尊
Zhong Kui
9
1
5
11.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,133
Damage
15,009
34,330
Taken
38,497
15,599
Mitigated
15,966
13,730
Healing
8,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,500
1,438
321
947
7,077
2,261
234
1,072
6,005
0
33,110
W
Sobek
 
Sobek
4,957
845
0
5,998
8,446
5,253
114
3,525
4,921
27,901
0
L
Neith
4,391
1,993
0
1,247
7,772
2,098
0
4,168
3,483
0
22,334
L
Fafnir
TrunksZro
Fafnir
4,109
1,082
0
2,327
7,386
4,934
31
3,025
4,303
19,228
0
L
Ymir
1,712
502
0
1,567
8,216
4,495
0
5,282
2,882
12,273
0
L
Cliodhna
bonnez__
Cliodhna
1,446
118
0
2,349
8,348
2,406
0
1,922
6,368
0
25,275
L
3,351
1,467
0
1,128
6,775
2,033
66
2,633
3,986
23,995
2,320
W
Tsukuyomi
星落尘曦
Tsukuyomi
3,158
1,049
0
2,261
7,049
2,337
0
1,694
5,355
0
32,252
W
Zhong Kui
永世位尊
Zhong Kui
8,179
1,605
127
3,646
8,502
4,842
2,220
1,424
7,078
44,292
0
W
4,339
951
0
430
3,256
906
883
1,287
1,969
39,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,004
Gold Earned
25,494
366
Minions Killed
215
0
Camps Cleared
0
1,032,677
Distance Traveled
877,736
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,879
625
66
6
0
237,537
3
W
Sobek
6,292
572
52
5
0
193,177
4
L
Neith
4,994
454
45
4
0
191,048
1
L
Fafnir
5,619
511
42
4
0
194,958
3
L
Ymir
4,262
387
18
2
0
165,540
0
L
Cliodhna
5,254
478
55
5
0
174,182
0
L
Nu Wa
5,365
488
55
5
0
152,008
3
W
Tsukuyomi
6,592
599
69
6
0
195,076
2
W
Zhong Kui
8,209
746
90
8
0
196,133
4
W
Nu Wa
7,032
639
89
8
0
210,754
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role