Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Kooky120
Medusa
Level 38
God Stats
2W - 6L
1,508 SR
Queue Stats
58W - 83L
1,418 Elo+
Party 2
Ymir
Ymir
PrivatePickle91
Ymir
Level 42
God Stats
2W - 7L
1,397 SR
Queue Stats
64W - 79L
1,433 Elo+
Party 2
Charybdis
Charybdis
Robkillcam2
Charybdis
Level 43
God Stats
15W - 12L
1,680 SR
Queue Stats
120W - 123L
1,421 Elo+
Solo
Team Averages
Level 53
1,517 SR
1,454 Elo+

VS

Team Averages
Level 114
1,574 SR
1,464 Elo+
Ullr
Ullr
 
Ullr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
CrucialSai
Tyr
Level 127
God Stats
12W - 16L
1,408 SR
Queue Stats
354W - 384L
1,429 Elo+
Party 1
Sol
Sol
TrajanConquers
Sol
Level 128
God Stats
9W - 1L
2,010 SR
Queue Stats
283W - 264L
1,538 Elo+
Solo
Ah Puch
Ah Puch
captainblueface
Ah Puch
Level 36
God Stats
12W - 14L
1,449 SR
Queue Stats
75W - 102L
1,319 Elo+
Party 1
Terra
Terra
tra1ner
Terra
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 11L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
7 / 3 / 1
8,592
573
14,298
12,392
5,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
 
Chang'e
12
0 / 4 / 2
7,499
500
7,166
11,788
4,310
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Kooky120
Medusa
11
2 / 5 / 2
7,278
485
4,804
10,233
2,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 4 / 3
6,701
447
3,219
9,945
7,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Robkillcam2
Charybdis
12
0 / 1 / 0
7,204
480
2,848
7,642
2,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
4 / 4 / 7
8,639
576
8,504
10,946
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 2 / 2
7,922
528
9,725
11,585
8,257
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 1 / 1
8,891
593
9,683
8,585
2,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 2 / 3
7,908
527
4,536
6,987
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Terra
tra1ner
Terra
10
3 / 1 / 6
7,486
499
4,885
8,362
5,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
10
Kills
17
17
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
7
3
1
2.5
L
Chang'e
 
Chang'e
0
4
2
0.25
W
Ullr
 
Ullr
4
4
7
1.88
W
4
2
2
2.5
L
Medusa
Kooky120
Medusa
2
5
2
0.6
L
1
4
3
0.63
L
Charybdis
Robkillcam2
Charybdis
0
1
0
0
W
4
1
1
4.5
W
2
2
3
1.75
W
Terra
tra1ner
Terra
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,335
Damage
37,333
52,000
Taken
46,465
21,872
Mitigated
21,775
15,147
Healing
20,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
14,298
7,247
0
3,062
12,392
5,161
0
3,573
8,564
0
60,324
L
Chang'e
 
Chang'e
7,166
1,245
20
5,882
11,788
4,310
203
85
11,648
47,626
0
W
Ullr
 
Ullr
8,504
1,913
0
3,764
10,946
3,304
0
2,185
8,761
0
48,702
W
9,725
1,084
0
5,109
11,585
8,257
225
5,502
6,083
0
38,926
L
Medusa
Kooky120
Medusa
4,804
1,968
0
1,118
10,233
2,924
1,022
6,059
4,086
0
39,314
L
3,219
83
245
2,540
9,945
7,080
52
5,973
3,821
15,282
0
L
Charybdis
Robkillcam2
Charybdis
2,848
2,002
0
2,280
7,642
2,397
0
1,360
5,987
0
49,170
W
9,683
4,504
0
5,373
8,585
2,954
983
747
7,838
67,633
9,517
W
4,536
242
0
2,272
6,987
2,244
456
1,050
5,937
41,567
0
W
Terra
tra1ner
Terra
4,885
1,848
1,953
2,286
8,362
5,016
0
1,141
7,221
10,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,274
Gold Earned
40,846
381
Minions Killed
387
0
Camps Cleared
0
1,500,538
Distance Traveled
1,524,834
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,592
573
78
5
0
341,211
2
L
Chang'e
7,499
500
91
6
0
281,307
8
W
Ullr
8,639
576
82
5
0
293,509
3
W
Tyr
7,922
528
71
5
0
320,811
4
L
Medusa
7,278
485
84
6
0
287,900
1
L
Ymir
6,701
447
28
2
0
296,542
9
L
Charybdis
7,204
480
100
7
0
293,578
2
W
Sol
8,891
593
130
9
0
294,105
6
W
Ah Puch
7,908
527
91
6
0
301,408
7
W
Terra
7,486
499
13
1
0
315,001
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role