Player Matchup

Apollo
Apollo
DirectButton28
Apollo
Level 22
God Stats
1W - 5L
1,214 SR
Queue Stats
145W - 171L
1,358 Elo+
Party 1
Ymir
Ymir
Gathalow
Ymir
Level 7
God Stats
1W - 1L
1,503 SR
Queue Stats
3W - 5L
1,257 Elo+
Solo
Tiamat
Tiamat
NovaScope69
Tiamat
Level 5
God Stats
2W - 5L
1,500 SR
Queue Stats
24W - 43L
1,310 Elo+
Solo
Susano
Susano
OldSchoolGND187
Susano
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 37L
1,384 Elo+
Party 1
Neith
Neith
jude223m
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,667 Elo+
Solo
Team Averages
Level 9
1,443 SR
1,395 Elo+

VS

Team Averages
Level 21
1,518 SR
1,439 Elo+
Ymir
Ymir
AgentMR0047
Ymir
Level 8
God Stats
4W - 1L
1,631 SR
Queue Stats
12W - 9L
1,285 Elo+
Solo
Izanami
Izanami
KeyDart100
Izanami
Level 21
God Stats
5W - 7L
1,500 SR
Queue Stats
89W - 78L
1,474 Elo+
Solo
Guan Yu
Guan Yu
Seventybuffa
Guan Yu
Level 24
God Stats
4W - 5L
1,425 SR
Queue Stats
60W - 50L
1,539 Elo+
Solo
Scylla
Scylla
uDescendSmurf
Scylla
Level 27
God Stats
1W - 0L
1,336 SR
Queue Stats
22W - 28L
1,386 Elo+
Solo
Loki
Loki
vMitchie
Loki
Level 24
God Stats
29W - 18L
1,697 SR
Queue Stats
43W - 44L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,367
488
5,223
6,887
1,751
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
1 / 4 / 0
5,132
467
1,993
7,362
3,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
7
0 / 1 / 0
4,423
402
563
3,847
1,456
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

8
0 / 4 / 1
5,122
466
2,789
5,683
1,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
jude223m
Neith
1
0 / 1 / 0
3,501
318
221
515
134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 2
6,049
550
2,024
5,433
2,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
KeyDart100
Izanami
10
2 / 0 / 4
6,330
575
3,081
3,796
1,038
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Seventybuffa
Guan Yu
11
1 / 0 / 1
6,233
567
3,601
7,195
4,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
5 / 1 / 1
7,104
646
4,656
5,299
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
9
2 / 0 / 1
5,588
508
2,255
4,477
1,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
12
12
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
0
2
0
0
L
Ymir
1
4
0
0.25
W
Izanami
KeyDart100
Izanami
2
0
4
4
L
Tiamat
0
1
0
0
L
0
4
1
0.13
W
Guan Yu
Seventybuffa
Guan Yu
1
0
1
1.5
L
Neith
jude223m
Neith
0
1
0
0
W
5
1
1
5.5
W
Loki
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,789
Damage
15,617
24,294
Taken
26,200
8,437
Mitigated
11,321
4,772
Healing
9,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,024
726
0
1,298
5,433
2,863
292
1,035
4,398
14,593
0
L
5,223
3,783
0
2,897
6,887
1,751
81
592
6,261
0
33,958
L
Ymir
1,993
932
0
137
7,362
3,571
0
2,202
5,147
15,626
0
W
Izanami
KeyDart100
Izanami
3,081
2,505
0
1,014
3,796
1,038
2,426
787
3,009
0
36,435
L
Tiamat
563
41
0
813
3,847
1,456
0
1,718
1,979
11,233
0
L
2,789
962
0
925
5,683
1,525
0
1,685
3,913
0
23,011
W
Guan Yu
Seventybuffa
Guan Yu
3,601
748
383
4,796
7,195
4,533
182
0
7,195
0
27,424
L
Neith
jude223m
Neith
221
162
0
0
515
134
0
179
314
0
293
W
4,656
348
0
750
5,299
1,265
148
599
4,700
36,973
0
W
Loki
2,255
779
0
1,587
4,477
1,622
0
135
4,342
0
23,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,545
Gold Earned
31,304
168
Minions Killed
289
0
Camps Cleared
0
758,038
Distance Traveled
966,811
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,049
550
22
2
0
183,762
0
L
Apollo
5,367
488
61
6
0
181,006
0
L
Ymir
5,132
467
35
3
0
195,668
0
W
Izanami
6,330
575
79
7
0
180,937
3
L
Tiamat
4,423
402
22
2
0
158,967
0
L
Susano
5,122
466
49
4
0
204,622
0
W
Guan Yu
6,233
567
68
6
0
188,498
3
L
Neith
3,501
318
1
0
0
17,775
0
W
Scylla
7,104
646
74
7
0
212,254
2
W
Loki
5,588
508
46
4
0
201,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role