Player Matchup

Hel
Hel
 
Hel
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
BeastBRAVEspirit
Discordia
Level 107
God Stats
27W - 30L
1,520 SR
Queue Stats
651W - 910L
1,436 Elo+
Solo
Fenrir
Fenrir
LavljeSrce97
Fenrir
Level 156
God Stats
14W - 12L
1,703 SR
Queue Stats
118W - 109L
1,561 Elo+
Solo
Team Averages
Level 117
1,574 SR
1,499 Elo+

VS

Team Averages
Level 54
1,442 SR
1,386 Elo+
Geb
Geb
Demo59
Geb
Level 114
God Stats
1W - 2L
1,582 SR
Queue Stats
300W - 290L
1,579 Elo+
Solo
Nemesis
Nemesis
Gruzak
Nemesis
Level 4
God Stats
0W - 1L
1,244 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
INVINCIBLEM12
Kukulkan
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,079 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
4 / 0 / 10
7,874
787
6,815
6,176
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Discordia
10
0 / 1 / 10
6,781
678
4,233
4,931
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
13
10 / 0 / 4
8,642
864
14,141
9,416
6,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Demo59
Geb
9
0 / 4 / 0
6,389
639
4,948
10,357
6,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Gruzak
Nemesis
8
0 / 7 / 0
5,676
568
1,538
13,135
4,834
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
INVINCIBLEM12
Kukulkan
10
0 / 3 / 0
6,131
613
5,601
3,806
1,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
14
Kills
0
1
Deaths
14
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
4
0
10
9
W
Discordia
0
1
10
5
L
Geb
Demo59
Geb
0
4
0
0
L
Nemesis
Gruzak
Nemesis
0
7
0
0
L
Kukulkan
INVINCIBLEM12
Kukulkan
0
3
0
0
W
Fenrir
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,189
Damage
12,087
20,523
Taken
27,298
10,224
Mitigated
12,387
11,234
Healing
3,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,815
881
2,832
4,917
6,176
2,334
172
4,821
1,355
20,553
0
W
Discordia
4,233
339
0
388
4,931
1,713
648
3,146
1,785
22,939
0
L
Geb
Demo59
Geb
4,948
390
0
1,180
10,357
6,263
0
4,606
4,757
9,441
0
L
Nemesis
Gruzak
Nemesis
1,538
483
0
1,947
13,135
4,834
0
4,552
7,725
0
3,482
L
Kukulkan
INVINCIBLEM12
Kukulkan
5,601
143
0
230
3,806
1,290
0
1,129
2,322
33,860
0
W
Fenrir
14,141
4,076
0
3,097
9,416
6,177
1,247
4,246
5,170
258
28,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,297
Gold Earned
18,196
114
Minions Killed
89
6
Camps Cleared
3
612,878
Distance Traveled
567,724
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,874
787
46
5
0
201,261
3
W
Discordia
6,781
678
38
4
4
188,806
5
L
Geb
6,389
639
10
1
0
181,284
5
L
Nemesis
5,676
568
3
0
1
203,086
0
L
Kukulkan
6,131
613
76
8
2
183,354
5
W
Fenrir
8,642
864
30
3
2
222,811
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role