Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Achilles2062
Thoth
Level 20
God Stats
11W - 6L
1,533 SR
Queue Stats
30W - 19L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
zildjian05
Danzaburou
Level 89
God Stats
12W - 13L
1,525 SR
Queue Stats
346W - 433L
1,368 Elo+
Solo
Team Averages
Level 66
1,519 SR
1,452 Elo+

VS

Team Averages
Level 91
1,607 SR
1,451 Elo+
Baron Samedi
Baron Samedi
RoYal HaKymBo
Baron Samedi
Level 159
God Stats
11W - 9L
1,539 SR
Queue Stats
531W - 477L
1,579 Elo+
Solo
Medusa
Medusa
cubo_dongnai
Medusa
Level 25
God Stats
1W - 0L
1,743 SR
Queue Stats
2W - 7L
1,185 Elo+
Solo
Loki
Loki
perros_gritando
Loki
Level 88
God Stats
45W - 33L
1,540 SR
Queue Stats
77W - 77L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 8 / 5
11,441
545
12,838
25,873
27,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 5 / 2
12,339
588
17,311
12,316
4,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
zildjian05
Danzaburou
15
2 / 8 / 5
11,878
566
12,765
14,283
5,287
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RoYal HaKymBo
Baron Samedi
19
6 / 1 / 13
13,805
657
24,600
17,380
8,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
14
2 / 6 / 9
11,727
558
6,089
17,396
5,524
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
13 / 0 / 6
14,428
687
16,455
21,844
14,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
7
Kills
21
21
Deaths
7
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
8
5
0.56
L
3
5
2
0.8
W
Baron Samedi
RoYal HaKymBo
Baron Samedi
6
1
13
12.5
W
Medusa
2
6
9
1.08
W
13
0
6
16
L
Danzaburou
zildjian05
Danzaburou
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,914
Damage
47,144
52,472
Taken
56,620
37,050
Mitigated
28,494
7,939
Healing
15,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
12,838
551
0
4,934
25,873
27,336
100
12,904
12,303
612
25,079
L
17,311
247
0
1,448
12,316
4,427
529
5,140
6,942
57,861
0
W
Baron Samedi
RoYal HaKymBo
Baron Samedi
24,600
1,066
3,049
5,718
17,380
8,451
692
6,248
10,758
79,682
0
W
Medusa
6,089
2,230
0
0
17,396
5,524
1,855
5,452
11,452
0
23,996
W
16,455
5,506
150
6,880
21,844
14,519
69
5,982
15,484
0
53,827
L
Danzaburou
zildjian05
Danzaburou
12,765
2,428
0
1,557
14,283
5,287
66
5,454
8,499
0
45,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,658
Gold Earned
39,960
223
Minions Killed
249
5
Camps Cleared
12
1,049,467
Distance Traveled
1,161,958
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,441
545
20
1
1
347,803
1
L
Thoth
12,339
588
112
5
0
365,059
3
W
Baron Samedi
13,805
657
160
8
5
359,292
1
W
Medusa
11,727
558
30
1
0
385,382
5
W
Loki
14,428
687
59
3
7
417,284
1
L
Danzaburou
11,878
566
91
4
4
336,605
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role