Player Matchup

Geb
Geb
 
Geb
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
EZISJopran
Cupid
Level 66
God Stats
10W - 9L
1,564 SR
Queue Stats
237W - 281L
1,357 Elo+
Party 1
Bakasura
Bakasura
Vehyr
Bakasura
Level 129
God Stats
84W - 69L
1,605 SR
Queue Stats
472W - 529L
1,480 Elo+
Solo
Anubis
Anubis
VvolfyBeoulve
Anubis
Level 25
God Stats
23W - 21L
1,504 SR
Queue Stats
51W - 63L
1,391 Elo+
Party 1
Mulan
Mulan
empty340
Mulan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 55L
1,350 Elo+
Party 1
Team Averages
Level 63
1,534 SR
1,415 Elo+

VS

Team Averages
Level 69
1,317 SR
1,418 Elo+
Chaac
Chaac
AlbuXD
Chaac
Level 88
God Stats
1W - 2L
1,181 SR
Queue Stats
192W - 216L
1,444 Elo+
Solo
Yemoja
Yemoja
CoitadinhoPT
Yemoja
Level 102
God Stats
16W - 10L
1,500 SR
Queue Stats
45W - 43L
1,419 Elo+
Solo
Nox
Nox
RReivenn
Nox
Level 68
God Stats
8W - 6L
1,201 SR
Queue Stats
357W - 392L
1,473 Elo+
Solo
Hou Yi
Hou Yi
RealAggressive
Hou Yi
Level 43
God Stats
3W - 1L
1,299 SR
Queue Stats
5W - 1L
1,306 Elo+
Solo
Ravana
Ravana
allroundloonatic
Ravana
Level 44
God Stats
5W - 5L
1,407 SR
Queue Stats
177W - 175L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 8 / 4
8,048
424
5,464
19,066
15,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
17
6 / 4 / 4
11,344
597
12,867
10,829
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
Vehyr
Bakasura
14
1 / 12 / 3
8,849
466
5,100
14,993
6,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 7 / 4
8,452
445
6,637
12,945
5,672
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
empty340
Mulan
14
2 / 8 / 4
8,826
465
10,083
17,929
14,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AlbuXD
Chaac
18
11 / 4 / 11
12,423
654
15,845
20,413
15,222
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
15
2 / 2 / 19
10,897
574
4,762
15,091
15,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 1 / 6
10,699
563
9,507
10,434
4,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
9 / 1 / 14
11,115
585
12,843
10,182
4,491
Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
12 / 3 / 14
11,682
615
15,829
11,425
4,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
103
11
Kills
39
39
Deaths
11
19
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
8
4
0.25
W
Chaac
AlbuXD
Chaac
11
4
11
4.13
W
Yemoja
2
2
19
5.75
L
Cupid
6
4
4
2
W
5
1
6
8
W
9
1
14
16
L
Bakasura
Vehyr
Bakasura
1
12
3
0.21
L
2
7
4
0.57
W
12
3
14
6.33
L
Mulan
empty340
Mulan
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,151
Damage
58,786
75,762
Taken
67,545
45,179
Mitigated
44,239
12,017
Healing
25,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,464
426
0
1,076
19,066
15,987
104
3,203
15,737
25,559
0
W
Chaac
AlbuXD
Chaac
15,845
5,402
0
9,526
20,413
15,222
1,688
3,746
15,567
6,627
64,929
W
Yemoja
4,762
564
3,247
3,386
15,091
15,490
2,376
2,918
11,960
22,892
0
L
Cupid
12,867
7,780
597
1,876
10,829
3,053
479
2,911
7,886
0
61,689
W
9,507
506
204
2,622
10,434
4,084
1,818
1,827
8,236
57,196
0
W
12,843
8,514
0
2,977
10,182
4,491
7,301
2,324
7,675
0
69,277
L
Bakasura
Vehyr
Bakasura
5,100
2,737
0
2,156
14,993
6,150
343
2,594
12,307
0
40,428
L
6,637
312
0
2,606
12,945
5,672
270
3,532
9,313
36,795
0
W
15,829
4,066
0
3,478
11,425
4,952
1,162
2,756
8,470
0
71,940
L
Mulan
empty340
Mulan
10,083
1,709
0
3,706
17,929
14,317
162
3,258
14,583
9,133
35,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,519
Gold Earned
56,816
368
Minions Killed
492
0
Camps Cleared
0
1,606,352
Distance Traveled
1,840,612
18
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,048
424
33
2
0
356,120
7
W
Chaac
12,423
654
143
8
0
362,476
2
W
Yemoja
10,897
574
39
2
0
370,341
15
L
Cupid
11,344
597
116
6
0
353,301
5
W
Nox
10,699
563
91
5
0
390,547
8
W
Hou Yi
11,115
585
123
6
0
329,246
3
L
Bakasura
8,849
466
85
4
0
295,880
2
L
Anubis
8,452
445
59
3
0
282,573
2
W
Ravana
11,682
615
96
5
0
388,002
5
L
Mulan
8,826
465
75
4
0
318,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role