Player Matchup

Sobek
Sobek
CargoHead
Sobek
Level 28
God Stats
3W - 1L
1,801 SR
Queue Stats
14W - 18L
1,274 Elo+
Solo
Bakasura
Bakasura
ConCuCalCu
Bakasura
Level 25
God Stats
7W - 7L
1,661 SR
Queue Stats
126W - 123L
1,579 Elo+
Solo
Hachiman
Hachiman
MrVnuk1
Hachiman
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,431 Elo+
Solo
Eset
Eset
VeggetaDark
Eset
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,461 Elo+
Solo
Bellona
Bellona
rapanawa
Bellona
Level 29
God Stats
6W - 23L
1,532 SR
Queue Stats
112W - 112L
1,436 Elo+
Solo
Team Averages
Level 24
1,599 SR
1,436 Elo+

VS

Team Averages
Level 17
1,541 SR
1,481 Elo+
Sol
Sol
 
Sol
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Hal1Hydra
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ullr
Ullr
Sighvat1
Ullr
Level 27
God Stats
13W - 4L
1,706 SR
Queue Stats
59W - 51L
1,407 Elo+
Solo
Kali
Kali
XenonAcid
Kali
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
Ćoka
King Arthur
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CargoHead
Sobek
1
0 / 0 / 0
3,354
335
0
0
0
Bakasura
ConCuCalCu
Bakasura
11
2 / 2 / 2
6,300
630
4,053
6,890
2,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hachiman
MrVnuk1
Hachiman
3
0 / 1 / 0
3,759
376
839
1,398
220
Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 3 / 1
5,560
556
3,166
4,881
1,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
rapanawa
Bellona
10
6 / 1 / 0
6,254
625
6,024
4,927
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 2 / 0
6,305
631
5,441
6,147
2,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
8
0 / 1 / 2
5,193
519
858
4,098
2,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
10
2 / 1 / 1
5,852
585
1,925
4,120
1,326
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
9
2 / 2 / 0
5,486
549
2,331
7,517
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
Ćoka
King Arthur
7
0 / 5 / 0
4,491
449
1,650
6,058
2,114

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
11
Kills
7
7
Deaths
11
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
0
1.5
L
Sobek
CargoHead
Sobek
0
0
0
0
L
Bakasura
ConCuCalCu
Bakasura
2
2
2
1.5
W
Ymir
0
1
2
1
L
Hachiman
MrVnuk1
Hachiman
0
1
0
0
W
Ullr
2
1
1
2.5
L
3
3
1
1.17
W
Kali
2
2
0
1
L
Bellona
rapanawa
Bellona
6
1
0
6
W
King Arthur
Ćoka
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,082
Damage
12,205
18,096
Taken
27,940
7,958
Mitigated
10,074
3,868
Healing
9,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,441
1,711
0
2,762
6,147
2,156
1,354
1,813
3,935
33,575
3,970
L
Sobek
CargoHead
Sobek
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
ConCuCalCu
Bakasura
4,053
2,833
0
2,373
6,890
2,867
0
1,963
4,927
0
35,388
W
Ymir
858
163
0
846
4,098
2,357
120
457
3,350
10,244
0
L
Hachiman
MrVnuk1
Hachiman
839
600
0
550
1,398
220
0
141
1,257
0
5,178
W
Ullr
1,925
789
0
1,314
4,120
1,326
2,165
212
3,830
0
37,061
L
3,166
477
0
275
4,881
1,562
0
3,004
1,877
17,121
0
W
Kali
2,331
875
0
3,254
7,517
2,121
0
379
6,929
0
23,235
L
Bellona
rapanawa
Bellona
6,024
1,515
0
670
4,927
3,309
238
701
4,226
0
22,141
W
King Arthur
Ćoka
King Arthur
1,650
365
0
855
6,058
2,114
0
0
6,058
0
12,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,227
Gold Earned
27,327
181
Minions Killed
257
0
Camps Cleared
0
649,656
Distance Traveled
881,564
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,305
631
81
8
0
177,387
3
L
Sobek
3,354
335
0
0
0
0
0
L
Bakasura
6,300
630
94
9
0
235,511
0
W
Ymir
5,193
519
17
2
0
189,815
4
L
Hachiman
3,759
376
12
1
0
57,915
0
W
Ullr
5,852
585
79
8
0
168,674
3
L
Eset
5,560
556
25
3
0
170,387
1
W
Kali
5,486
549
55
6
0
171,926
2
L
Bellona
6,254
625
50
5
0
185,843
0
W
King Arthur
4,491
449
25
3
0
173,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role