Player Matchup

Guan Yu
Guan Yu
Silver II
 
Guan Yu
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Silver III
 
Hun Batz
Silver III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold IV
Autofilling
Sol
Gold IV
Level 94
God Stats
29W - 12L
1,665 SR
Queue Stats
266W - 240L
1,464 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Deathbat14
Heimdallr
Bronze III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
FarlieEU
Cthulhu
Silver I
Level 125
God Stats
32W - 33L
1,501 SR
Queue Stats
239W - 252L
1,069 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,533 SR
1,407 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,564 SR
1,242 MMR
Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver I
Roby2001
Arachne
Silver I
Level 127
God Stats
100W - 76L
1,593 SR
Queue Stats
301W - 299L
933 MMR
Solo
Medusa
Medusa
Silver I
bobtheginger
Medusa
Silver I
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 112L
1,258 MMR
Solo
Artio
Artio
Silver II
国服号没转业过来
Artio
Silver II
Level 148
God Stats
18W - 6L
1,730 SR
Queue Stats
1,044W - 1,052L
1,017 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
3 / 2 / 1
6,147
615
4,272
6,617
5,967
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
 
Hun Batz
9
1 / 2 / 3
5,605
561
2,283
4,992
1,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
8 / 0 / 1
7,357
736
11,882
5,901
1,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Deathbat14
Heimdallr
12
3 / 0 / 1
7,000
700
4,680
4,653
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
FarlieEU
Cthulhu
8
2 / 0 / 7
6,009
601
3,340
5,290
3,697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
CliodhnaGebGilgameshTsukuyomi

VS

Bans
ArtemisMorgan Le FayOdinPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
0 / 3 / 2
4,666
467
2,402
5,400
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyr
 
Tyr
6
0 / 4 / 0
4,001
400
2,753
7,780
3,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Arachne
Roby2001
Arachne
7
2 / 5 / 2
4,945
495
3,873
7,469
2,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
9
1 / 4 / 1
4,886
489
3,261
6,884
1,739
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 1 / 2
4,770
477
1,342
7,045
3,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
17
Kills
3
4
Deaths
17
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
2
1
1.75
W
Hun Batz
 
Hun Batz
1
2
3
1.25
L
Tiamat
 
Tiamat
0
3
2
0.33
L
Tyr
 
Tyr
0
4
0
0
W
8
0
1
8.5
W
Heimdallr
Deathbat14
Heimdallr
3
0
1
3.5
W
Cthulhu
FarlieEU
Cthulhu
2
0
7
5.5
L
Arachne
Roby2001
Arachne
2
5
2
0.6
L
Medusa
1
4
1
0.38
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,457
Damage
13,631
27,453
Taken
34,578
14,390
Mitigated
12,795
12,139
Healing
9,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,272
676
204
2,142
6,617
5,967
710
212
6,373
0
28,543
W
Hun Batz
 
Hun Batz
2,283
578
0
201
4,992
1,526
0
464
4,464
0
31,374
L
Tiamat
 
Tiamat
2,402
427
0
940
5,400
2,485
0
3,816
1,584
20,840
0
L
Tyr
 
Tyr
2,753
1,244
0
2,172
7,780
3,070
0
2,232
5,548
0
13,108
W
11,882
7,886
0
3,393
5,901
1,755
1,571
1,808
3,939
46,178
0
W
Heimdallr
Deathbat14
Heimdallr
4,680
2,315
0
2,770
4,653
1,445
0
402
4,251
0
49,676
W
Cthulhu
FarlieEU
Cthulhu
3,340
314
1,281
2,148
5,290
3,697
0
630
4,620
17,909
0
L
Arachne
Roby2001
Arachne
3,873
2,082
0
1,597
7,469
2,182
0
3,540
3,929
0
15,987
L
Medusa
3,261
1,737
0
1,219
6,884
1,739
216
1,874
5,010
0
26,168
L
1,342
160
636
2,885
7,045
3,319
0
3,760
3,285
10,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,118
Gold Earned
23,268
364
Minions Killed
172
0
Camps Cleared
0
961,565
Distance Traveled
900,993
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,147
615
74
7
0
172,641
2
W
Hun Batz
5,605
561
64
6
0
203,002
4
L
Tiamat
4,666
467
46
5
0
176,096
3
L
Tyr
4,001
400
22
2
0
143,440
2
W
Sol
7,357
736
108
11
0
171,598
1
W
Heimdallr
7,000
700
86
9
0
191,260
1
W
Cthulhu
6,009
601
32
3
0
223,064
4
L
Arachne
4,945
495
27
3
0
182,318
1
L
Medusa
4,886
489
55
6
0
211,078
2
L
Artio
4,770
477
22
2
0
188,061
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role