Player Matchup

Sobek
Sobek
Grandmaster
 
Sobek
Grandmaster
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Grandmaster
xLovaato
Artio
Grandmaster
Level 160
God Stats
55W - 2L
2,238 SR
Queue Stats
194W - 12L
2,984 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Grandmaster
xSinDroM
Ah Muzen Cab
Grandmaster
Level 160
God Stats
100W - 5L
2,090 SR
Queue Stats
201W - 20L
2,802 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 155
1,943 SR
2,429 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,578 SR
1,608 MMR
Thoth
Thoth
Diamond IV
 
Thoth
Diamond IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Platinum IV
BankaiSayka
Cerberus
Platinum IV
Level 127
God Stats
28W - 22L
1,654 SR
Queue Stats
516W - 563L
1,795 MMR
Party 2
Neith
Neith
Silver II
cracken99m
Neith
Silver II
Level 109
God Stats
2W - 5L
1,579 SR
Queue Stats
17W - 28L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 0 / 12
8,355
836
4,369
15,743
17,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artio
xLovaato
Artio
11
2 / 1 / 12
8,436
844
4,594
16,111
13,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
xSinDroM
Ah Muzen Cab
14
12 / 0 / 3
9,368
937
21,863
10,951
5,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
OdinTiamatGilgameshFenrirSol

VS

Bans
AthenaAchillesScyllaGuan YuPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
9
0 / 4 / 1
6,246
625
10,752
7,739
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
BankaiSayka
Cerberus
8
0 / 9 / 0
6,219
622
3,133
18,823
12,590
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
11
1 / 2 / 0
6,500
650
13,169
6,961
2,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
15
Kills
1
1
Deaths
15
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
12
7
L
Thoth
 
Thoth
0
4
1
0.13
L
Cerberus
BankaiSayka
Cerberus
0
9
0
0
L
Neith
1
2
0
0.5
W
Artio
xLovaato
Artio
2
1
12
8
W
Ah Muzen Cab
xSinDroM
Ah Muzen Cab
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,826
Damage
27,054
42,805
Taken
33,523
36,435
Mitigated
17,108
23,999
Healing
4,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,369
443
668
7,037
15,743
17,044
216
3,655
11,684
15,008
0
L
Thoth
 
Thoth
10,752
182
0
501
7,739
2,210
0
2,559
4,609
26,373
0
L
Cerberus
BankaiSayka
Cerberus
3,133
85
0
3,076
18,823
12,590
0
4,365
13,742
10,980
0
L
Neith
13,169
4,009
0
864
6,961
2,308
0
2,344
4,123
0
27,604
W
Artio
xLovaato
Artio
4,594
826
2,753
7,972
16,111
13,966
100
2,919
12,824
13,603
0
W
Ah Muzen Cab
xSinDroM
Ah Muzen Cab
21,863
9,325
0
5,569
10,951
5,425
2,362
6,301
4,290
0
61,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,159
Gold Earned
18,965
134
Minions Killed
143
5
Camps Cleared
3
663,377
Distance Traveled
536,503
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,355
836
15
2
1
238,841
1
L
Thoth
6,246
625
46
5
2
197,054
1
L
Cerberus
6,219
622
41
4
1
159,545
0
L
Neith
6,500
650
56
6
0
179,904
1
W
Artio
8,436
844
13
1
2
211,701
1
W
Ah Muzen Cab
9,368
937
106
11
2
212,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role