Player Matchup

Anhur
Anhur
ChonkayChips
Anhur
Level 107
God Stats
10W - 7L
1,646 SR
Queue Stats
561W - 540L
1,417 Elo+
Party 1
Artio
Artio
EsportsGasMatt
Artio
Level 48
God Stats
3W - 1L
1,806 SR
Queue Stats
217W - 232L
1,535 Elo+
Solo
Neith
Neith
SnappiestJam20
Neith
Level 124
God Stats
8W - 4L
1,557 SR
Queue Stats
402W - 332L
1,442 Elo+
Party 1
Nox
Nox
Zxuf
Nox
Level 63
God Stats
7W - 6L
1,536 SR
Queue Stats
270W - 263L
1,428 Elo+
Party 1
Loki
Loki
odst2552
Loki
Level 146
God Stats
13W - 8L
1,585 SR
Queue Stats
432W - 468L
1,479 Elo+
Party 1
Team Averages
Level 98
1,626 SR
1,460 Elo+

VS

Team Averages
Level 95
1,518 SR
1,473 Elo+
Ra
Ra
 
Ra
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
LeAmericanIsHere
Athena
Level 26
God Stats
20W - 14L
1,580 SR
Queue Stats
64W - 50L
1,483 Elo+
Party 2
Heimdallr
Heimdallr
LeoLeon220
Heimdallr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 221L
1,463 Elo+
Solo
Scylla
Scylla
Tiltedfate2767
Scylla
Level 139
God Stats
16W - 18L
1,510 SR
Queue Stats
139W - 118L
1,506 Elo+
Solo
Fenrir
Fenrir
ZeMedic412
Fenrir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 64L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
8,113
624
5,903
5,892
2,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 6
6,657
512
1,243
10,505
6,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 1 / 4
7,073
544
7,550
6,483
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nox
Zxuf
Nox
13
1 / 0 / 5
7,257
558
4,535
3,717
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
13
8 / 2 / 1
7,859
605
8,290
9,257
3,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 4 / 1
6,013
463
4,665
6,216
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 3 / 0
6,363
489
2,957
10,250
6,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
LeoLeon220
Heimdallr
4
0 / 2 / 0
4,486
345
2,299
3,194
740
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 2 / 0
7,738
595
5,642
7,549
1,489
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
ZeMedic412
Fenrir
11
0 / 3 / 5
6,615
509
2,635
11,480
3,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
14
Kills
7
7
Deaths
14
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
4
1
0.13
W
2
2
3
1.75
W
1
2
6
2
L
3
3
0
1
L
Heimdallr
LeoLeon220
Heimdallr
0
2
0
0
W
2
1
4
4
L
4
2
0
2
L
Fenrir
ZeMedic412
Fenrir
0
3
5
0.83
W
Nox
Zxuf
Nox
1
0
5
3.5
W
Loki
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,521
Damage
18,198
35,854
Taken
38,689
15,667
Mitigated
13,416
11,539
Healing
11,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,665
222
505
1,805
6,216
1,701
0
1,200
4,866
31,928
0
W
5,903
2,912
0
1,239
5,892
2,243
172
2,967
2,925
0
55,057
W
1,243
262
0
2,092
10,505
6,584
0
3,913
6,316
10,697
0
L
2,957
640
1,376
1,875
10,250
6,304
0
2,018
8,126
10,302
0
L
Heimdallr
LeoLeon220
Heimdallr
2,299
1,562
0
840
3,194
740
0
241
2,936
0
11,238
W
7,550
3,017
294
3,416
6,483
2,230
1,004
1,579
4,904
0
57,467
L
5,642
471
0
2,242
7,549
1,489
0
1,149
6,326
39,150
0
L
Fenrir
ZeMedic412
Fenrir
2,635
629
0
3,205
11,480
3,182
0
807
10,657
0
28,458
W
Nox
Zxuf
Nox
4,535
142
0
1,019
3,717
1,445
336
2,359
1,358
38,357
0
W
Loki
8,290
1,926
0
3,479
9,257
3,165
0
2,170
7,087
0
42,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,959
Gold Earned
31,215
399
Minions Killed
252
0
Camps Cleared
0
1,242,843
Distance Traveled
1,111,679
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,013
463
71
5
0
264,698
3
W
Anhur
8,113
624
112
9
0
216,423
3
W
Artio
6,657
512
24
2
0
278,751
1
L
Athena
6,363
489
10
1
0
249,476
1
L
Heimdallr
4,486
345
23
2
0
76,511
0
W
Neith
7,073
544
100
8
0
225,985
3
L
Scylla
7,738
595
79
6
0
241,179
0
L
Fenrir
6,615
509
69
5
0
279,815
2
W
Nox
7,257
558
83
6
0
256,081
2
W
Loki
7,859
605
80
6
0
265,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role