Player Matchup

Achilles
Achilles
Flow-don
Achilles
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,238 Elo+
Party 2
Thor
Thor
McTwisted211
Thor
Level 68
God Stats
1W - 2L
1,478 SR
Queue Stats
41W - 56L
1,335 Elo+
Party 2
Amaterasu
Amaterasu
MikeySiege
Amaterasu
Level 126
God Stats
2W - 3L
1,464 SR
Queue Stats
160W - 172L
1,390 Elo+
Party 2
Charybdis
Charybdis
Remicade
Charybdis
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 179L
1,405 Elo+
Party 2
Sun Wukong
Sun Wukong
SirChadwikDa3rd
Sun Wukong
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 99L
1,227 Elo+
Party 2
Team Averages
Level 81
1,488 SR
1,319 Elo+

VS

Team Averages
Level 124
1,413 SR
1,428 Elo+
Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
A ShwiftySOB
Thor
Level 98
God Stats
8W - 13L
1,451 SR
Queue Stats
1,038W - 1,120L
1,418 Elo+
Solo
Anhur
Anhur
TheDragonzDogma
Anhur
Level 147
God Stats
1W - 1L
1,285 SR
Queue Stats
191W - 214L
1,445 Elo+
Party 1
The Morrigan
The Morrigan
TheYayoyeti
The Morrigan
Level 102
God Stats
4W - 2L
1,104 SR
Queue Stats
76W - 82L
1,347 Elo+
Party 1
Ares
Ares
luckylicano
Ares
Level 147
God Stats
8W - 3L
1,728 SR
Queue Stats
741W - 767L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Flow-don
Achilles
15
1 / 8 / 4
9,806
700
7,243
16,776
13,554
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
5 / 12 / 4
10,585
756
10,358
18,574
10,431
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
MikeySiege
Amaterasu
14
2 / 8 / 3
8,880
634
8,734
21,287
27,968
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Remicade
Charybdis
18
1 / 6 / 2
9,683
692
16,207
12,388
5,294
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
SirChadwikDa3rd
Sun Wukong
15
0 / 6 / 4
8,487
606
8,521
15,005
16,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
18
3 / 6 / 33
11,815
844
13,947
24,673
31,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
9 / 2 / 22
11,541
824
15,364
11,620
6,268
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
8 / 1 / 29
11,830
845
16,579
7,692
4,785
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Morrigan
TheYayoyeti
The Morrigan
19
10 / 0 / 26
11,864
847
12,580
8,261
5,496
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
10 / 2 / 25
11,645
832
14,587
22,262
27,572
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
175
9
Kills
40
40
Deaths
11
17
Assists
135
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
6
33
3.25
W
9
2
22
10
L
Achilles
Flow-don
Achilles
1
8
4
0.38
L
5
12
4
0.58
L
Amaterasu
MikeySiege
Amaterasu
2
8
3
0.44
L
Charybdis
Remicade
Charybdis
1
6
2
0.33
L
Sun Wukong
SirChadwikDa3rd
Sun Wukong
0
6
4
0.33
W
8
1
29
22.5
W
The Morrigan
TheYayoyeti
The Morrigan
10
0
26
23
W
10
2
25
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,063
Damage
73,057
84,030
Taken
74,508
73,381
Mitigated
75,576
14,880
Healing
28,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
13,947
1,197
1,818
7,399
24,673
31,455
1,038
16
24,213
38,912
0
W
15,364
1,506
1,260
2,518
11,620
6,268
1,331
0
11,383
0
24,298
L
Achilles
Flow-don
Achilles
7,243
1,947
748
645
16,776
13,554
0
7,790
8,986
136
14,113
L
10,358
2,522
572
565
18,574
10,431
0
9,184
9,390
0
21,025
L
Amaterasu
MikeySiege
Amaterasu
8,734
3,174
1,307
3,977
21,287
27,968
45
10,480
10,807
0
19,531
L
Charybdis
Remicade
Charybdis
16,207
6,365
1,572
800
12,388
5,294
288
5,923
6,465
0
43,255
L
Sun Wukong
SirChadwikDa3rd
Sun Wukong
8,521
1,108
1,918
2,776
15,005
16,134
0
6,838
8,167
0
15,085
W
16,579
8,645
3,454
1,543
7,692
4,785
2,148
0
7,649
0
34,553
W
The Morrigan
TheYayoyeti
The Morrigan
12,580
3,694
2,002
1,713
8,261
5,496
1,718
20
8,149
27,964
1,587
W
14,587
694
38
6,334
22,262
27,572
862
79
21,719
20,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,441
Gold Earned
58,695
108
Minions Killed
163
0
Camps Cleared
0
1,122,767
Distance Traveled
1,338,549
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,815
844
66
5
0
260,433
2
W
Thor
11,541
824
21
2
0
260,821
0
L
Achilles
9,806
700
16
1
0
196,205
2
L
Thor
10,585
756
18
1
0
182,617
0
L
Amaterasu
8,880
634
12
1
0
240,220
0
L
Charybdis
9,683
692
53
4
0
230,927
0
L
Sun Wukong
8,487
606
9
1
0
272,798
2
W
Anhur
11,830
845
38
3
0
251,425
0
W
The Morrigan
11,864
847
36
3
0
288,515
0
W
Ares
11,645
832
2
0
0
277,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role