Player Matchup

Geb
Geb
 
Geb
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Divine Prod
Odin
Level 125
God Stats
15W - 24L
1,396 SR
Queue Stats
414W - 385L
1,479 Elo+
Party 1
Merlin
Merlin
Lil Tuwtle
Merlin
Level 89
God Stats
26W - 26L
1,533 SR
Queue Stats
84W - 100L
1,396 Elo+
Solo
Vulcan
Vulcan
Wolf-Dragon769
Vulcan
Level 89
God Stats
2W - 3L
1,548 SR
Queue Stats
178W - 175L
1,429 Elo+
Solo
Charybdis
Charybdis
lAshenOnel
Charybdis
Level 105
God Stats
81W - 70L
1,481 SR
Queue Stats
1,261W - 1,314L
1,497 Elo+
Party 1
Team Averages
Level 109
1,492 SR
1,460 Elo+

VS

Team Averages
Level 75
1,426 SR
1,405 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Legn King
Baron Samedi
Level 40
God Stats
10W - 7L
1,629 SR
Queue Stats
85W - 96L
1,400 Elo+
Solo
Zeus
Zeus
Machella532
Zeus
Level 45
God Stats
0W - 2L
1,280 SR
Queue Stats
265W - 286L
1,451 Elo+
Solo
Achilles
Achilles
SilkAnt6191
Achilles
Level 43
God Stats
0W - 4L
1,308 SR
Queue Stats
15W - 29L
1,285 Elo+
Solo
Tsukuyomi
Tsukuyomi
imOPbish
Tsukuyomi
Level 120
God Stats
14W - 21L
1,413 SR
Queue Stats
552W - 584L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
2 / 1 / 3
9,971
906
5,904
9,586
12,266
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
0 / 0 / 8
9,704
882
4,998
8,034
5,826
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
Lil Tuwtle
Merlin
18
4 / 0 / 5
11,326
1,030
21,923
5,549
2,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 0 / 7
10,380
944
11,321
6,654
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
lAshenOnel
Charybdis
17
4 / 2 / 5
10,708
973
15,580
11,236
3,750
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

237

VS

Team 2 Tickets

210

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
0 / 0 / 3
9,928
903
8,142
9,034
3,410
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Legn King
Baron Samedi
16
2 / 2 / 0
10,010
910
7,301
11,047
4,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 2 / 1
9,369
852
6,193
9,292
3,424
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
SilkAnt6191
Achilles
16
0 / 0 / 2
9,475
861
4,568
17,210
19,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
imOPbish
Tsukuyomi
16
1 / 7 / 2
9,588
872
11,536
16,200
6,618
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
11
Kills
3
3
Deaths
11
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
1
3
3.5
L
Sol
 
Sol
0
0
3
1.5
W
0
0
8
4
L
Baron Samedi
Legn King
Baron Samedi
2
2
0
1
W
Merlin
Lil Tuwtle
Merlin
4
0
5
6.5
L
0
2
1
0.25
L
Achilles
SilkAnt6191
Achilles
0
0
2
1
W
1
0
7
4.5
L
Tsukuyomi
imOPbish
Tsukuyomi
1
7
2
0.29
W
Charybdis
lAshenOnel
Charybdis
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,726
Damage
37,740
41,059
Taken
62,783
26,165
Mitigated
37,325
8,990
Healing
12,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,904
189
541
651
9,586
12,266
0
6,595
2,860
14,465
0
L
Sol
 
Sol
8,142
1,832
0
2,619
9,034
3,410
0
6,818
2,216
41,473
0
W
4,998
816
0
3,403
8,034
5,826
0
4,965
2,930
434
8,688
L
Baron Samedi
Legn King
Baron Samedi
7,301
0
2,472
2,499
11,047
4,269
0
7,706
3,341
19,680
0
W
Merlin
Lil Tuwtle
Merlin
21,923
626
180
1,756
5,549
2,083
0
2,108
3,293
56,991
0
L
6,193
457
87
878
9,292
3,424
0
7,231
2,061
18,149
0
L
Achilles
SilkAnt6191
Achilles
4,568
775
531
2,394
17,210
19,604
0
8,992
8,218
0
27,551
W
11,321
3,906
0
1,435
6,654
2,240
0
3,411
3,064
44,600
0
L
Tsukuyomi
imOPbish
Tsukuyomi
11,536
2,671
0
847
16,200
6,618
0
8,835
7,365
0
20,642
W
Charybdis
lAshenOnel
Charybdis
15,580
10,521
0
1,024
11,236
3,750
0
4,557
6,505
0
31,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,089
Gold Earned
48,370
207
Minions Killed
241
13
Camps Cleared
3
1,044,739
Distance Traveled
1,108,032
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,971
906
12
1
1
205,183
2
L
Sol
9,928
903
81
7
0
222,982
0
W
Odin
9,704
882
10
1
0
222,045
0
L
Baron Samedi
10,010
910
39
4
1
224,513
0
W
Merlin
11,326
1,030
65
6
1
225,994
0
L
Zeus
9,369
852
46
4
1
203,121
0
L
Achilles
9,475
861
63
6
1
224,006
0
W
Vulcan
10,380
944
84
8
3
221,874
1
L
Tsukuyomi
9,588
872
12
1
0
233,410
0
W
Charybdis
10,708
973
36
3
8
169,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role