Player Matchup

Anubis
Anubis
ItBeCrisco
Anubis
Level 11
God Stats
22W - 13L
1,318 SR
Queue Stats
32W - 27L
1,222 Elo+
Party 2
King Arthur
King Arthur
Jonestastic
King Arthur
Level 7
God Stats
3W - 3L
1,743 SR
Queue Stats
11W - 8L
1,512 Elo+
Party 3
Sobek
Sobek
StrongFastBig
Sobek
Level 25
God Stats
2W - 0L
1,930 SR
Queue Stats
15W - 17L
1,394 Elo+
Solo
Ao Kuang
Ao Kuang
XeliteLegendxX69
Ao Kuang
Level 98
God Stats
7W - 3L
1,588 SR
Queue Stats
211W - 207L
1,452 Elo+
Party 3
Gilgamesh
Gilgamesh
dradami
Gilgamesh
Level 155
God Stats
6W - 2L
1,677 SR
Queue Stats
94W - 84L
1,517 Elo+
Party 2
Team Averages
Level 59
1,651 SR
1,419 Elo+

VS

Team Averages
Level 21
1,568 SR
1,441 Elo+
Janus
Janus
Diesel Yoshi
Janus
Level 17
God Stats
9W - 11L
1,559 SR
Queue Stats
87W - 86L
1,434 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kapernicuss
Tsukuyomi
Level 12
God Stats
0W - 1L
1,387 SR
Queue Stats
17W - 14L
1,375 Elo+
Party 1
Geb
Geb
LordVonHenry
Geb
Level 27
God Stats
6W - 6L
1,588 SR
Queue Stats
47W - 44L
1,439 Elo+
Solo
King Arthur
King Arthur
SevenDeadJr
King Arthur
Level 25
God Stats
1W - 1L
1,756 SR
Queue Stats
95W - 114L
1,396 Elo+
Solo
Apollo
Apollo
lluucyd
Apollo
Level 22
God Stats
3W - 5L
1,549 SR
Queue Stats
16W - 10L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ItBeCrisco
Anubis
11
5 / 1 / 3
6,519
652
3,529
3,935
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Jonestastic
King Arthur
10
2 / 2 / 1
5,930
593
2,212
6,870
3,396
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 1 / 14
5,934
593
2,198
5,103
3,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 0 / 3
6,389
639
3,917
6,833
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
dradami
Gilgamesh
11
16 / 0 / 2
7,398
740
12,740
7,220
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,814
481
856
5,742
1,116
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Kapernicuss
Tsukuyomi
7
1 / 6 / 1
5,151
515
3,800
7,457
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 7 / 0
4,156
416
2,243
8,841
2,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
SevenDeadJr
King Arthur
9
2 / 3 / 0
5,378
538
3,862
6,370
3,203
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
lluucyd
Apollo
7
1 / 5 / 0
4,884
488
2,567
5,483
901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
26
Kills
4
4
Deaths
27
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Anubis
ItBeCrisco
Anubis
5
1
3
6.5
W
King Arthur
Jonestastic
King Arthur
2
2
1
1.25
L
Tsukuyomi
Kapernicuss
Tsukuyomi
1
6
1
0.25
L
0
7
0
0
L
King Arthur
SevenDeadJr
King Arthur
2
3
0
0.67
W
0
1
14
7
W
3
0
3
4.5
W
Gilgamesh
dradami
Gilgamesh
16
0
2
17
L
Apollo
lluucyd
Apollo
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,596
Damage
13,328
29,961
Taken
33,893
15,138
Mitigated
9,692
10,338
Healing
2,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
856
87
0
243
5,742
1,116
27
3,433
1,909
19,680
0
W
Anubis
ItBeCrisco
Anubis
3,529
199
0
0
3,935
2,528
842
788
3,147
27,762
0
W
King Arthur
Jonestastic
King Arthur
2,212
303
0
1,160
6,870
3,396
236
574
6,296
0
26,483
L
Tsukuyomi
Kapernicuss
Tsukuyomi
3,800
1,092
0
1,391
7,457
1,700
15
938
6,485
0
21,600
L
2,243
815
0
160
8,841
2,772
0
1,459
7,340
6,022
0
L
King Arthur
SevenDeadJr
King Arthur
3,862
511
0
250
6,370
3,203
44
2,434
3,936
1,926
20,940
W
2,198
610
0
2,476
5,103
3,903
482
860
4,243
11,364
0
W
3,917
1,021
0
5,091
6,833
2,109
0
330
6,503
25,239
0
W
Gilgamesh
dradami
Gilgamesh
12,740
5,092
0
1,611
7,220
3,202
27
1,289
5,931
0
40,086
L
Apollo
lluucyd
Apollo
2,567
1,464
140
487
5,483
901
0
1,090
4,345
0
18,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,170
Gold Earned
24,383
235
Minions Killed
170
0
Camps Cleared
0
1,008,978
Distance Traveled
978,066
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,814
481
35
4
0
187,908
0
W
Anubis
6,519
652
42
4
0
173,280
0
W
King Arthur
5,930
593
52
5
0
172,662
0
L
Tsukuyomi
5,151
515
46
5
0
212,784
1
L
Geb
4,156
416
7
1
0
188,385
1
L
King Arthur
5,378
538
40
4
0
210,365
3
W
Sobek
5,934
593
22
2
0
216,159
0
W
Ao Kuang
6,389
639
59
6
0
222,509
3
W
Gilgamesh
7,398
740
60
6
0
224,368
0
L
Apollo
4,884
488
42
4
0
178,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role