Player Matchup

Janus
Janus
 
Janus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
KingGleezyyy
Pele
Level 22
God Stats
0W - 1L
1,508 SR
Queue Stats
5W - 8L
1,366 Elo+
Party 4
Olorun
Olorun
Mama garuti
Olorun
Level 66
God Stats
4W - 5L
1,424 SR
Queue Stats
164W - 186L
1,399 Elo+
Party 2
Hun Batz
Hun Batz
MrParadisebud
Hun Batz
Level 83
God Stats
4W - 4L
1,606 SR
Queue Stats
157W - 162L
1,386 Elo+
Solo
Raijin
Raijin
friedchicken174
Raijin
Level 42
God Stats
1W - 1L
1,715 SR
Queue Stats
19W - 36L
1,278 Elo+
Party 4
Team Averages
Level 56
1,551 SR
1,386 Elo+

VS

Team Averages
Level 95
1,592 SR
1,393 Elo+
Susano
Susano
LegendaryOri
Susano
Level 71
God Stats
2W - 1L
1,458 SR
Queue Stats
60W - 60L
1,387 Elo+
Party 3
Chernobog
Chernobog
RATTGodOfDoom
Chernobog
Level 113
God Stats
2W - 2L
1,364 SR
Queue Stats
97W - 95L
1,399 Elo+
Party 1
Achilles
Achilles
Ride4Odin
Achilles
Level 126
God Stats
3W - 0L
1,857 SR
Queue Stats
248W - 259L
1,393 Elo+
Party 1
Merlin
Merlin
SnackOnDeezNootz
Merlin
Level 103
God Stats
4W - 7L
1,593 SR
Queue Stats
215W - 226L
1,396 Elo+
Party 1
Baron Samedi
Baron Samedi
VicoThicc
Baron Samedi
Level 64
God Stats
2W - 1L
1,687 SR
Queue Stats
124W - 120L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
5 / 8 / 4
11,269
751
19,851
13,730
4,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
6 / 9 / 6
11,130
742
11,226
17,607
8,164
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
19
4 / 7 / 5
11,033
736
12,342
15,189
5,344
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
MrParadisebud
Hun Batz
17
3 / 6 / 5
9,863
658
10,441
12,853
4,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 9 / 7
10,778
719
13,479
14,200
4,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
20
14 / 5 / 15
12,492
833
13,962
17,019
8,518
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
RATTGodOfDoom
Chernobog
19
7 / 4 / 19
11,846
790
18,429
16,884
8,185
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Ride4Odin
Achilles
20
7 / 3 / 23
12,394
826
10,956
21,135
34,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 5 / 20
10,681
712
12,400
13,404
6,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
VicoThicc
Baron Samedi
19
8 / 3 / 17
11,650
777
11,453
16,669
8,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
133
20
Kills
39
39
Deaths
20
27
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
5
8
4
0.88
L
6
9
6
1
W
Susano
14
5
15
4.3
L
Olorun
4
7
5
0.93
L
Hun Batz
MrParadisebud
Hun Batz
3
6
5
0.92
W
Chernobog
RATTGodOfDoom
Chernobog
7
4
19
4.13
W
Achilles
Ride4Odin
Achilles
7
3
23
6.17
W
3
5
20
2.6
W
Baron Samedi
VicoThicc
Baron Samedi
8
3
17
5.5
L
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,339
Damage
67,200
73,579
Taken
85,111
27,168
Mitigated
66,465
17,355
Healing
39,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
19,851
680
85
1,629
13,730
4,177
0
4,325
9,019
35,509
0
L
11,226
2,067
887
2,359
17,607
8,164
284
5,523
11,600
0
21,619
W
Susano
13,962
1,686
3,150
3,730
17,019
8,518
167
9,596
7,251
0
25,582
L
Olorun
12,342
6,566
2,546
4,239
15,189
5,344
1,312
4,592
10,186
25,407
0
L
Hun Batz
MrParadisebud
Hun Batz
10,441
1,652
1,172
1,936
12,853
4,808
94
5,375
7,236
0
17,931
W
Chernobog
RATTGodOfDoom
Chernobog
18,429
8,627
2,125
5,875
16,884
8,185
2,891
9,223
7,527
0
39,323
W
Achilles
Ride4Odin
Achilles
10,956
1,043
1,098
3,915
21,135
34,823
365
9,072
11,761
2,538
17,910
W
12,400
803
2,217
3,055
13,404
6,073
793
6,109
7,065
31,355
0
W
Baron Samedi
VicoThicc
Baron Samedi
11,453
200
6,762
7,466
16,669
8,866
528
10,488
5,835
22,586
0
L
13,479
1,606
981
1,521
14,200
4,675
0
4,689
9,412
25,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,073
Gold Earned
59,063
127
Minions Killed
146
0
Camps Cleared
0
1,238,179
Distance Traveled
1,430,036
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,269
751
36
2
0
250,647
0
L
Pele
11,130
742
23
2
0
242,464
2
W
Susano
12,492
833
19
1
0
295,428
1
L
Olorun
11,033
736
31
2
0
231,313
0
L
Hun Batz
9,863
658
16
1
0
283,239
0
W
Chernobog
11,846
790
45
3
0
271,351
0
W
Achilles
12,394
826
18
1
0
313,182
0
W
Merlin
10,681
712
48
3
0
256,525
3
W
Baron Samedi
11,650
777
16
1
0
293,550
0
L
Raijin
10,778
719
21
1
0
230,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role