Player Matchup

Ymir
Ymir
 
Ymir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
HeckinKewt
Zeus
Level 114
God Stats
12W - 9L
1,604 SR
Queue Stats
813W - 831L
1,490 Elo+
Party 1
He Bo
He Bo
StrangeSlaya
He Bo
Level 89
God Stats
9W - 9L
1,544 SR
Queue Stats
477W - 486L
1,486 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
alcohmist
Ah Muzen Cab
Level 120
God Stats
12W - 13L
1,453 SR
Queue Stats
694W - 755L
1,512 Elo+
Party 1
Hercules
Hercules
navster10
Hercules
Level 71
God Stats
15W - 10L
1,601 SR
Queue Stats
306W - 320L
1,488 Elo+
Party 1
Team Averages
Level 99
1,540 SR
1,495 Elo+

VS

Team Averages
Level 103
1,618 SR
1,553 Elo+
Bellona
Bellona
Brayanlok312
Bellona
Level 128
God Stats
1W - 7L
1,296 SR
Queue Stats
286W - 238L
1,589 Elo+
Party 2
Izanami
Izanami
Sin Dragneel
Izanami
Level 108
God Stats
1W - 1L
1,954 SR
Queue Stats
32W - 33L
1,477 Elo+
Party 2
Geb
Geb
SoSOmeGa
Geb
Level 104
God Stats
1W - 1L
1,690 SR
Queue Stats
175W - 162L
1,494 Elo+
Party 3
Da Ji
Da Ji
T1GERspark
Da Ji
Level 68
God Stats
12W - 7L
1,650 SR
Queue Stats
230W - 169L
1,570 Elo+
Solo
Sol
Sol
x_MrxBubbles_x
Sol
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 79L
1,633 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 2 / 3
8,476
565
5,131
14,337
12,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
6 / 0 / 1
9,410
627
5,961
6,971
2,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 3 / 4
9,102
607
7,273
10,154
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
alcohmist
Ah Muzen Cab
14
2 / 2 / 3
8,601
573
8,302
9,650
3,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
navster10
Hercules
16
3 / 1 / 4
9,737
649
8,851
11,230
9,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Brayanlok312
Bellona
12
1 / 6 / 0
7,583
506
6,715
14,789
10,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Sin Dragneel
Izanami
10
1 / 2 / 2
6,772
451
6,027
8,101
1,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 2 / 3
6,931
462
4,272
9,045
5,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
13
4 / 6 / 1
8,050
537
9,122
11,231
4,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 3 / 2
7,976
532
5,636
8,748
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
19
Kills
8
8
Deaths
19
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
3
1.75
L
Bellona
Brayanlok312
Bellona
1
6
0
0.17
W
6
0
1
6.5
L
Izanami
Sin Dragneel
Izanami
1
2
2
1
L
0
2
3
0.75
W
6
3
4
2.67
L
Da Ji
4
6
1
0.75
W
Ah Muzen Cab
alcohmist
Ah Muzen Cab
2
2
3
1.75
W
Hercules
navster10
Hercules
3
1
4
5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,518
Damage
31,772
52,342
Taken
51,914
31,515
Mitigated
24,578
22,726
Healing
10,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,131
1,107
523
3,783
14,337
12,160
0
4,783
9,554
25,041
0
L
Bellona
Brayanlok312
Bellona
6,715
2,742
0
4,451
14,789
10,038
192
4,727
9,090
9,733
35,839
W
5,961
1,128
0
2,460
6,971
2,542
452
678
6,293
62,442
0
L
Izanami
Sin Dragneel
Izanami
6,027
3,467
0
827
8,101
1,663
0
2,653
5,448
0
44,230
L
4,272
485
0
1,725
9,045
5,243
0
1,722
7,323
27,108
0
W
7,273
719
196
3,973
10,154
3,501
0
2,213
7,941
55,846
0
L
Da Ji
9,122
2,449
0
1,496
11,231
4,439
0
5,515
5,675
0
48,761
W
Ah Muzen Cab
alcohmist
Ah Muzen Cab
8,302
4,412
0
4,839
9,650
3,545
792
2,257
7,393
0
71,474
W
Hercules
navster10
Hercules
8,851
2,789
0
6,952
11,230
9,767
303
1,810
9,420
16,634
34,359
L
5,636
717
0
2,256
8,748
3,195
824
6,061
2,687
52,603
4,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,326
Gold Earned
37,312
503
Minions Killed
433
0
Camps Cleared
0
1,458,022
Distance Traveled
1,470,983
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,476
565
36
2
0
305,310
3
L
Bellona
7,583
506
108
7
0
314,318
1
W
Zeus
9,410
627
129
9
0
321,411
8
L
Izanami
6,772
451
85
6
0
254,937
1
L
Geb
6,931
462
44
3
0
304,345
1
W
He Bo
9,102
607
96
6
0
306,516
1
L
Da Ji
8,050
537
84
6
0
299,309
4
W
Ah Muzen Cab
8,601
573
118
8
0
278,881
2
W
Hercules
9,737
649
124
8
0
245,904
6
L
Sol
7,976
532
112
7
0
298,074
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role