Player Matchup

Geb
Geb
ClassicGecko
Geb
Level 34
God Stats
4W - 2L
1,662 SR
Queue Stats
151W - 139L
1,559 Elo+
Party 1
Ao Kuang
Ao Kuang
LordSukuna
Ao Kuang
Level 27
God Stats
5W - 1L
1,741 SR
Queue Stats
72W - 51L
1,574 Elo+
Party 1
Tyr
Tyr
Mallypo
Tyr
Level 156
God Stats
33W - 35L
1,530 SR
Queue Stats
637W - 587L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
raykay09
Danzaburou
Level 149
God Stats
18W - 21L
1,357 SR
Queue Stats
508W - 507L
1,507 Elo+
Party 1
He Bo
He Bo
thePlaj3rOne
He Bo
Level 155
God Stats
10W - 10L
1,482 SR
Queue Stats
505W - 455L
1,507 Elo+
Party 1
Team Averages
Level 104
1,554 SR
1,542 Elo+

VS

Team Averages
Level 96
1,577 SR
1,474 Elo+
Mulan
Mulan
CarranzaLR
Mulan
Level 115
God Stats
1W - 1L
1,481 SR
Queue Stats
201W - 204L
1,532 Elo+
Party 2
Sylvanus
Sylvanus
L0v3ly Smith
Sylvanus
Level 124
God Stats
6W - 6L
1,602 SR
Queue Stats
531W - 484L
1,492 Elo+
Party 2
Cliodhna
Cliodhna
Shaparrosoiio
Cliodhna
Level 47
God Stats
11W - 25L
1,375 SR
Queue Stats
164W - 194L
1,434 Elo+
Party 2
Rama
Rama
Zapata LR
Rama
Level 107
God Stats
3W - 1L
1,868 SR
Queue Stats
291W - 287L
1,476 Elo+
Party 2
Discordia
Discordia
Zenitsu LR
Discordia
Level 89
God Stats
8W - 7L
1,556 SR
Queue Stats
354W - 393L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,810
581
2,064
7,145
4,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
LordSukuna
Ao Kuang
9
5 / 2 / 2
6,188
619
4,994
5,552
2,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tyr
8
0 / 1 / 7
5,229
523
2,486
6,248
2,250
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
raykay09
Danzaburou
9
0 / 1 / 5
5,238
524
2,159
4,082
1,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 0
6,311
631
2,625
5,048
1,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
8
2 / 6 / 2
5,303
530
4,170
9,419
3,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
L0v3ly Smith
Sylvanus
5
0 / 0 / 2
4,170
417
915
3,020
1,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
Shaparrosoiio
Cliodhna
3
0 / 1 / 1
3,882
388
507
1,542
304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Rama
1
0 / 0 / 0
3,370
337
0
0
0
Discordia
Zenitsu LR
Discordia
6
3 / 2 / 0
4,935
494
3,035
3,973
910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
9
Kills
5
6
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mulan
2
6
2
0.5
W
2
1
2
3
L
Sylvanus
L0v3ly Smith
Sylvanus
0
0
2
1
W
Ao Kuang
LordSukuna
Ao Kuang
5
2
2
3
W
Tyr
0
1
7
3.5
L
Cliodhna
Shaparrosoiio
Cliodhna
0
1
1
0.5
L
Rama
0
0
0
0
L
Discordia
Zenitsu LR
Discordia
3
2
0
1.5
W
Danzaburou
raykay09
Danzaburou
0
1
5
2.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,328
Damage
8,627
28,075
Taken
17,954
11,801
Mitigated
6,581
8,339
Healing
5,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
4,170
281
0
2,640
9,419
3,993
0
5,039
4,154
0
17,189
W
2,064
391
529
2,090
7,145
4,295
633
319
6,677
16,983
0
L
Sylvanus
L0v3ly Smith
Sylvanus
915
302
251
1,346
3,020
1,374
0
1,415
1,560
7,124
0
W
Ao Kuang
LordSukuna
Ao Kuang
4,994
1,331
0
1,920
5,552
2,110
1,492
1,494
3,860
22,490
5,933
W
Tyr
2,486
202
0
610
6,248
2,250
1,041
1,276
4,698
0
16,400
L
Cliodhna
Shaparrosoiio
Cliodhna
507
53
0
504
1,542
304
0
767
737
0
5,275
L
Rama
0
0
0
0
0
0
0
0
0
0
0
L
Discordia
Zenitsu LR
Discordia
3,035
191
0
343
3,973
910
0
1,801
2,172
8,526
0
W
Danzaburou
raykay09
Danzaburou
2,159
846
0
996
4,082
1,285
2,638
353
3,571
0
25,084
W
2,625
249
0
2,194
5,048
1,861
553
50
4,845
29,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,776
Gold Earned
21,660
230
Minions Killed
84
0
Camps Cleared
0
942,446
Distance Traveled
542,015
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,303
530
36
4
0
143,005
2
W
Geb
5,810
581
22
2
0
209,017
2
L
Sylvanus
4,170
417
17
2
0
148,278
1
W
Ao Kuang
6,188
619
55
6
0
174,916
3
W
Tyr
5,229
523
33
3
0
200,686
1
L
Cliodhna
3,882
388
17
2
0
95,238
0
L
Rama
3,370
337
0
0
0
15,902
0
L
Discordia
4,935
494
14
1
0
139,592
0
W
Danzaburou
5,238
524
56
6
0
186,642
4
W
He Bo
6,311
631
64
6
0
171,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role