Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
ArcCaptainz
Raijin
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
CurrentEvents
Bellona
Level 27
God Stats
2W - 0L
1,668 SR
Queue Stats
187W - 53L
1,868 Elo+
Party 3
He Bo
He Bo
GILLMAN
He Bo
Level 127
God Stats
2W - 0L
1,541 SR
Queue Stats
49W - 44L
1,509 Elo+
Party 1
Hou Yi
Hou Yi
SlaytherPro
Hou Yi
Level 160
God Stats
5W - 5L
1,850 SR
Queue Stats
530W - 224L
1,817 Elo+
Party 3
Team Averages
Level 104
1,612 SR
1,639 Elo+

VS

Team Averages
Level 79
1,496 SR
1,550 Elo+
Eset
Eset
Akita
Eset
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,688 Elo+
Party 2
Rama
Rama
Owlex97
Rama
Level 66
God Stats
0W - 1L
1,621 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ReigaK92
Cthulhu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Zanduras
Ne Zha
Level 106
God Stats
6W - 5L
1,356 SR
Queue Stats
782W - 788L
1,448 Elo+
Solo
Tiamat
Tiamat
xPeePeeBoyx
Tiamat
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 51L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
9 / 1 / 17
8,348
1,391
8,700
5,112
1,886
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
10
0 / 3 / 16
6,498
1,083
2,313
3,471
1,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
13
2 / 1 / 22
8,192
1,365
7,810
11,937
8,023
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
GILLMAN
He Bo
12
7 / 2 / 9
7,689
1,282
6,760
4,941
1,592
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
13
12 / 2 / 12
8,164
1,361
12,615
4,655
1,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Akita
Eset
9
0 / 7 / 3
5,249
875
1,813
7,017
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Owlex97
Rama
8
1 / 6 / 2
5,383
897
2,612
7,500
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ReigaK92
Cthulhu
9
2 / 7 / 2
6,057
1,010
5,396
11,320
9,852
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Zanduras
Ne Zha
12
3 / 5 / 3
6,849
1,142
3,604
8,223
6,261
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
12
1 / 5 / 2
6,316
1,053
3,556
7,050
3,445
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
19
30
Kills
7
9
Deaths
30
76
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
9
1
17
17.5
L
Eset
Akita
Eset
0
7
3
0.21
W
Raijin
0
3
16
2.67
W
Bellona
2
1
22
13
W
He Bo
GILLMAN
He Bo
7
2
9
5.75
L
Rama
Owlex97
Rama
1
6
2
0.33
L
Cthulhu
ReigaK92
Cthulhu
2
7
2
0.43
W
Hou Yi
12
2
12
9
L
Ne Zha
Zanduras
Ne Zha
3
5
3
0.9
L
Tiamat
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,198
Damage
16,981
30,116
Taken
41,110
14,556
Mitigated
23,599
13,373
Healing
4,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,700
3,797
254
2,044
5,112
1,886
1,613
2,269
2,843
0
21,604
L
Eset
Akita
Eset
1,813
164
543
180
7,017
2,145
0
929
6,042
2,940
0
W
Raijin
2,313
790
0
250
3,471
1,103
512
1,070
2,401
6,236
0
W
Bellona
7,810
2,143
1,380
5,378
11,937
8,023
277
3,882
8,055
0
13,227
W
He Bo
GILLMAN
He Bo
6,760
800
771
1,586
4,941
1,592
1,050
2,376
2,565
11,806
0
L
Rama
Owlex97
Rama
2,612
2,039
0
833
7,500
1,896
0
763
6,673
0
6,579
L
Cthulhu
ReigaK92
Cthulhu
5,396
465
46
486
11,320
9,852
0
4,013
6,959
10,614
0
W
Hou Yi
12,615
7,741
426
1,284
4,655
1,952
979
1,168
3,487
0
19,310
L
Ne Zha
Zanduras
Ne Zha
3,604
1,677
30
1,096
8,223
6,261
0
2,108
5,998
0
7,143
L
Tiamat
3,556
525
36
1,403
7,050
3,445
0
626
6,365
8,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,891
Gold Earned
29,854
68
Minions Killed
36
0
Camps Cleared
0
649,907
Distance Traveled
593,739
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,348
1,391
26
4
0
154,422
0
L
Eset
5,249
875
1
0
0
109,141
0
W
Raijin
6,498
1,083
11
2
0
119,737
0
W
Bellona
8,192
1,365
10
2
0
142,990
1
W
He Bo
7,689
1,282
11
2
0
120,818
1
L
Rama
5,383
897
5
1
0
114,393
0
L
Cthulhu
6,057
1,010
7
1
0
118,669
1
W
Hou Yi
8,164
1,361
10
2
0
111,940
1
L
Ne Zha
6,849
1,142
5
1
0
132,000
1
L
Tiamat
6,316
1,053
18
3
0
119,536
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role