Player Matchup

Janus
Janus
Billiam777
Janus
Level 25
God Stats
0W - 2L
1,537 SR
Queue Stats
75W - 63L
1,430 Elo+
Solo
Hercules
Hercules
CubicalCelery
Hercules
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 58L
1,479 Elo+
Solo
Arachne
Arachne
IFuuqYoMadder
Arachne
Level 25
God Stats
13W - 6L
1,678 SR
Queue Stats
17W - 8L
1,588 Elo+
Party 2
Thor
Thor
LeaguesBetter1
Thor
Level 8
God Stats
1W - 2L
1,517 SR
Queue Stats
11W - 7L
1,509 Elo+
Party 2
Ymir
Ymir
TheBlueDude699
Ymir
Level 8
God Stats
5W - 3L
1,632 SR
Queue Stats
5W - 4L
1,458 Elo+
Party 2
Team Averages
Level 17
1,573 SR
1,493 Elo+

VS

Team Averages
Level 19
1,571 SR
1,389 Elo+
Cthulhu
Cthulhu
IrosM
Cthulhu
Level 11
God Stats
2W - 3L
1,356 SR
Queue Stats
16W - 16L
1,345 Elo+
Party 1
Nemesis
Nemesis
JurrasickPark
Nemesis
Level 24
God Stats
19W - 7L
1,698 SR
Queue Stats
121W - 71L
1,600 Elo+
Solo
Thoth
Thoth
KKANNOO
Thoth
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 22L
1,148 Elo+
Solo
Camazotz
Camazotz
MisfitKilla
Camazotz
Level 27
God Stats
15W - 14L
1,872 SR
Queue Stats
121W - 118L
1,509 Elo+
Solo
Hachiman
Hachiman
Vedsuvius
Hachiman
Level 6
God Stats
3W - 4L
1,429 SR
Queue Stats
4W - 5L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
1 / 9 / 2
8,756
417
15,100
14,589
4,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
CubicalCelery
Hercules
12
0 / 9 / 2
7,574
361
6,670
23,208
20,055
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
15
7 / 11 / 2
10,542
502
12,505
21,736
7,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 11 / 1
8,738
416
5,857
13,939
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 9 / 4
8,081
385
6,563
19,961
15,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IrosM
Cthulhu
15
6 / 1 / 19
10,732
511
10,123
16,795
20,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
20
23 / 2 / 7
12,976
618
27,766
19,367
17,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
KKANNOO
Thoth
16
3 / 2 / 20
10,084
480
8,051
11,506
4,900
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
MisfitKilla
Camazotz
16
9 / 3 / 12
11,010
524
13,781
15,735
6,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
Vedsuvius
Hachiman
15
8 / 3 / 15
10,076
480
15,105
12,314
6,071
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
122
11
Kills
49
49
Deaths
11
11
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Janus
1
9
2
0.22
L
Hercules
CubicalCelery
Hercules
0
9
2
0.11
L
Arachne
7
11
2
0.73
W
Cthulhu
IrosM
Cthulhu
6
1
19
15.5
W
Nemesis
23
2
7
13.25
W
Thoth
KKANNOO
Thoth
3
2
20
6.5
L
3
11
1
0.32
W
Camazotz
MisfitKilla
Camazotz
9
3
12
5
L
0
9
4
0.22
W
Hachiman
Vedsuvius
Hachiman
8
3
15
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,695
Damage
74,826
93,433
Taken
75,717
51,450
Mitigated
55,436
19,486
Healing
24,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
15,100
586
243
1,532
14,589
4,299
0
2,606
11,731
63,632
0
L
Hercules
CubicalCelery
Hercules
6,670
2,076
0
10,320
23,208
20,055
0
5,996
16,614
4,144
22,619
L
Arachne
12,505
8,231
45
5,835
21,736
7,154
0
2,755
18,603
0
39,594
W
Cthulhu
IrosM
Cthulhu
10,123
1,151
378
3,172
16,795
20,830
224
5,025
11,552
34,115
0
W
Nemesis
27,766
15,497
0
6,624
19,367
17,503
204
2,316
16,981
0
87,798
W
Thoth
KKANNOO
Thoth
8,051
674
8
3,364
11,506
4,900
910
6,088
4,998
55,616
0
L
5,857
1,372
0
793
13,939
4,063
0
2,949
10,744
0
28,475
W
Camazotz
MisfitKilla
Camazotz
13,781
2,560
0
8,533
15,735
6,132
1,597
3,380
12,221
0
64,333
L
6,563
691
0
718
19,961
15,879
552
3,868
15,985
25,088
0
W
Hachiman
Vedsuvius
Hachiman
15,105
10,199
0
2,070
12,314
6,071
2,377
4,565
7,625
0
52,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,691
Gold Earned
54,878
322
Minions Killed
474
0
Camps Cleared
0
1,807,365
Distance Traveled
1,962,442
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,756
417
123
6
0
368,904
3
L
Hercules
7,574
361
48
2
0
367,160
1
L
Arachne
10,542
502
71
3
0
372,068
0
W
Cthulhu
10,732
511
57
3
0
422,631
2
W
Nemesis
12,976
618
146
7
0
405,212
0
W
Thoth
10,084
480
92
4
0
360,061
0
L
Thor
8,738
416
49
2
0
366,831
0
W
Camazotz
11,010
524
92
4
0
399,794
2
L
Ymir
8,081
385
31
1
0
332,402
0
W
Hachiman
10,076
480
87
4
0
374,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role