Player Matchup

Sobek
Sobek
Axlebane
Sobek
Level 48
God Stats
4W - 3L
1,563 SR
Queue Stats
200W - 143L
1,635 Elo+
Party 2
Tiamat
Tiamat
LatorGator108
Tiamat
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 1L
1,900 Elo+
Party 2
Artemis
Artemis
Spirerock
Artemis
Level 85
God Stats
4W - 4L
1,585 SR
Queue Stats
193W - 139L
1,645 Elo+
Party 2
Cliodhna
Cliodhna
TheMightyGrizzly
Cliodhna
Level 87
God Stats
2W - 2L
1,418 SR
Queue Stats
238W - 165L
1,682 Elo+
Party 2
Bellona
Bellona
vebomnom
Bellona
Level 60
God Stats
2W - 0L
1,328 SR
Queue Stats
34W - 13L
1,770 Elo+
Party 2
Team Averages
Level 57
1,479 SR
1,726 Elo+

VS

Team Averages
Level 83
1,566 SR
1,535 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BigDaddyCole
Scylla
Level 123
God Stats
39W - 24L
1,679 SR
Queue Stats
541W - 524L
1,507 Elo+
Party 1
Sun Wukong
Sun Wukong
Leodronicus
Sun Wukong
Level 28
God Stats
18W - 15L
1,668 SR
Queue Stats
61W - 39L
1,603 Elo+
Party 3
Arachne
Arachne
tensotinso
Arachne
Level 143
God Stats
9W - 8L
1,722 SR
Queue Stats
65W - 42L
1,607 Elo+
Party 3
Ares
Ares
textbookward
Ares
Level 11
God Stats
0W - 2L
1,264 SR
Queue Stats
27W - 28L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Axlebane
Sobek
10
1 / 1 / 4
5,908
591
2,109
6,578
3,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

11
4 / 0 / 1
6,335
634
3,823
3,366
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
Spirerock
Artemis
10
2 / 2 / 1
5,764
576
2,815
5,572
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 1
5,280
528
1,602
6,278
1,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
vebomnom
Bellona
11
0 / 2 / 0
6,043
604
2,087
6,659
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
6
1 / 3 / 1
4,497
450
3,644
3,704
938
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
5
0 / 2 / 0
4,118
412
1,880
2,156
560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Leodronicus
Sun Wukong
10
2 / 0 / 0
5,727
573
3,639
4,771
2,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
tensotinso
Arachne
10
2 / 2 / 0
5,478
548
2,577
6,536
1,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

5
1 / 1 / 1
4,375
438
1,438
3,711
1,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
7
Kills
6
6
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
3
1
0.5
W
Sobek
Axlebane
Sobek
1
1
4
3
L
Scylla
0
2
0
0
W
4
0
1
4.5
L
Sun Wukong
Leodronicus
Sun Wukong
2
0
0
2
W
Artemis
Spirerock
Artemis
2
2
1
1.25
W
0
1
1
0.5
L
Arachne
tensotinso
Arachne
2
2
0
1
L
1
1
1
1.5
W
Bellona
vebomnom
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,436
Damage
13,178
28,453
Taken
20,878
11,542
Mitigated
7,547
12,202
Healing
8,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,644
2,316
0
776
3,704
938
0
779
2,909
0
15,605
W
Sobek
Axlebane
Sobek
2,109
790
907
2,669
6,578
3,162
0
1,441
5,081
16,363
0
L
Scylla
1,880
360
0
667
2,156
560
0
1,246
804
11,651
0
W
3,823
639
0
1,566
3,366
1,284
0
566
2,629
37,558
0
L
Sun Wukong
Leodronicus
Sun Wukong
3,639
1,170
0
2,770
4,771
2,432
0
410
4,347
0
26,168
W
Artemis
Spirerock
Artemis
2,815
1,745
0
2,638
5,572
1,374
720
455
5,117
0
30,672
W
1,602
247
0
3,340
6,278
1,815
0
570
5,606
0
31,426
L
Arachne
tensotinso
Arachne
2,577
1,554
0
2,560
6,536
1,940
0
1,916
4,434
0
25,159
L
1,438
380
0
1,455
3,711
1,677
0
1,215
2,452
7,486
0
W
Bellona
vebomnom
Bellona
2,087
783
0
1,082
6,659
3,907
0
0
6,268
0
39,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,330
Gold Earned
24,195
353
Minions Killed
188
0
Camps Cleared
0
1,043,981
Distance Traveled
721,218
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,497
450
34
3
0
108,630
0
W
Sobek
5,908
591
32
3
0
218,095
0
L
Scylla
4,118
412
22
2
0
98,860
2
W
Tiamat
6,335
634
96
10
0
200,030
1
L
Sun Wukong
5,727
573
59
6
0
172,374
2
W
Artemis
5,764
576
60
6
0
194,677
0
W
Cliodhna
5,280
528
74
7
0
205,957
1
L
Arachne
5,478
548
63
6
0
223,836
0
L
Ares
4,375
438
10
1
0
117,518
1
W
Bellona
6,043
604
91
9
0
225,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role