Player Matchup

Morgan Le Fay
Morgan Le Fay
Betochan
Morgan Le Fay
Level 80
God Stats
1W - 0L
1,306 SR
Queue Stats
21W - 12L
1,629 Elo+
Party 2
Ares
Ares
Danielanator1
Ares
Level 126
God Stats
3W - 0L
1,670 SR
Queue Stats
23W - 14L
1,618 Elo+
Party 2
Danzaburou
Danzaburou
Doppio_Diavolo_
Danzaburou
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
MightySaucey
Cernunnos
Level 24
God Stats
2W - 1L
1,487 SR
Queue Stats
61W - 65L
1,498 Elo+
Solo
Guan Yu
Guan Yu
Zael191
Guan Yu
Level 102
God Stats
1W - 0L
1,120 SR
Queue Stats
22W - 11L
1,661 Elo+
Party 2
Team Averages
Level 71
1,417 SR
1,581 Elo+

VS

Team Averages
Level 49
1,493 SR
1,506 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
CrazyBongiorno
Ah Puch
Level 69
God Stats
0W - 3L
1,192 SR
Queue Stats
137W - 162L
1,416 Elo+
Party 1
Chang'e
Chang'e
Dingleberryjam
Chang'e
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
114W - 214L
1,443 Elo+
Solo
Mercury
Mercury
PineapplePatch
Mercury
Level 29
God Stats
0W - 1L
1,774 SR
Queue Stats
6W - 5L
1,787 Elo+
Party 1
Bacchus
Bacchus
Teaishealthy
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Betochan
Morgan Le Fay
14
5 / 1 / 17
8,751
1,094
13,188
6,915
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 3 / 15
8,121
1,015
4,985
11,306
10,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Doppio_Diavolo_
Danzaburou
12
4 / 4 / 14
7,775
972
4,496
7,955
3,990
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cernunnos
MightySaucey
Cernunnos
14
6 / 2 / 12
8,077
1,010
6,398
7,561
3,549
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Zael191
Guan Yu
14
4 / 2 / 16
8,083
1,010
7,587
9,956
12,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 4 / 5
7,265
908
3,673
9,227
9,701
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 5 / 6
6,786
848
10,987
8,802
3,874
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 2 / 4
5,407
676
2,478
3,050
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 7 / 4
5,749
719
2,211
8,557
2,551
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Teaishealthy
Bacchus
14
7 / 5 / 2
8,405
1,051
5,638
11,132
11,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
31
23
Kills
10
12
Deaths
23
74
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
4
5
1.13
W
Morgan Le Fay
Betochan
Morgan Le Fay
5
1
17
13.5
L
1
5
6
0.8
W
4
3
15
3.83
L
0
2
4
1
W
Danzaburou
Doppio_Diavolo_
Danzaburou
4
4
14
2.75
W
Cernunnos
MightySaucey
Cernunnos
6
2
12
6
L
0
7
4
0.29
L
Bacchus
Teaishealthy
Bacchus
7
5
2
1.6
W
Guan Yu
Zael191
Guan Yu
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,654
Damage
24,987
43,693
Taken
40,768
34,421
Mitigated
28,864
17,846
Healing
7,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,673
206
367
2,166
9,227
9,701
0
4,294
4,572
0
12,104
W
Morgan Le Fay
Betochan
Morgan Le Fay
13,188
1,239
2,268
2,303
6,915
3,258
1,045
3,912
3,003
25,875
0
L
10,987
556
292
956
8,802
3,874
0
3,825
4,881
22,733
0
W
4,985
467
1,961
1,557
11,306
10,991
318
4,331
6,975
6,288
0
L
2,478
37
1,062
806
3,050
994
0
1,530
1,520
4,709
0
W
Danzaburou
Doppio_Diavolo_
Danzaburou
4,496
672
908
531
7,955
3,990
1,592
3,885
4,070
0
12,705
W
Cernunnos
MightySaucey
Cernunnos
6,398
2,894
252
1,297
7,561
3,549
1,785
3,175
4,386
0
16,341
L
2,211
764
0
653
8,557
2,551
0
3,329
5,050
0
4,867
L
Bacchus
Teaishealthy
Bacchus
5,638
525
82
732
11,132
11,744
0
5,195
5,741
7,863
0
W
Guan Yu
Zael191
Guan Yu
7,587
652
3,165
3,604
9,956
12,633
250
3,800
6,156
0
13,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,807
Gold Earned
33,612
98
Minions Killed
53
0
Camps Cleared
0
742,325
Distance Traveled
573,317
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,265
908
21
3
0
146,058
0
W
Morgan Le Fay
8,751
1,094
34
4
0
162,486
0
L
Ah Puch
6,786
848
20
3
0
115,141
0
W
Ares
8,121
1,015
2
0
0
142,178
0
L
Chang'e
5,407
676
4
1
0
43,691
0
W
Danzaburou
7,775
972
11
1
0
147,132
0
W
Cernunnos
8,077
1,010
29
4
0
111,905
0
L
Mercury
5,749
719
6
1
0
144,287
0
L
Bacchus
8,405
1,051
2
0
0
124,140
0
W
Guan Yu
8,083
1,010
22
3
0
178,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role