Player Matchup

Nemesis
Nemesis
CubicalSKULL
Nemesis
Level 26
God Stats
0W - 1L
1,202 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Grim_Reaper9519
Ah Muzen Cab
Level 132
God Stats
1W - 2L
1,661 SR
Queue Stats
90W - 100L
1,371 Elo+
Solo
Merlin
Merlin
IThe Weekent
Merlin
Level 86
God Stats
0W - 1L
1,423 SR
Queue Stats
0W - 5L
1,130 Elo+
Party 1
Izanami
Izanami
Loboasesino1120
Izanami
Level 61
God Stats
0W - 1L
1,428 SR
Queue Stats
0W - 2L
1,304 Elo+
Party 1
Thoth
Thoth
crisgamer1059
Thoth
Level 75
God Stats
0W - 1L
1,326 SR
Queue Stats
0W - 5L
1,130 Elo+
Party 1
Team Averages
Level 76
1,408 SR
1,287 Elo+

VS

Team Averages
Level 121
1,620 SR
1,623 Elo+
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
CurrentEvents
Khepri
Level 27
God Stats
6W - 0L
1,720 SR
Queue Stats
187W - 53L
1,888 Elo+
Party 2
Scylla
Scylla
SlaytherPro
Scylla
Level 160
God Stats
11W - 1L
1,956 SR
Queue Stats
530W - 224L
1,834 Elo+
Party 2
Serqet
Serqet
SoulessFlesh
Serqet
Level 131
God Stats
3W - 3L
1,425 SR
Queue Stats
517W - 529L
1,446 Elo+
Solo
Xbalanque
Xbalanque
Unit RENO
Xbalanque
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CubicalSKULL
Nemesis
11
1 / 7 / 6
6,597
825
3,818
10,257
6,585
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Grim_Reaper9519
Ah Muzen Cab
13
2 / 6 / 3
7,357
920
8,036
10,300
3,615
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
6 / 7 / 4
8,550
1,069
12,049
9,869
3,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 7 / 9
7,887
986
3,867
9,272
3,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 9 / 6
6,248
781
3,612
9,080
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 3 / 31
8,175
1,022
6,896
11,866
14,054
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 3 / 27
8,754
1,094
5,124
13,851
14,271
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
17
27 / 3 / 8
11,062
1,383
19,636
10,258
5,240
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
12
0 / 2 / 10
7,033
879
3,478
4,822
2,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
Unit RENO
Xbalanque
15
5 / 2 / 26
8,858
1,107
11,471
9,254
4,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
138
12
Kills
36
36
Deaths
13
28
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
3
31
5.5
L
Nemesis
CubicalSKULL
Nemesis
1
7
6
0.57
W
3
3
27
5.5
L
Ah Muzen Cab
Grim_Reaper9519
Ah Muzen Cab
2
6
3
0.58
L
Merlin
6
7
4
1.14
L
2
7
9
0.93
W
Scylla
27
3
8
10.33
W
Serqet
0
2
10
2.5
W
Xbalanque
Unit RENO
Xbalanque
5
2
26
9
L
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,382
Damage
46,605
48,778
Taken
50,051
19,754
Mitigated
40,458
5,896
Healing
17,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,896
938
1,123
1,892
11,866
14,054
67
1,831
9,900
10,148
0
L
Nemesis
CubicalSKULL
Nemesis
3,818
1,422
204
892
10,257
6,585
0
5,804
4,206
0
5,041
W
5,124
860
1,059
1,895
13,851
14,271
303
5,324
8,279
10,441
0
L
Ah Muzen Cab
Grim_Reaper9519
Ah Muzen Cab
8,036
3,146
494
1,900
10,300
3,615
0
6,833
3,341
0
18,724
L
Merlin
12,049
817
248
842
9,869
3,526
0
8,590
1,279
19,044
0
L
3,867
3,016
0
798
9,272
3,198
318
4,913
4,359
0
12,334
W
Scylla
19,636
5,360
2,131
2,292
10,258
5,240
96
3,492
6,688
28,726
0
W
Serqet
3,478
317
1,309
877
4,822
2,592
1,226
2,010
2,718
0
7,223
W
Xbalanque
Unit RENO
Xbalanque
11,471
5,226
2,013
2,875
9,254
4,301
3,383
2,381
6,749
0
31,860
L
3,612
215
0
518
9,080
2,830
0
5,516
3,564
5,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,639
Gold Earned
43,882
63
Minions Killed
96
0
Camps Cleared
0
674,944
Distance Traveled
810,537
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,175
1,022
7
1
0
194,834
0
L
Nemesis
6,597
825
4
1
0
151,468
0
W
Khepri
8,754
1,094
10
1
0
165,726
2
L
Ah Muzen Cab
7,357
920
19
2
0
124,378
0
L
Merlin
8,550
1,069
24
3
0
127,743
2
L
Izanami
7,887
986
10
1
0
127,980
1
W
Scylla
11,062
1,383
23
3
0
157,033
0
W
Serqet
7,033
879
10
1
0
137,825
0
W
Xbalanque
8,858
1,107
46
6
0
155,119
0
L
Thoth
6,248
781
6
1
0
143,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role