Player Matchup

Ymir
Ymir
Grogdog69
Ymir
Level 27
God Stats
14W - 16L
1,518 SR
Queue Stats
60W - 71L
1,490 Elo+
Party 1
Baron Samedi
Baron Samedi
Kyresthen
Baron Samedi
Level 26
God Stats
5W - 3L
1,563 SR
Queue Stats
57W - 51L
1,522 Elo+
Party 1
Achilles
Achilles
MXMVMX
Achilles
Level 5
God Stats
12W - 8L
1,727 SR
Queue Stats
12W - 8L
1,631 Elo+
Solo
Nemesis
Nemesis
Pintobeaned
Nemesis
Level 31
God Stats
18W - 11L
1,678 SR
Queue Stats
108W - 101L
1,578 Elo+
Party 1
Freya
Freya
SybilsAbra
Freya
Level 31
God Stats
3W - 3L
1,372 SR
Queue Stats
106W - 102L
1,555 Elo+
Party 1
Team Averages
Level 24
1,572 SR
1,555 Elo+

VS

Team Averages
Level 36
1,595 SR
1,611 Elo+
Ra
Ra
BasedGod1370
Ra
Level 3
God Stats
1W - 1L
1,833 SR
Queue Stats
5W - 1L
1,939 Elo+
Party 2
Geb
Geb
Irgan91
Geb
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 48L
1,471 Elo+
Solo
Bellona
Bellona
MindShift
Bellona
Level 118
God Stats
1W - 6L
1,551 SR
Queue Stats
116W - 104L
1,532 Elo+
Party 2
Cernunnos
Cernunnos
Uhgh
Cernunnos
Level 25
God Stats
10W - 7L
1,592 SR
Queue Stats
37W - 34L
1,524 Elo+
Party 3
Nemesis
Nemesis
poodletoodlr
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 31L
1,591 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
5 / 1 / 21
11,136
506
10,541
23,216
24,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Kyresthen
Baron Samedi
18
12 / 1 / 19
12,086
549
27,758
17,940
9,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
MXMVMX
Achilles
20
16 / 4 / 6
13,716
623
29,939
20,099
17,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
Pintobeaned
Nemesis
18
7 / 3 / 10
11,547
525
7,682
18,103
8,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Freya
18
6 / 1 / 17
11,837
538
15,394
15,723
7,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 13 / 3
10,880
495
9,422
18,299
5,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
15
1 / 10 / 3
10,109
460
14,664
27,983
19,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
MindShift
Bellona
14
2 / 6 / 4
9,391
427
11,578
25,178
24,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
Uhgh
Cernunnos
16
2 / 8 / 0
10,408
473
11,113
18,871
7,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
poodletoodlr
Nemesis
16
3 / 9 / 2
10,155
462
14,895
25,086
9,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
22
46
Kills
10
10
Deaths
46
73
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
13
3
0.27
W
Ymir
5
1
21
15.5
L
Geb
1
10
3
0.25
W
Baron Samedi
Kyresthen
Baron Samedi
12
1
19
21.5
W
Achilles
MXMVMX
Achilles
16
4
6
4.75
L
Bellona
MindShift
Bellona
2
6
4
0.67
W
Nemesis
Pintobeaned
Nemesis
7
3
10
4
W
Freya
6
1
17
14.5
L
Cernunnos
Uhgh
Cernunnos
2
8
0
0.25
L
Nemesis
poodletoodlr
Nemesis
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,314
Damage
61,672
95,081
Taken
115,417
66,297
Mitigated
66,622
36,823
Healing
26,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,422
868
1,934
2,247
18,299
5,679
237
11,920
6,325
57,132
0
W
Ymir
10,541
1,477
0
5,189
23,216
24,176
1,134
8,462
14,125
31,293
0
L
Geb
14,664
2,066
1,058
6,249
27,983
19,775
0
13,963
13,799
49,429
0
W
Baron Samedi
Kyresthen
Baron Samedi
27,758
2,008
5,145
10,791
17,940
9,162
2,756
5,867
11,887
77,892
0
W
Achilles
MXMVMX
Achilles
29,939
10,034
0
6,171
20,099
17,481
700
2,841
17,205
0
107,963
L
Bellona
MindShift
Bellona
11,578
3,464
715
4,102
25,178
24,958
101
8,888
15,275
0
46,699
W
Nemesis
Pintobeaned
Nemesis
7,682
2,883
0
2,651
18,103
8,210
425
3,363
14,130
0
76,987
W
Freya
15,394
5,818
0
6,876
15,723
7,268
3,259
2,956
12,740
86,183
0
L
Cernunnos
Uhgh
Cernunnos
11,113
5,312
0
2,676
18,871
7,170
418
10,395
8,421
0
74,960
L
Nemesis
poodletoodlr
Nemesis
14,895
4,977
0
7,225
25,086
9,040
0
8,776
16,007
0
67,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,322
Gold Earned
50,943
548
Minions Killed
473
0
Camps Cleared
0
2,197,876
Distance Traveled
1,805,955
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,880
495
128
6
0
328,779
0
W
Ymir
11,136
506
37
2
0
417,056
6
L
Geb
10,109
460
52
2
0
348,798
2
W
Baron Samedi
12,086
549
106
5
0
405,116
5
W
Achilles
13,716
623
159
7
0
456,481
4
L
Bellona
9,391
427
63
3
0
403,357
0
W
Nemesis
11,547
525
113
5
0
496,608
0
W
Freya
11,837
538
133
6
0
422,615
4
L
Cernunnos
10,408
473
127
6
0
323,690
0
L
Nemesis
10,155
462
103
5
0
401,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role