Player Matchup

Janus
Janus
AdminCrystal
Janus
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
126W - 144L
1,384 Elo+
Party 1
Danzaburou
Danzaburou
AirChipmunk299
Danzaburou
Level 20
God Stats
23W - 22L
1,474 SR
Queue Stats
66W - 80L
1,450 Elo+
Party 1
Chaac
Chaac
ProStCamaro
Chaac
Level 66
God Stats
7W - 4L
1,513 SR
Queue Stats
228W - 231L
1,518 Elo+
Party 1
Team Averages
Level 43
1,496 SR
1,451 Elo+

VS

Team Averages
Level 71
1,588 SR
1,468 Elo+
Bacchus
Bacchus
I fLo I MExCN
Bacchus
Level 128
God Stats
18W - 10L
1,609 SR
Queue Stats
64W - 71L
1,501 Elo+
Party 2
Ares
Ares
StrippahGlittah
Ares
Level 17
God Stats
2W - 2L
1,573 SR
Queue Stats
3W - 4L
1,422 Elo+
Party 2
Chiron
Chiron
ZeroKillSwitch0
Chiron
Level 67
God Stats
30W - 21L
1,583 SR
Queue Stats
106W - 110L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 15
12,069
710
13,524
9,896
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
AirChipmunk299
Danzaburou
15
3 / 3 / 15
11,795
694
12,101
12,114
4,577
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
15 / 1 / 6
13,562
798
18,738
18,631
26,316
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
1 / 10 / 5
10,034
590
9,062
19,840
21,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 8 / 3
9,244
544
2,954
15,818
18,396
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 3 / 1
11,617
683
13,105
14,200
4,196
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
21
Kills
8
8
Deaths
21
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
4
15
2.63
W
Danzaburou
AirChipmunk299
Danzaburou
3
3
15
3.5
L
Bacchus
1
10
5
0.35
W
15
1
6
18
L
1
8
3
0.31
L
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,363
Damage
25,121
40,641
Taken
49,858
33,910
Mitigated
43,937
12,045
Healing
4,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,524
1,569
0
1,387
9,896
3,017
438
3,833
6,063
41,440
0
W
Danzaburou
AirChipmunk299
Danzaburou
12,101
6,883
0
2,335
12,114
4,577
1,565
4,723
7,391
0
49,849
L
Bacchus
9,062
199
0
355
19,840
21,345
0
5,172
14,209
27,011
0
W
18,738
4,067
169
8,154
18,631
26,316
287
3,859
14,772
0
42,815
L
2,954
104
0
0
15,818
18,396
0
3,925
11,503
8,689
0
L
13,105
4,764
498
3,453
14,200
4,196
0
3,549
10,405
0
43,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,426
Gold Earned
30,895
187
Minions Killed
106
10
Camps Cleared
3
947,722
Distance Traveled
888,963
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,069
710
63
4
1
295,122
0
W
Danzaburou
11,795
694
73
4
7
325,313
3
L
Bacchus
10,034
590
30
2
1
284,988
5
W
Chaac
13,562
798
51
3
2
327,287
1
L
Ares
9,244
544
11
1
0
263,484
3
L
Chiron
11,617
683
65
4
2
340,491
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role