Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
KroBy85
Kukulkan
Level 123
God Stats
2W - 4L
1,407 SR
Queue Stats
249W - 241L
1,503 Elo+
Party 2
Hachiman
Hachiman
eleazarmelz08
Hachiman
Level 108
God Stats
4W - 1L
1,570 SR
Queue Stats
222W - 198L
1,565 Elo+
Solo
Team Averages
Level 119
1,492 SR
1,523 Elo+

VS

Team Averages
Level 76
1,464 SR
1,511 Elo+
Achilles
Achilles
Bioli
Achilles
Level 59
God Stats
0W - 1L
1,525 SR
Queue Stats
21W - 24L
1,525 Elo+
Party 1
Tiamat
Tiamat
Kimosabu
Tiamat
Level 137
God Stats
0W - 1L
1,479 SR
Queue Stats
60W - 51L
1,602 Elo+
Party 1
Cabrakan
Cabrakan
yoshiki36
Cabrakan
Level 31
God Stats
0W - 2L
1,386 SR
Queue Stats
78W - 97L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 2 / 8
8,168
743
6,717
13,333
11,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
KroBy85
Kukulkan
11
2 / 1 / 8
7,710
701
10,177
5,998
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
eleazarmelz08
Hachiman
13
8 / 1 / 4
8,790
799
9,465
7,055
2,722
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bioli
Achilles
11
0 / 1 / 2
6,764
615
8,154
9,932
7,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Kimosabu
Tiamat
12
4 / 4 / 0
7,866
715
12,255
8,583
5,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cabrakan
yoshiki36
Cabrakan
8
0 / 7 / 1
6,545
595
1,787
15,973
15,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
12
Kills
4
4
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
2
8
3
L
Achilles
Bioli
Achilles
0
1
2
1
L
Tiamat
Kimosabu
Tiamat
4
4
0
1
W
Kukulkan
KroBy85
Kukulkan
2
1
8
6
W
Hachiman
eleazarmelz08
Hachiman
8
1
4
10
L
Cabrakan
yoshiki36
Cabrakan
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,359
Damage
22,196
26,386
Taken
34,488
16,003
Mitigated
27,803
7,692
Healing
4,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,717
582
594
3,630
13,333
11,010
0
6,019
6,240
15,700
0
L
Achilles
Bioli
Achilles
8,154
1,748
0
2,720
9,932
7,155
0
6,112
3,820
0
20,071
L
Tiamat
Kimosabu
Tiamat
12,255
356
0
1,276
8,583
5,060
45
4,773
3,810
38,971
0
W
Kukulkan
KroBy85
Kukulkan
10,177
840
0
547
5,998
2,271
55
3,646
2,023
24,937
0
W
Hachiman
eleazarmelz08
Hachiman
9,465
6,015
0
2,921
7,055
2,722
165
3,714
2,845
0
27,919
L
Cabrakan
yoshiki36
Cabrakan
1,787
254
0
722
15,973
15,588
0
6,163
9,810
4,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,668
Gold Earned
21,175
108
Minions Killed
100
2
Camps Cleared
6
623,087
Distance Traveled
619,385
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,168
743
18
2
0
227,432
2
L
Achilles
6,764
615
29
3
0
239,266
3
L
Tiamat
7,866
715
67
6
6
213,794
2
W
Kukulkan
7,710
701
39
4
2
202,262
1
W
Hachiman
8,790
799
51
5
0
193,393
2
L
Cabrakan
6,545
595
4
0
0
166,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role