Player Matchup

Hera
Hera
AlonePaladin834
Hera
Level 81
God Stats
3W - 3L
1,531 SR
Queue Stats
51W - 42L
1,476 Elo+
Party 1
Chang'e
Chang'e
ErrantCoder1203
Chang'e
Level 127
God Stats
1W - 0L
1,385 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Apollo
Apollo
LumiT KKs
Apollo
Level 148
God Stats
1W - 1L
1,538 SR
Queue Stats
46W - 43L
1,516 Elo+
Party 1
He Bo
He Bo
MolagMalphas
He Bo
Level 106
God Stats
8W - 1L
1,572 SR
Queue Stats
138W - 141L
1,459 Elo+
Solo
Cerberus
Cerberus
ilium06
Cerberus
Level 18
God Stats
26W - 30L
1,496 SR
Queue Stats
44W - 61L
1,362 Elo+
Party 1
Team Averages
Level 96
1,505 SR
1,463 Elo+

VS

Team Averages
Level 78
1,448 SR
1,469 Elo+
Zhong Kui
Zhong Kui
BABY_M1ba7m4n
Zhong Kui
Level 88
God Stats
6W - 6L
1,392 SR
Queue Stats
668W - 750L
1,537 Elo+
Solo
Chaac
Chaac
Flufferkins
Chaac
Level 124
God Stats
9W - 11L
1,525 SR
Queue Stats
125W - 132L
1,429 Elo+
Party 2
Ra
Ra
KaMeLxTTV
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,454 Elo+
Party 2
Tiamat
Tiamat
XxAmbush910xX
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 113L
1,417 Elo+
Solo
Ymir
Ymir
kemikalkaos420
Ymir
Level 104
God Stats
0W - 1L
1,325 SR
Queue Stats
3W - 4L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 10
10,324
939
12,841
10,752
3,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
1 / 2 / 16
11,210
1,019
13,620
12,835
6,578
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
LumiT KKs
Apollo
19
10 / 0 / 10
13,607
1,237
26,107
13,366
5,091
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
11 / 5 / 4
11,691
1,063
14,222
9,538
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
ilium06
Cerberus
18
2 / 1 / 14
10,795
981
10,569
12,943
14,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

222

VS

Team 2 Tickets

96

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BABY_M1ba7m4n
Zhong Kui
17
10 / 2 / 3
12,759
1,160
17,940
12,287
9,451
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 4 / 9
10,811
983
15,023
21,478
18,750
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
0 / 12 / 4
9,695
881
6,731
17,549
6,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 5 / 6
10,672
970
11,974
15,456
9,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
0 / 2 / 3
9,605
873
2,540
15,858
19,824
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
38
25
Kills
13
13
Deaths
25
54
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
5
10
1.2
L
Zhong Kui
BABY_M1ba7m4n
Zhong Kui
10
2
3
5.75
W
1
2
16
4.5
L
1
4
9
1.38
L
0
12
4
0.17
W
Apollo
LumiT KKs
Apollo
10
0
10
15
W
11
5
4
2.6
L
2
5
6
1
W
Cerberus
ilium06
Cerberus
2
1
14
9
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,359
Damage
54,208
59,434
Taken
82,628
33,112
Mitigated
63,794
16,424
Healing
10,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,841
2,977
413
1,649
10,752
3,741
0
5,559
5,193
27,900
0
L
Zhong Kui
BABY_M1ba7m4n
Zhong Kui
17,940
2,493
0
1,927
12,287
9,451
0
6,508
5,535
34,314
0
W
13,620
640
2,524
6,033
12,835
6,578
0
9,542
3,293
30,119
0
L
15,023
1,503
512
4,536
21,478
18,750
0
12,052
8,830
0
39,182
L
6,731
610
696
152
17,549
6,535
0
11,575
5,526
24,430
0
W
Apollo
LumiT KKs
Apollo
26,107
13,757
0
1,842
13,366
5,091
0
8,334
5,032
0
62,960
W
14,222
221
0
280
9,538
3,189
0
6,375
3,163
29,019
0
L
11,974
653
0
944
15,456
9,234
0
9,531
5,721
25,200
0
W
Cerberus
ilium06
Cerberus
10,569
342
0
3,683
12,943
14,513
0
9,375
3,568
23,478
0
L
2,540
0
233
1,339
15,858
19,824
0
9,608
5,764
19,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,627
Gold Earned
53,542
246
Minions Killed
189
9
Camps Cleared
4
1,014,739
Distance Traveled
1,083,695
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,324
939
60
5
0
175,676
0
L
Zhong Kui
12,759
1,160
29
3
3
221,931
1
W
Chang'e
11,210
1,019
26
2
3
225,516
1
L
Chaac
10,811
983
63
6
0
250,378
1
L
Ra
9,695
881
43
4
0
188,087
0
W
Apollo
13,607
1,237
75
7
5
204,071
0
W
He Bo
11,691
1,063
34
3
1
200,706
0
L
Tiamat
10,672
970
23
2
0
220,784
0
W
Cerberus
10,795
981
51
5
0
208,770
0
L
Ymir
9,605
873
31
3
1
202,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role