Player Matchup

Anubis
Anubis
NonKinkajou7154
Anubis
Level 27
God Stats
10W - 9L
1,568 SR
Queue Stats
70W - 57L
1,584 Elo+
Party 1
Fenrir
Fenrir
Old Man Storm
Fenrir
Level 127
God Stats
7W - 4L
1,518 SR
Queue Stats
150W - 170L
1,584 Elo+
Party 1
Fafnir
Fafnir
XxchuckxX0108
Fafnir
Level 101
God Stats
4W - 3L
1,668 SR
Queue Stats
113W - 104L
1,534 Elo+
Party 1
Team Averages
Level 85
1,585 SR
1,567 Elo+

VS

Team Averages
Level 91
1,434 SR
1,421 Elo+
Pele
Pele
HalfSack718
Pele
Level 106
God Stats
1W - 1L
1,697 SR
Queue Stats
306W - 301L
1,440 Elo+
Party 2
Guan Yu
Guan Yu
MatthewPaxton17
Guan Yu
Level 145
God Stats
3W - 7L
1,105 SR
Queue Stats
661W - 685L
1,560 Elo+
Party 2
Janus
Janus
petajonson4311
Janus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 11
8,902
742
7,968
7,480
2,252
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
14 / 1 / 8
10,815
901
16,995
12,871
11,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
10 / 1 / 13
10,805
900
14,168
11,523
10,523
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 11 / 4
7,522
627
8,367
14,214
4,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
6 / 3 / 1
9,640
803
12,868
19,230
18,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 13 / 4
7,292
608
3,322
14,047
3,833
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
16
27
Kills
7
7
Deaths
27
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
11
4
0.27
L
6
3
1
2.17
W
3
5
11
1.7
W
14
1
8
18
W
10
1
13
16.5
L
0
13
4
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,131
Damage
24,557
31,874
Taken
47,491
24,743
Mitigated
27,120
8,285
Healing
9,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,367
2,635
0
688
14,214
4,859
0
6,913
6,851
0
20,869
L
12,868
1,997
1,272
7,226
19,230
18,428
0
8,546
10,324
0
30,032
W
7,968
697
0
1,490
7,480
2,252
90
145
7,114
28,166
0
W
16,995
2,943
0
2,570
12,871
11,968
720
1,768
10,441
0
29,258
W
14,168
4,696
0
4,225
11,523
10,523
429
1,792
9,111
37,303
0
L
3,322
365
84
316
14,047
3,833
0
6,856
6,845
10,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,522
Gold Earned
24,454
139
Minions Killed
87
5
Camps Cleared
3
648,463
Distance Traveled
587,879
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,522
627
30
3
2
182,022
0
L
Guan Yu
9,640
803
40
3
1
244,049
1
W
Anubis
8,902
742
50
4
1
208,159
3
W
Fenrir
10,815
901
37
3
2
226,924
1
W
Fafnir
10,805
900
52
4
2
213,380
4
L
Janus
7,292
608
17
1
0
161,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role