Player Matchup

Morgan Le Fay
Morgan Le Fay
AceeTheDon
Morgan Le Fay
Level 28
God Stats
1W - 1L
1,692 SR
Queue Stats
21W - 7L
1,779 Elo+
Party 3
Tyr
Tyr
Fitiao
Tyr
Level 142
God Stats
1W - 0L
1,620 SR
Queue Stats
42W - 16L
1,740 Elo+
Party 3
Ne Zha
Ne Zha
Smirq
Ne Zha
Level 105
God Stats
4W - 1L
1,693 SR
Queue Stats
321W - 298L
1,523 Elo+
Solo
Sylvanus
Sylvanus
VoyageTheFallen
Sylvanus
Level 149
God Stats
2W - 0L
1,852 SR
Queue Stats
13W - 14L
1,504 Elo+
Party 3
Sol
Sol
lKaranKingl
Sol
Level 31
God Stats
3W - 1L
1,478 SR
Queue Stats
97W - 96L
1,537 Elo+
Solo
Team Averages
Level 91
1,667 SR
1,617 Elo+

VS

Team Averages
Level 65
1,680 SR
1,653 Elo+
Vulcan
Vulcan
 
Vulcan
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ItsjustAgame09
Nox
Level 23
God Stats
15W - 13L
1,648 SR
Queue Stats
199W - 161L
1,616 Elo+
Party 2
Mulan
Mulan
devmack2
Mulan
Level 61
God Stats
2W - 2L
1,787 SR
Queue Stats
25W - 11L
1,778 Elo+
Party 1
Geb
Geb
polite-mutiny9
Geb
Level 24
God Stats
1W - 1L
1,761 SR
Queue Stats
24W - 10L
1,804 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
relbaz
Ah Muzen Cab
Level 84
God Stats
95W - 58L
1,703 SR
Queue Stats
374W - 335L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AceeTheDon
Morgan Le Fay
19
10 / 0 / 4
12,597
969
15,954
10,022
4,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
Fitiao
Tyr
16
2 / 4 / 9
9,995
769
7,738
14,348
15,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
Smirq
Ne Zha
16
4 / 4 / 6
10,101
777
7,567
15,585
9,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
15
1 / 3 / 11
10,335
795
4,146
16,934
17,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
1 / 5 / 8
10,358
797
13,826
20,096
6,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
3 / 5 / 6
8,961
689
13,094
8,941
3,706
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 1 / 6
10,150
781
6,088
8,042
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
devmack2
Mulan
15
2 / 7 / 10
9,414
724
11,045
16,838
19,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
2 / 2 / 10
9,929
764
11,247
14,012
6,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ah Muzen Cab
relbaz
Ah Muzen Cab
17
4 / 3 / 7
10,065
774
18,319
9,968
3,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
55
18
Kills
16
16
Deaths
18
38
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
3
5
6
1.2
W
Morgan Le Fay
AceeTheDon
Morgan Le Fay
10
0
4
12
W
Tyr
Fitiao
Tyr
2
4
9
1.63
L
5
1
6
8
W
Ne Zha
Smirq
Ne Zha
4
4
6
1.75
W
Sylvanus
1
3
11
2.17
L
Mulan
devmack2
Mulan
2
7
10
1
W
1
5
8
1
L
2
2
10
3.5
L
Ah Muzen Cab
relbaz
Ah Muzen Cab
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,231
Damage
59,793
76,985
Taken
57,801
53,762
Mitigated
36,970
33,203
Healing
9,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
13,094
6,463
0
1,070
8,941
3,706
150
5,277
3,503
27,239
0
W
Morgan Le Fay
AceeTheDon
Morgan Le Fay
15,954
2,103
296
2,683
10,022
4,855
614
3,858
6,117
58,131
0
W
Tyr
Fitiao
Tyr
7,738
581
0
4,994
14,348
15,032
0
5,891
8,082
0
24,938
L
6,088
119
0
1,129
8,042
3,187
0
4,887
2,830
20,303
0
W
Ne Zha
Smirq
Ne Zha
7,567
2,027
0
2,177
15,585
9,876
730
5,937
9,210
0
31,550
W
Sylvanus
4,146
319
6,531
6,973
16,934
17,060
306
8,182
8,316
8,594
0
L
Mulan
devmack2
Mulan
11,045
640
0
2,085
16,838
19,578
0
9,369
6,867
185
26,486
W
13,826
6,146
0
9,549
20,096
6,939
3,754
6,611
13,401
63,194
0
L
11,247
709
0
3,108
14,012
6,503
0
6,851
6,884
50,626
0
L
Ah Muzen Cab
relbaz
Ah Muzen Cab
18,319
5,055
0
2,250
9,968
3,996
1
7,156
2,528
0
50,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,386
Gold Earned
48,519
377
Minions Killed
330
10
Camps Cleared
7
1,252,215
Distance Traveled
1,213,459
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,961
689
44
3
0
229,406
2
W
Morgan Le Fay
12,597
969
124
10
1
266,475
2
W
Tyr
9,995
769
54
4
0
268,757
4
L
Nox
10,150
781
53
4
1
221,979
1
W
Ne Zha
10,101
777
56
4
2
256,423
4
W
Sylvanus
10,335
795
15
1
1
254,192
3
L
Mulan
9,414
724
40
3
0
210,178
0
W
Sol
10,358
797
128
10
6
206,368
2
L
Geb
9,929
764
97
7
4
268,944
0
L
Ah Muzen Cab
10,065
774
96
7
2
282,952
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role