Player Matchup

Arachne
Arachne
HonuWa
Arachne
Level 73
God Stats
1W - 3L
1,608 SR
Queue Stats
25W - 27L
1,429 Elo+
Party 1
Zhong Kui
Zhong Kui
YeahKingIll
Zhong Kui
Level 79
God Stats
3W - 8L
1,463 SR
Queue Stats
41W - 49L
1,411 Elo+
Party 1
Ne Zha
Ne Zha
ninein
Ne Zha
Level 69
God Stats
2W - 1L
1,505 SR
Queue Stats
31W - 29L
1,437 Elo+
Party 1
Team Averages
Level 74
1,525 SR
1,426 Elo+

VS

Team Averages
Level 94
1,567 SR
1,522 Elo+
Jing Wei
Jing Wei
Js_D1ngl3-B3rry
Jing Wei
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 121L
1,372 Elo+
Party 2
Athena
Athena
Mr_Mass_Murder
Athena
Level 157
God Stats
30W - 23L
1,540 SR
Queue Stats
625W - 738L
1,532 Elo+
Party 2
Baron Samedi
Baron Samedi
Set2024
Baron Samedi
Level 28
God Stats
41W - 27L
1,660 SR
Queue Stats
97W - 51L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HonuWa
Arachne
7
0 / 14 / 0
6,258
522
2,099
12,118
3,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
YeahKingIll
Zhong Kui
10
1 / 11 / 1
7,810
651
8,315
12,587
5,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
ninein
Ne Zha
12
1 / 4 / 0
7,770
648
8,406
10,154
5,135
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
9 / 0 / 18
9,891
824
4,634
8,270
2,388
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
10 / 1 / 19
9,619
802
8,605
11,114
9,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Set2024
Baron Samedi
14
10 / 1 / 18
10,009
834
15,260
10,574
4,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
84
2
Kills
29
29
Deaths
2
1
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Arachne
HonuWa
Arachne
0
14
0
0
W
Jing Wei
9
0
18
18
W
10
1
19
19.5
W
Baron Samedi
Set2024
Baron Samedi
10
1
18
19
L
Zhong Kui
YeahKingIll
Zhong Kui
1
11
1
0.14
L
Ne Zha
ninein
Ne Zha
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,820
Damage
28,499
34,859
Taken
29,958
14,261
Mitigated
15,725
3,225
Healing
15,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
HonuWa
Arachne
2,099
1,247
0
319
12,118
3,660
0
8,040
3,691
0
4,903
W
Jing Wei
4,634
3,705
0
2,903
8,270
2,388
1,283
1,470
6,712
0
38,519
W
8,605
1,414
457
3,162
11,114
9,283
481
3,229
7,625
19,040
0
W
Baron Samedi
Set2024
Baron Samedi
15,260
549
3,862
5,510
10,574
4,054
1,017
3,530
6,866
41,584
0
L
Zhong Kui
YeahKingIll
Zhong Kui
8,315
889
198
1,297
12,587
5,466
0
9,311
2,922
19,473
0
L
Ne Zha
ninein
Ne Zha
8,406
304
0
1,411
10,154
5,135
0
5,992
3,859
0
32,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,838
Gold Earned
29,519
74
Minions Killed
168
3
Camps Cleared
9
478,329
Distance Traveled
583,180
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,258
522
5
0
0
122,123
0
W
Jing Wei
9,891
824
77
6
3
207,060
0
W
Athena
9,619
802
24
2
1
187,424
1
W
Baron Samedi
10,009
834
67
6
5
188,696
3
L
Zhong Kui
7,810
651
33
3
0
124,921
1
L
Ne Zha
7,770
648
36
3
3
231,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role