Player Matchup

Yemoja
Yemoja
BANEISBORN
Yemoja
Level 17
God Stats
12W - 18L
1,378 SR
Queue Stats
13W - 18L
1,283 Elo+
Party 1
Zeus
Zeus
Mattcchuu
Zeus
Level 28
God Stats
3W - 3L
1,249 SR
Queue Stats
14W - 18L
1,368 Elo+
Party 1
Rama
Rama
Relvecchio
Rama
Level 56
God Stats
4W - 3L
1,475 SR
Queue Stats
95W - 100L
1,432 Elo+
Party 1
Arachne
Arachne
VileFrantic
Arachne
Level 48
God Stats
1W - 0L
1,774 SR
Queue Stats
78W - 72L
1,496 Elo+
Party 1
Mulan
Mulan
xxdra9onmastrxx
Mulan
Level 106
God Stats
1W - 0L
1,462 SR
Queue Stats
2W - 2L
1,364 Elo+
Solo
Team Averages
Level 51
1,467 SR
1,389 Elo+

VS

Team Averages
Level 44
1,533 SR
1,466 Elo+
Izanami
Izanami
BrotherBurt
Izanami
Level 46
God Stats
6W - 8L
1,527 SR
Queue Stats
28W - 31L
1,468 Elo+
Party 3
Sol
Sol
EW202
Sol
Level 47
God Stats
1W - 4L
1,507 SR
Queue Stats
171W - 145L
1,466 Elo+
Party 2
Geb
Geb
MrDankSicken
Geb
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 60L
1,424 Elo+
Party 2
Chaac
Chaac
SNUGGLE5TRUGGL3
Chaac
Level 63
God Stats
2W - 2L
1,660 SR
Queue Stats
281W - 292L
1,509 Elo+
Party 2
Ravana
Ravana
hoffdaddie
Ravana
Level 35
God Stats
11W - 14L
1,472 SR
Queue Stats
86W - 81L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BANEISBORN
Yemoja
15
2 / 1 / 9
11,563
503
3,684
9,930
8,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
18
2 / 1 / 8
12,177
529
10,860
10,384
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
5 / 1 / 13
13,353
581
15,451
17,092
7,070
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
VileFrantic
Arachne
20
23 / 4 / 6
14,718
640
29,813
26,132
11,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
6 / 5 / 10
12,721
553
20,593
30,344
29,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BrotherBurt
Izanami
14
4 / 8 / 3
9,769
425
14,526
20,579
6,603
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
EW202
Sol
16
3 / 5 / 0
10,958
476
10,259
17,358
5,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 11 / 3
8,379
364
7,898
20,502
9,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 4 / 3
11,036
480
9,799
19,161
25,735
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
hoffdaddie
Ravana
14
1 / 10 / 4
9,049
393
6,669
19,102
13,258
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
24
38
Kills
11
12
Deaths
38
46
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BANEISBORN
Yemoja
2
1
9
6.5
L
Izanami
BrotherBurt
Izanami
4
8
3
0.69
L
Sol
EW202
Sol
3
5
0
0.6
W
Zeus
2
1
8
6
L
1
11
3
0.23
W
5
1
13
11.5
L
2
4
3
0.88
W
Arachne
VileFrantic
Arachne
23
4
6
6.5
L
Ravana
hoffdaddie
Ravana
1
10
4
0.3
W
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,401
Damage
49,151
93,882
Taken
96,702
60,505
Mitigated
60,740
47,653
Healing
15,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BANEISBORN
Yemoja
3,684
918
7,806
2,991
9,930
8,858
1,371
3,306
6,506
28,251
0
L
Izanami
BrotherBurt
Izanami
14,526
8,431
0
2,094
20,579
6,603
427
2,335
17,893
0
53,103
L
Sol
EW202
Sol
10,259
1,868
0
4,885
17,358
5,819
710
2,250
14,698
70,063
0
W
Zeus
10,860
1,692
0
2,365
10,384
3,540
3,733
2,118
8,132
74,488
0
L
7,898
1,155
0
211
20,502
9,325
0
4,083
15,945
31,719
2,049
W
15,451
12,287
0
8,400
17,092
7,070
11,344
3,462
13,510
0
107,994
L
9,799
842
0
5,198
19,161
25,735
152
5,310
13,085
8,905
76,271
W
Arachne
VileFrantic
Arachne
29,813
23,058
0
12,932
26,132
11,975
483
6,898
19,126
0
105,692
L
Ravana
hoffdaddie
Ravana
6,669
1,368
439
2,275
19,102
13,258
0
3,179
15,597
13,856
28,600
W
20,593
2,685
0
13,159
30,344
29,062
719
7,131
22,955
12,783
63,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,532
Gold Earned
49,191
546
Minions Killed
496
0
Camps Cleared
0
2,239,760
Distance Traveled
2,067,950
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,563
503
46
2
0
427,430
3
L
Izanami
9,769
425
71
3
0
411,822
2
L
Sol
10,958
476
139
6
0
429,746
2
W
Zeus
12,177
529
133
6
0
428,346
0
L
Geb
8,379
364
46
2
0
429,532
1
W
Rama
13,353
581
141
6
0
426,224
2
L
Chaac
11,036
480
155
7
0
393,534
1
W
Arachne
14,718
640
119
5
0
522,317
1
L
Ravana
9,049
393
85
4
0
403,316
1
W
Mulan
12,721
553
107
5
0
435,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role