Player Matchup

Neith
Neith
ELPollitoYT
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
927 Elo+
Party 2
Artemis
Artemis
LadyProdigy
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 31L
1,042 Elo+
Party 3
Bakasura
Bakasura
MichaelMiers
Bakasura
Level 15
God Stats
6W - 25L
1,162 SR
Queue Stats
7W - 35L
1,044 Elo+
Party 3
Da Ji
Da Ji
RealMrLady
Da Ji
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 38L
1,059 Elo+
Party 3
Cthulhu
Cthulhu
killcrusher23
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 25L
1,104 Elo+
Party 2
Team Averages
Level 11
1,432 SR
1,035 Elo+

VS

Team Averages
Level 43
1,470 SR
1,260 Elo+
Hel
Hel
CharismaModifer
Hel
Level 10
God Stats
3W - 6L
1,360 SR
Queue Stats
11W - 25L
1,255 Elo+
Party 1
Horus
Horus
CrustyShoes
Horus
Level 27
God Stats
2W - 4L
1,443 SR
Queue Stats
24W - 29L
1,379 Elo+
Solo
Da Ji
Da Ji
Echofied
Da Ji
Level 38
God Stats
2W - 4L
1,213 SR
Queue Stats
9W - 13L
1,200 Elo+
Party 1
Pele
Pele
KoalasaurKennie
Pele
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,200 Elo+
Party 1
Zeus
Zeus
N7CelticLullaby
Zeus
Level 123
God Stats
4W - 0L
1,834 SR
Queue Stats
17W - 32L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 6
8,945
994
9,937
12,204
4,098
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
LadyProdigy
Artemis
16
2 / 12 / 5
9,957
1,106
18,375
17,303
5,488
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
MichaelMiers
Bakasura
15
0 / 8 / 4
8,706
967
4,000
17,817
6,746
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
16
6 / 14 / 1
11,356
1,262
10,380
20,904
7,107
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
16
1 / 7 / 6
9,323
1,036
12,490
28,873
25,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 21
9,945
1,105
7,628
7,534
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
8 / 2 / 36
12,329
1,370
18,949
16,324
16,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Echofied
Da Ji
19
19 / 2 / 20
12,846
1,427
25,977
11,862
5,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
4 / 0 / 33
11,239
1,249
17,080
13,980
5,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
14 / 3 / 24
12,197
1,355
22,755
10,501
3,764
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
183
9
Kills
49
49
Deaths
9
22
Assists
134
Player
Kills
Deaths
Assists
KDA
W
4
2
21
7.25
W
8
2
36
13
L
0
8
6
0.38
W
Da Ji
Echofied
Da Ji
19
2
20
14.5
W
4
0
33
20.5
L
Artemis
LadyProdigy
Artemis
2
12
5
0.38
L
Bakasura
MichaelMiers
Bakasura
0
8
4
0.25
W
14
3
24
8.67
L
Da Ji
6
14
1
0.46
L
Cthulhu
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,182
Damage
92,389
97,101
Taken
60,201
49,247
Mitigated
34,179
5,517
Healing
20,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,628
2,062
1,688
574
7,534
3,116
0
929
6,518
16,961
0
W
18,949
10,880
4,541
8,339
16,324
16,135
0
2,864
13,212
0
33,823
L
9,937
3,793
0
344
12,204
4,098
0
5,086
7,118
0
29,440
W
Da Ji
Echofied
Da Ji
25,977
7,354
0
1,157
11,862
5,253
0
2,255
9,301
0
42,424
W
17,080
3,851
0
3,106
13,980
5,911
0
2,867
10,751
0
30,624
L
Artemis
LadyProdigy
Artemis
18,375
7,954
0
0
17,303
5,488
0
4,940
12,363
0
35,268
L
Bakasura
MichaelMiers
Bakasura
4,000
3,154
0
1,478
17,817
6,746
0
4,957
12,860
0
11,833
W
22,755
3,959
48
1,466
10,501
3,764
0
2,317
7,919
41,143
0
L
Da Ji
10,380
3,763
0
58
20,904
7,107
0
6,599
14,305
0
23,171
L
Cthulhu
12,490
598
0
3,637
28,873
25,808
0
8,801
20,072
23,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,287
Gold Earned
58,556
154
Minions Killed
172
3
Camps Cleared
7
854,441
Distance Traveled
860,353
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,945
1,105
22
2
1
135,809
1
W
Horus
12,329
1,370
24
3
2
181,133
0
L
Neith
8,945
994
48
5
0
138,932
0
W
Da Ji
12,846
1,427
40
4
3
192,856
0
W
Pele
11,239
1,249
40
4
0
201,475
0
L
Artemis
9,957
1,106
25
3
0
153,442
0
L
Bakasura
8,706
967
21
2
3
193,682
0
W
Zeus
12,197
1,355
46
5
1
149,080
0
L
Da Ji
11,356
1,262
26
3
0
164,196
0
L
Cthulhu
9,323
1,036
34
4
0
204,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role