Player Matchup

Thanatos
Thanatos
ProjectGirthy
Thanatos
Level 28
God Stats
10W - 8L
1,440 SR
Queue Stats
171W - 158L
1,429 Elo+
Party 1
Discordia
Discordia
bild that wall
Discordia
Level 57
God Stats
51W - 34L
1,521 SR
Queue Stats
284W - 261L
1,408 Elo+
Party 1
Ares
Ares
i ate my feet
Ares
Level 46
God Stats
46W - 33L
1,525 SR
Queue Stats
263W - 286L
1,382 Elo+
Party 1
Team Averages
Level 44
1,495 SR
1,406 Elo+

VS

Team Averages
Level 43
1,507 SR
1,495 Elo+
Cthulhu
Cthulhu
OccamsPhazer756
Cthulhu
Level 29
God Stats
10W - 10L
1,543 SR
Queue Stats
172W - 173L
1,572 Elo+
Party 2
Cerberus
Cerberus
TeeFFeet
Cerberus
Level 84
God Stats
22W - 27L
1,568 SR
Queue Stats
246W - 261L
1,572 Elo+
Party 2
Ymir
Ymir
cboss413
Ymir
Level 16
God Stats
8W - 8L
1,409 SR
Queue Stats
17W - 23L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ProjectGirthy
Thanatos
16
8 / 4 / 12
11,759
692
17,399
12,559
4,661
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
bild that wall
Discordia
17
7 / 1 / 14
12,132
714
20,444
7,259
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 2 / 14
11,527
678
13,957
14,049
17,316
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 2
11,147
656
11,749
18,262
13,632
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cerberus
TeeFFeet
Cerberus
14
1 / 6 / 6
10,202
600
6,880
20,381
20,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
12
1 / 9 / 2
9,378
552
3,545
20,460
17,261
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
21
Kills
7
7
Deaths
21
40
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
6
2
1
W
Thanatos
ProjectGirthy
Thanatos
8
4
12
3.5
L
Cerberus
TeeFFeet
Cerberus
1
6
6
0.67
W
Discordia
bild that wall
Discordia
7
1
14
14
L
Ymir
1
9
2
0.22
W
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,800
Damage
22,174
33,867
Taken
59,103
24,525
Mitigated
51,618
12,448
Healing
10,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,749
897
1,090
2,463
18,262
13,632
322
11,161
7,101
41,902
0
W
Thanatos
ProjectGirthy
Thanatos
17,399
5,378
0
10,086
12,559
4,661
501
8,818
3,471
0
41,424
L
Cerberus
TeeFFeet
Cerberus
6,880
274
700
6,403
20,381
20,725
405
12,212
8,169
17,424
0
W
Discordia
bild that wall
Discordia
20,444
335
0
1,317
7,259
2,548
1,290
5,330
1,722
59,067
0
L
Ymir
3,545
122
0
118
20,460
17,261
0
11,913
8,547
18,381
0
W
13,957
457
0
1,045
14,049
17,316
726
7,491
6,133
26,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,418
Gold Earned
30,727
176
Minions Killed
137
9
Camps Cleared
5
959,950
Distance Traveled
816,203
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,147
656
64
4
1
275,874
2
W
Thanatos
11,759
692
44
3
3
320,431
1
L
Cerberus
10,202
600
46
3
1
295,925
4
W
Discordia
12,132
714
104
6
3
329,435
1
L
Ymir
9,378
552
27
2
3
244,404
0
W
Ares
11,527
678
28
2
3
310,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role