Player Matchup

Ymir
Ymir
Dawken123
Ymir
Level 89
God Stats
16W - 14L
1,391 SR
Queue Stats
287W - 346L
1,466 Elo+
Solo
Anubis
Anubis
ProfSeuss
Anubis
Level 130
God Stats
17W - 4L
1,731 SR
Queue Stats
276W - 194L
1,624 Elo+
Party 2
Bastet
Bastet
privateblanket
Bastet
Level 63
God Stats
24W - 21L
1,733 SR
Queue Stats
233W - 262L
1,490 Elo+
Party 2
Team Averages
Level 94
1,618 SR
1,527 Elo+

VS

Team Averages
Level 39
1,617 SR
1,527 Elo+
Amaterasu
Amaterasu
Fear_Kazi_
Amaterasu
Level 3
God Stats
6W - 4L
1,500 SR
Queue Stats
23W - 29L
1,500 Elo+
Party 1
Tiamat
Tiamat
NotToNice
Tiamat
Level 4
God Stats
0W - 1L
1,713 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
XmentalChaosX
Fenrir
Level 109
God Stats
5W - 7L
1,637 SR
Queue Stats
137W - 99L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
2 / 2 / 15
8,789
799
3,257
11,947
10,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
ProfSeuss
Anubis
15
13 / 2 / 8
10,154
923
16,515
12,142
6,282
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
7 / 3 / 11
8,806
801
10,005
7,658
2,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Fear_Kazi_
Amaterasu
11
1 / 8 / 6
7,335
667
4,227
15,022
10,218
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
NotToNice
Tiamat
10
1 / 9 / 3
7,016
638
5,888
9,535
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 6 / 1
7,678
698
5,645
12,149
5,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
22
Kills
7
7
Deaths
23
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
2
15
4.75
L
Amaterasu
Fear_Kazi_
Amaterasu
1
8
6
0.5
L
Tiamat
NotToNice
Tiamat
1
9
3
0.28
W
Anubis
ProfSeuss
Anubis
13
2
8
8.5
L
5
6
1
0.92
W
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,777
Damage
15,760
31,747
Taken
36,706
19,452
Mitigated
19,048
14,657
Healing
2,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,257
642
0
4,833
11,947
10,500
187
1,885
9,742
11,114
0
L
Amaterasu
Fear_Kazi_
Amaterasu
4,227
1,283
0
746
15,022
10,218
0
7,821
7,201
0
11,131
L
Tiamat
NotToNice
Tiamat
5,888
608
0
680
9,535
3,734
0
5,723
3,812
15,600
0
W
Anubis
ProfSeuss
Anubis
16,515
2,024
194
7,059
12,142
6,282
466
2,130
9,842
49,133
0
L
5,645
1,350
0
844
12,149
5,096
0
6,442
5,707
0
14,033
W
10,005
3,044
356
2,215
7,658
2,670
1,175
1,585
5,970
0
21,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,749
Gold Earned
22,029
116
Minions Killed
66
7
Camps Cleared
2
525,065
Distance Traveled
499,744
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,789
799
19
2
0
177,403
1
L
Amaterasu
7,335
667
17
2
0
200,404
0
L
Tiamat
7,016
638
27
2
1
143,417
0
W
Anubis
10,154
923
73
7
4
174,802
4
L
Fenrir
7,678
698
22
2
1
155,923
1
W
Bastet
8,806
801
24
2
3
172,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role