Player Matchup

Neith
Neith
Dershybag
Neith
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 10L
1,229 Elo+
Solo
Anubis
Anubis
RoastedRamen01
Anubis
Level 14
God Stats
1W - 0L
1,462 SR
Queue Stats
12W - 17L
1,080 Elo+
Party 2
Fenrir
Fenrir
domicci
Fenrir
Level 28
God Stats
2W - 1L
1,764 SR
Queue Stats
38W - 46L
1,424 Elo+
Solo
Ares
Ares
iamprese315
Ares
Level 15
God Stats
8W - 11L
1,421 SR
Queue Stats
15W - 20L
1,593 Elo+
Party 2
Zeus
Zeus
iceepheonix
Zeus
Level 14
God Stats
2W - 1L
1,349 SR
Queue Stats
4W - 5L
1,232 Elo+
Party 2
Team Averages
Level 15
1,499 SR
1,312 Elo+

VS

Team Averages
Level 27
1,462 SR
1,382 Elo+
Cthulhu
Cthulhu
BrendenLC
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,432 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sombro77
Morgan Le Fay
Level 14
God Stats
10W - 16L
1,376 SR
Queue Stats
11W - 19L
1,360 Elo+
Solo
Gilgamesh
Gilgamesh
haxmatic
Gilgamesh
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,443 Elo+
Party 1
Heimdallr
Heimdallr
uncleclaptrap
Heimdallr
Level 5
God Stats
1W - 3L
1,436 SR
Queue Stats
3W - 4L
1,481 Elo+
Party 1
Nemesis
Nemesis
胡椒粉看电视了
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,193 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dershybag
Neith
13
4 / 3 / 1
8,109
541
4,114
7,156
2,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
5 / 7 / 3
8,180
545
5,603
10,278
3,822
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
domicci
Fenrir
16
6 / 2 / 1
9,568
638
8,603
10,465
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
2 / 2 / 6
7,290
486
4,374
13,557
7,778
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
7 / 5 / 6
8,801
587
9,073
8,067
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrendenLC
Cthulhu
12
4 / 3 / 2
7,166
478
6,756
7,193
6,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
Sombro77
Morgan Le Fay
13
8 / 8 / 3
8,314
554
12,518
11,684
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
haxmatic
Gilgamesh
12
6 / 7 / 2
8,003
534
8,468
15,063
10,623
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
uncleclaptrap
Heimdallr
5
0 / 3 / 0
4,924
328
1,337
2,795
668
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 3 / 5
7,305
487
3,952
11,259
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
24
Kills
19
19
Deaths
24
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BrendenLC
Cthulhu
4
3
2
1.67
W
Neith
Dershybag
Neith
4
3
1
1.5
W
5
7
3
0.93
L
Morgan Le Fay
Sombro77
Morgan Le Fay
8
8
3
1.19
W
Fenrir
domicci
Fenrir
6
2
1
3.25
L
Gilgamesh
haxmatic
Gilgamesh
6
7
2
1
W
2
2
6
2.5
W
7
5
6
2
L
Heimdallr
uncleclaptrap
Heimdallr
0
3
0
0
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,767
Damage
33,031
49,523
Taken
47,994
20,902
Mitigated
24,150
11,451
Healing
6,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BrendenLC
Cthulhu
6,756
848
112
673
7,193
6,036
0
3,474
3,719
21,687
0
W
Neith
Dershybag
Neith
4,114
1,562
0
1,851
7,156
2,726
2,377
2,169
4,987
0
53,118
W
5,603
862
0
2,837
10,278
3,822
1,250
6,604
3,674
32,907
0
L
Morgan Le Fay
Sombro77
Morgan Le Fay
12,518
2,964
0
772
11,684
3,787
703
7,206
4,478
40,211
0
W
Fenrir
domicci
Fenrir
8,603
3,081
0
4,082
10,465
4,273
0
2,799
7,666
0
62,602
L
Gilgamesh
haxmatic
Gilgamesh
8,468
2,416
182
1,317
15,063
10,623
297
5,848
9,215
544
35,358
W
4,374
573
0
2,243
13,557
7,778
272
5,043
8,514
18,509
0
W
9,073
2,525
0
438
8,067
2,303
700
2,918
5,149
36,323
0
L
Heimdallr
uncleclaptrap
Heimdallr
1,337
849
0
173
2,795
668
34
720
2,075
0
7,124
L
3,952
851
0
3,636
11,259
3,036
0
1,802
9,457
0
36,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,948
Gold Earned
35,712
365
Minions Killed
224
0
Camps Cleared
0
1,316,458
Distance Traveled
1,181,823
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,166
478
37
2
0
269,761
0
W
Neith
8,109
541
105
7
0
238,440
0
W
Anubis
8,180
545
67
4
0
239,677
1
L
Morgan Le Fay
8,314
554
51
3
0
259,288
0
W
Fenrir
9,568
638
116
8
0
287,231
1
L
Gilgamesh
8,003
534
59
4
0
280,863
3
W
Ares
7,290
486
21
1
0
308,648
0
W
Zeus
8,801
587
56
4
0
242,462
2
L
Heimdallr
4,924
328
12
1
0
102,842
0
L
Nemesis
7,305
487
65
4
0
269,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role