Player Matchup

Osiris
Osiris
ItchyVolcano312
Osiris
Level 110
God Stats
2W - 1L
1,825 SR
Queue Stats
89W - 84L
1,524 Elo+
Party 2
Eset
Eset
ItsYaBoiBen851
Eset
Level 123
God Stats
0W - 2L
1,315 SR
Queue Stats
82W - 77L
1,536 Elo+
Party 2
Artio
Artio
Jail Yard
Artio
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
428W - 403L
1,525 Elo+
Solo
Cthulhu
Cthulhu
TheGoblinLord
Cthulhu
Level 145
God Stats
1W - 1L
1,802 SR
Queue Stats
56W - 41L
1,606 Elo+
Party 2
Raijin
Raijin
agent theta674
Raijin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,625 Elo+
Party 2
Team Averages
Level 122
1,589 SR
1,563 Elo+

VS

Team Averages
Level 118
1,649 SR
1,540 Elo+
Awilix
Awilix
 
Awilix
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Blasher1
Agni
Level 93
God Stats
7W - 3L
1,712 SR
Queue Stats
324W - 290L
1,570 Elo+
Party 1
Cu Chulainn
Cu Chulainn
El Charmander
Cu Chulainn
Level 109
God Stats
17W - 12L
1,541 SR
Queue Stats
497W - 444L
1,532 Elo+
Party 3
Khepri
Khepri
Eseqx
Khepri
Level 160
God Stats
3W - 4L
1,607 SR
Queue Stats
272W - 228L
1,544 Elo+
Party 1
Hera
Hera
xBackwoodsLegit
Hera
Level 105
God Stats
4W - 0L
1,885 SR
Queue Stats
162W - 139L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 4
8,715
670
8,192
21,564
21,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 10 / 3
8,609
662
8,205
13,677
6,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
Jail Yard
Artio
15
2 / 6 / 6
9,441
726
4,937
20,010
23,720
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
18
5 / 6 / 6
11,761
905
9,029
20,126
27,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 11 / 5
8,721
671
3,640
16,402
6,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
19
12 / 3 / 20
11,424
879
17,731
9,716
5,079
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Agni
17
8 / 4 / 15
10,774
829
20,700
8,410
4,189
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
El Charmander
Cu Chulainn
18
7 / 2 / 23
10,977
844
14,078
14,264
12,290
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
Eseqx
Khepri
18
8 / 1 / 21
11,033
849
8,961
10,131
9,965
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
8 / 2 / 20
10,899
838
20,571
7,013
3,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
142
11
Kills
43
43
Deaths
12
24
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
12
3
20
7.33
W
Agni
8
4
15
3.88
W
Cu Chulainn
El Charmander
Cu Chulainn
7
2
23
9.25
W
Khepri
Eseqx
Khepri
8
1
21
18.5
L
2
10
4
0.4
L
2
10
3
0.35
L
Artio
Jail Yard
Artio
2
6
6
0.83
L
Cthulhu
5
6
6
1.33
L
0
11
5
0.23
W
8
2
20
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,003
Damage
82,041
91,779
Taken
49,534
85,439
Mitigated
35,110
17,213
Healing
18,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
17,731
6,542
2,375
1,356
9,716
5,079
2,111
6,226
3,318
0
28,775
W
Agni
20,700
3,125
1,546
819
8,410
4,189
809
5,858
2,375
34,214
0
W
Cu Chulainn
El Charmander
Cu Chulainn
14,078
2,315
2,276
2,097
14,264
12,290
542
5,253
8,579
0
23,137
W
Khepri
Eseqx
Khepri
8,961
583
1,646
2,732
10,131
9,965
452
4,282
5,679
19,072
0
L
8,192
3,045
699
1,873
21,564
21,574
0
10,804
10,537
0
13,185
L
8,205
141
915
928
13,677
6,068
0
8,207
5,359
22,554
0
L
Artio
Jail Yard
Artio
4,937
462
2,154
5,785
20,010
23,720
0
9,875
9,904
17,156
0
L
Cthulhu
9,029
103
1,257
2,863
20,126
27,776
0
11,692
8,187
25,361
0
L
3,640
240
135
604
16,402
6,301
46
8,758
7,560
15,439
0
W
20,571
6,359
1,777
1,684
7,013
3,587
1,054
4,192
2,690
38,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,247
Gold Earned
55,107
119
Minions Killed
124
0
Camps Cleared
0
1,032,066
Distance Traveled
1,293,536
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,424
879
17
1
0
269,461
0
W
Agni
10,774
829
32
2
0
225,160
0
W
Cu Chulainn
10,977
844
15
1
0
255,862
3
W
Khepri
11,033
849
25
2
0
280,952
0
L
Osiris
8,715
670
7
1
0
205,149
0
L
Eset
8,609
662
28
2
0
206,408
0
L
Artio
9,441
726
15
1
0
232,641
0
L
Cthulhu
11,761
905
35
3
0
212,611
1
L
Raijin
8,721
671
34
3
0
175,257
0
W
Hera
10,899
838
35
3
0
262,101
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role